Player Matchup

Cupid
Cupid
DodgeRam1500
Cupid
Level 10
God Stats
2W - 0L
1,725 SR
Queue Stats
233W - 96L
1,693 Elo+
Party 1
Vulcan
Vulcan
FireDragon307
Vulcan
Level 69
God Stats
80W - 18L
1,896 SR
Queue Stats
486W - 148L
1,856 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
KlausDaSchwab
Ah Muzen Cab
Level 27
God Stats
2W - 1L
1,401 SR
Queue Stats
59W - 64L
1,520 Elo+
Solo
Hercules
Hercules
Meholt
Hercules
Level 41
God Stats
1W - 4L
1,288 SR
Queue Stats
25W - 15L
1,698 Elo+
Solo
Achilles
Achilles
VineBohy
Achilles
Level 126
God Stats
9W - 4L
1,729 SR
Queue Stats
515W - 163L
1,852 Elo+
Party 1
Team Averages
Level 55
1,608 SR
1,724 Elo+

VS

Team Averages
Level 104
1,639 SR
1,638 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
DoobieDigi
Hel
Level 25
God Stats
1W - 5L
1,500 SR
Queue Stats
89W - 90L
1,477 Elo+
Solo
Guan Yu
Guan Yu
GonnaBToxic
Guan Yu
Level 29
God Stats
0W - 1L
1,702 SR
Queue Stats
26W - 6L
1,850 Elo+
Party 2
Anubis
Anubis
LumenVita
Anubis
Level 148
God Stats
5W - 2L
1,782 SR
Queue Stats
91W - 52L
1,701 Elo+
Party 2
Thor
Thor
phoenixdarkwatr
Thor
Level 160
God Stats
11W - 7L
1,709 SR
Queue Stats
94W - 62L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 9
14,011
737
25,706
22,359
8,206
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
3 / 3 / 15
13,681
720
38,533
12,855
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
KlausDaSchwab
Ah Muzen Cab
20
2 / 2 / 10
13,487
710
17,567
15,514
5,887
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Meholt
Hercules
20
5 / 5 / 13
13,295
700
22,283
36,473
34,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
VineBohy
Achilles
20
10 / 1 / 11
14,336
755
34,398
23,662
37,033
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
1 / 3 / 12
13,295
700
12,805
39,236
66,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
0 / 4 / 7
11,695
616
8,399
24,866
14,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Guan Yu
GonnaBToxic
Guan Yu
19
3 / 7 / 8
12,587
662
16,277
40,601
64,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
LumenVita
Anubis
20
2 / 4 / 6
13,059
687
23,489
28,503
20,664
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 7 / 3
13,933
733
26,016
27,728
18,416
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
25
Kills
15
15
Deaths
25
58
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
12
2.33
W
5
4
9
2.38
L
0
4
7
0.88
W
3
3
15
3.5
L
Guan Yu
GonnaBToxic
Guan Yu
3
7
8
1
W
Ah Muzen Cab
KlausDaSchwab
Ah Muzen Cab
2
2
10
3.5
L
Anubis
LumenVita
Anubis
2
4
6
1.25
W
Hercules
Meholt
Hercules
5
5
13
2.3
W
Achilles
VineBohy
Achilles
10
1
11
15.5
L
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,487
Damage
86,986
110,863
Taken
160,934
90,981
Mitigated
183,826
36,435
Healing
67,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
12,805
901
7,948
8,662
39,236
66,040
1,551
11,128
26,612
26,536
0
W
25,706
18,659
1,274
11,675
22,359
8,206
0
7,351
14,813
0
75,401
L
8,399
345
13,891
11,822
24,866
14,482
1,159
5,285
18,632
45,252
0
W
38,533
13,162
0
1,552
12,855
5,426
795
5,427
7,389
90,086
0
L
Guan Yu
GonnaBToxic
Guan Yu
16,277
1,651
5,429
9,674
40,601
64,224
438
10,675
27,746
0
31,240
W
Ah Muzen Cab
KlausDaSchwab
Ah Muzen Cab
17,567
4,805
0
3,085
15,514
5,887
5,634
6,608
8,820
0
90,009
L
Anubis
LumenVita
Anubis
23,489
696
0
9,469
28,503
20,664
919
8,027
18,105
84,580
0
W
Hercules
Meholt
Hercules
22,283
6,344
0
12,186
36,473
34,429
928
16,102
19,826
0
37,810
W
Achilles
VineBohy
Achilles
34,398
6,153
0
6,663
23,662
37,033
540
9,205
13,608
0
49,516
L
26,016
4,394
0
438
27,728
18,416
514
3,002
23,996
0
61,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,810
Gold Earned
64,569
375
Minions Killed
387
0
Camps Cleared
0
1,848,679
Distance Traveled
1,800,602
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,295
700
41
2
0
346,825
4
W
Cupid
14,011
737
104
5
0
351,100
1
L
Hel
11,695
616
92
5
0
391,254
4
W
Vulcan
13,681
720
106
6
0
413,816
1
L
Guan Yu
12,587
662
52
3
0
398,277
4
W
Ah Muzen Cab
13,487
710
109
6
0
290,672
2
L
Anubis
13,059
687
132
7
0
307,511
2
W
Hercules
13,295
700
31
2
0
359,389
3
W
Achilles
14,336
755
25
1
0
433,702
3
L
Thor
13,933
733
70
4
0
356,735
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role