Player Matchup

Atlas
Atlas
HUBCITY
Atlas
Level 160
God Stats
12W - 6L
1,740 SR
Queue Stats
712W - 174L
2,006 Elo+
Party 1
Freya
Freya
NoLuckHero
Freya
Level 10
God Stats
9W - 0L
1,986 SR
Queue Stats
17W - 1L
1,899 Elo+
Party 1
Nemesis
Nemesis
Weichers
Nemesis
Level 160
God Stats
3W - 2L
1,693 SR
Queue Stats
780W - 202L
1,942 Elo+
Party 1
Team Averages
Level 110
1,806 SR
1,949 Elo+

VS

Team Averages
Level 112
1,528 SR
1,447 Elo+
Thor
Thor
Captain Kilo948
Thor
Level 103
God Stats
1W - 3L
1,318 SR
Queue Stats
131W - 156L
1,344 Elo+
Solo
Horus
Horus
Pandemic_Crow
Horus
Level 127
God Stats
6W - 3L
1,758 SR
Queue Stats
211W - 248L
1,547 Elo+
Solo
Janus
Janus
VolitiveDarknes
Janus
Level 106
God Stats
29W - 39L
1,508 SR
Queue Stats
181W - 226L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
HUBCITY
Atlas
12
6 / 0 / 4
8,245
825
5,957
8,210
6,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
11
1 / 0 / 7
7,000
700
4,239
6,075
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Weichers
Nemesis
12
3 / 0 / 6
8,051
805
5,711
9,151
6,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 0
5,648
565
3,659
9,980
3,735
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
5,618
562
1,729
4,276
3,298
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 1 / 0
6,128
613
5,309
4,249
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Atlas
HUBCITY
Atlas
6
0
4
8
W
Freya
1
0
7
4.5
L
0
0
0
0
L
0
1
0
0
W
Nemesis
Weichers
Nemesis
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,907
Damage
10,697
23,436
Taken
18,505
15,258
Mitigated
8,887
8,829
Healing
2,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,659
1,139
0
0
9,980
3,735
0
5,143
4,837
0
9,535
W
Atlas
HUBCITY
Atlas
5,957
2,226
490
1,709
8,210
6,759
751
1,870
4,939
18,568
0
W
Freya
4,239
1,391
0
2,132
6,075
2,398
1,109
2,394
3,411
23,474
0
L
1,729
896
392
1,667
4,276
3,298
0
3,049
1,227
0
2,479
L
5,309
572
0
0
4,249
1,854
0
2,766
1,483
19,174
0
W
Nemesis
Weichers
Nemesis
5,711
3,076
1,215
3,283
9,151
6,101
1,339
1,469
7,528
0
27,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,296
Gold Earned
17,394
101
Minions Killed
57
8
Camps Cleared
1
564,644
Distance Traveled
397,516
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,648
565
11
1
1
109,547
0
W
Atlas
8,245
825
23
2
2
190,288
3
W
Freya
7,000
700
40
4
3
186,302
3
L
Horus
5,618
562
1
0
0
129,500
1
L
Janus
6,128
613
45
5
0
158,469
4
W
Nemesis
8,051
805
38
4
3
188,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role