Player Matchup

Ao Kuang
Ao Kuang
AshyTiiger
Ao Kuang
Level 64
God Stats
2W - 3L
1,304 SR
Queue Stats
140W - 152L
1,452 Elo+
Solo
Shiva
Shiva
SaygeTheOG
Shiva
Level 101
God Stats
455W - 417L
1,493 SR
Queue Stats
740W - 801L
1,457 Elo+
Solo
Agni
Agni
Scorch017
Agni
Level 66
God Stats
2W - 2L
1,105 SR
Queue Stats
48W - 48L
1,453 Elo+
Party 1
Horus
Horus
Tremayne24
Horus
Level 85
God Stats
6W - 3L
1,586 SR
Queue Stats
43W - 45L
1,437 Elo+
Party 1
Ishtar
Ishtar
WizardSword69
Ishtar
Level 140
God Stats
1W - 2L
1,172 SR
Queue Stats
135W - 158L
1,404 Elo+
Solo
Team Averages
Level 91
1,332 SR
1,441 Elo+

VS

Team Averages
Level 96
1,461 SR
1,460 Elo+
Lancelot
Lancelot
Alkhadeem
Lancelot
Level 106
God Stats
25W - 26L
1,527 SR
Queue Stats
663W - 732L
1,457 Elo+
Party 2
Ganesha
Ganesha
BlueSkye1024
Ganesha
Level 86
God Stats
3W - 4L
1,482 SR
Queue Stats
398W - 470L
1,472 Elo+
Party 2
Ah Puch
Ah Puch
Matador01014
Ah Puch
Level 74
God Stats
23W - 22L
1,515 SR
Queue Stats
240W - 235L
1,431 Elo+
Solo
Thor
Thor
SoiledVirgin
Thor
Level 124
God Stats
2W - 10L
1,373 SR
Queue Stats
206W - 167L
1,490 Elo+
Solo
Ishtar
Ishtar
e1oghost
Ishtar
Level 88
God Stats
2W - 4L
1,408 SR
Queue Stats
413W - 460L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AshyTiiger
Ao Kuang
11
4 / 3 / 4
7,125
548
6,848
14,774
5,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shiva
13
1 / 2 / 2
7,650
588
11,330
12,899
9,605
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
13
2 / 0 / 4
7,027
541
8,746
6,087
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
11
4 / 0 / 4
7,302
562
5,528
8,867
6,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 0 / 4
7,526
579
5,554
8,695
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alkhadeem
Lancelot
11
3 / 3 / 1
6,668
513
8,125
11,835
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
BlueSkye1024
Ganesha
9
0 / 3 / 3
6,049
465
2,071
10,388
7,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Matador01014
Ah Puch
12
0 / 3 / 0
6,851
527
2,944
7,028
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 2 / 3
6,219
478
7,230
13,025
6,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
e1oghost
Ishtar
11
1 / 2 / 0
6,578
506
5,746
10,221
3,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
13
Kills
4
5
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Alkhadeem
Lancelot
3
3
1
1.17
W
Ao Kuang
AshyTiiger
Ao Kuang
4
3
4
2
L
Ganesha
BlueSkye1024
Ganesha
0
3
3
0.5
L
Ah Puch
Matador01014
Ah Puch
0
3
0
0
W
Shiva
1
2
2
1
W
Agni
2
0
4
4
L
0
2
3
0.75
W
Horus
4
0
4
6
W
2
0
4
4
L
Ishtar
e1oghost
Ishtar
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,006
Damage
26,116
51,322
Taken
52,497
26,979
Mitigated
25,053
20,289
Healing
15,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Alkhadeem
Lancelot
8,125
2,836
0
750
11,835
4,504
0
4,864
6,971
19
40,330
W
Ao Kuang
AshyTiiger
Ao Kuang
6,848
2,704
0
5,814
14,774
5,179
0
550
14,092
39,662
0
L
Ganesha
BlueSkye1024
Ganesha
2,071
570
0
2,406
10,388
7,697
0
3,800
6,588
14,239
0
L
Ah Puch
Matador01014
Ah Puch
2,944
199
0
1,498
7,028
2,957
0
3,528
3,500
58,209
0
W
Shiva
11,330
1,918
0
4,210
12,899
9,605
0
682
11,457
0
62,251
W
Agni
8,746
1,248
0
1,889
6,087
2,402
0
2,179
3,908
50,618
0
L
7,230
1,815
0
5,496
13,025
6,567
0
1,111
11,914
0
34,581
W
Horus
5,528
2,674
399
2,619
8,867
6,553
0
1,238
7,629
0
27,529
W
5,554
3,318
0
5,358
8,695
3,240
0
385
8,310
0
63,060
L
Ishtar
e1oghost
Ishtar
5,746
4,013
0
5,219
10,221
3,328
0
2,291
7,930
0
51,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,630
Gold Earned
32,365
404
Minions Killed
360
0
Camps Cleared
0
1,269,427
Distance Traveled
1,245,063
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,668
513
68
5
0
304,859
4
W
Ao Kuang
7,125
548
54
4
0
265,663
3
L
Ganesha
6,049
465
8
1
0
255,168
0
L
Ah Puch
6,851
527
120
9
0
227,302
2
W
Shiva
7,650
588
110
8
0
238,251
2
W
Agni
7,027
541
90
7
0
261,167
3
L
Thor
6,219
478
59
5
0
233,944
3
W
Horus
7,302
562
33
3
0
263,652
6
W
Ishtar
7,526
579
117
9
0
240,694
2
L
Ishtar
6,578
506
105
8
0
223,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role