Player Matchup

Sol
Sol
JuicyWrestler
Sol
Level 125
God Stats
1W - 1L
1,224 SR
Queue Stats
16W - 27L
1,377 Elo+
Party 1
Mercury
Mercury
Stickpunk
Mercury
Level 107
God Stats
1W - 1L
1,666 SR
Queue Stats
16W - 22L
1,419 Elo+
Party 1
Fenrir
Fenrir
Stupeflex
Fenrir
Level 120
God Stats
3W - 2L
1,467 SR
Queue Stats
18W - 20L
1,485 Elo+
Party 1
Team Averages
Level 117
1,452 SR
1,427 Elo+

VS

Team Averages
Level 97
1,575 SR
1,254 Elo+
Hera
Hera
MOHardkill
Hera
Level 155
God Stats
2W - 2L
1,765 SR
Queue Stats
114W - 153L
1,392 Elo+
Solo
Ullr
Ullr
R4GNR
Ullr
Level 57
God Stats
0W - 4L
1,704 SR
Queue Stats
43W - 84L
1,166 Elo+
Party 2
Yemoja
Yemoja
ToOtH_fAiRy_16
Yemoja
Level 80
God Stats
25W - 44L
1,256 SR
Queue Stats
75W - 144L
1,205 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 1 / 8
9,152
915
15,021
7,745
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Stickpunk
Mercury
12
5 / 1 / 14
7,955
796
6,911
7,191
3,076
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Stupeflex
Fenrir
11
3 / 1 / 15
7,656
766
8,139
9,129
7,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 0
7,882
788
6,526
8,827
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
R4GNR
Ullr
10
0 / 6 / 1
6,327
633
4,206
10,564
4,409
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 7 / 0
6,129
613
4,380
15,629
11,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
4
20
Kills
3
3
Deaths
20
37
Assists
1
Player
Kills
Deaths
Assists
KDA
W
12
1
8
16
L
3
7
0
0.43
L
Ullr
R4GNR
Ullr
0
6
1
0.08
W
Mercury
Stickpunk
Mercury
5
1
14
12
W
Fenrir
Stupeflex
Fenrir
3
1
15
10.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,071
Damage
15,112
24,065
Taken
35,020
13,817
Mitigated
18,982
6,063
Healing
3,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,021
6,076
0
3,598
7,745
3,522
1,823
3,095
4,650
39,101
3,328
L
6,526
1,418
0
90
8,827
3,340
0
3,361
5,466
22,428
0
L
Ullr
R4GNR
Ullr
4,206
2,740
0
1,400
10,564
4,409
270
4,664
5,900
0
21,478
W
Mercury
Stickpunk
Mercury
6,911
3,389
0
1,845
7,191
3,076
1,151
3,234
3,957
0
24,705
W
Fenrir
Stupeflex
Fenrir
8,139
1,304
0
620
9,129
7,219
150
4,685
4,444
0
14,294
L
4,380
1,252
456
1,472
15,629
11,233
0
6,010
9,619
10,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,763
Gold Earned
20,338
98
Minions Killed
87
6
Camps Cleared
2
581,952
Distance Traveled
435,307
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,152
915
61
6
3
165,203
2
L
Hera
7,882
788
35
4
1
156,992
2
L
Ullr
6,327
633
47
5
1
144,197
1
W
Mercury
7,955
796
19
2
1
218,768
4
W
Fenrir
7,656
766
18
2
2
197,981
0
L
Yemoja
6,129
613
5
1
0
134,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role