Player Matchup

Pele
Pele
 
Pele
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DeeperSeeker377
Ra
Level 124
God Stats
26W - 20L
1,547 SR
Queue Stats
302W - 385L
1,380 Elo+
Party 1
Xbalanque
Xbalanque
NARU___T0AD
Xbalanque
Level 127
God Stats
26W - 12L
1,606 SR
Queue Stats
373W - 406L
1,418 Elo+
Party 2
Odin
Odin
StrawpedroXX593
Odin
Level 105
God Stats
1W - 3L
1,273 SR
Queue Stats
138W - 202L
1,368 Elo+
Party 1
Team Averages
Level 122
1,485 SR
1,433 Elo+

VS

Team Averages
Level 76
1,476 SR
1,438 Elo+
Nemesis
Nemesis
 
Nemesis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Brandon123-321
Skadi
Level 59
God Stats
1W - 5L
1,274 SR
Queue Stats
143W - 182L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
InsomniShark
Sun Wukong
Level 105
God Stats
7W - 9L
1,481 SR
Queue Stats
297W - 301L
1,400 Elo+
Solo
Izanami
Izanami
Matts_N01
Izanami
Level 70
God Stats
17W - 13L
1,625 SR
Queue Stats
263W - 244L
1,406 Elo+
Solo
Ares
Ares
SaucyLemon061
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
6 / 4 / 4
8,735
546
10,268
17,560
7,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Geb
 
Geb
13
2 / 1 / 8
8,290
518
5,655
16,454
12,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
5 / 3 / 6
9,288
581
11,981
11,627
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
NARU___T0AD
Xbalanque
14
4 / 1 / 1
8,384
524
10,944
7,225
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 3 / 8
7,823
489
10,506
15,026
12,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 3 / 3
8,287
518
10,610
13,684
6,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 4 / 0
8,010
501
9,208
11,044
4,629
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
InsomniShark
Sun Wukong
12
3 / 4 / 2
7,753
485
9,715
16,748
12,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Matts_N01
Izanami
12
0 / 4 / 2
7,177
449
8,904
12,689
5,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 0
7,364
460
8,369
15,748
16,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
18
Kills
12
12
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
4
4
2
W
Geb
 
Geb
2
1
8
6
L
Nemesis
 
Nemesis
3
3
3
1.5
L
4
4
0
1
W
5
3
6
2.67
L
Sun Wukong
InsomniShark
Sun Wukong
3
4
2
1
L
Izanami
Matts_N01
Izanami
0
4
2
0.25
W
Xbalanque
NARU___T0AD
Xbalanque
4
1
1
4.5
L
2
3
0
0.67
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,354
Damage
46,806
67,892
Taken
69,913
40,033
Mitigated
45,132
15,943
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,268
2,633
0
4,033
17,560
7,019
575
770
16,790
0
54,531
W
Geb
 
Geb
5,655
622
158
3,126
16,454
12,875
50
3,837
12,617
19,765
0
L
Nemesis
 
Nemesis
10,610
3,549
0
2,985
13,684
6,882
205
2,399
11,285
0
60,103
L
9,208
3,723
0
540
11,044
4,629
1,134
5,241
5,803
0
56,824
W
11,981
407
2,042
3,915
11,627
4,993
445
928
10,699
68,266
0
L
Sun Wukong
InsomniShark
Sun Wukong
9,715
2,679
0
5,926
16,748
12,433
970
2,830
13,918
0
51,896
L
Izanami
Matts_N01
Izanami
8,904
5,825
0
3,177
12,689
5,177
225
2,142
10,547
0
66,000
W
Xbalanque
NARU___T0AD
Xbalanque
10,944
3,380
0
1,579
7,225
2,415
1,088
1,238
5,987
0
72,207
L
8,369
851
0
2,525
15,748
16,011
0
5,066
10,682
24,474
0
W
10,506
2,486
0
1,090
15,026
12,731
587
1,596
13,430
42
42,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,520
Gold Earned
38,591
393
Minions Killed
393
0
Camps Cleared
0
1,505,457
Distance Traveled
1,420,598
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,735
546
77
5
0
308,524
1
W
Geb
8,290
518
25
2
0
300,439
2
L
Nemesis
8,287
518
78
5
0
325,348
1
L
Skadi
8,010
501
85
5
0
247,122
2
W
Ra
9,288
581
105
7
0
319,022
6
L
Sun Wukong
7,753
485
76
5
0
280,410
3
L
Izanami
7,177
449
118
7
0
276,590
4
W
Xbalanque
8,384
524
123
8
0
283,191
4
L
Ares
7,364
460
36
2
0
291,128
4
W
Odin
7,823
489
63
4
0
294,281
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role