Player Matchup

Yu Huang
Yu Huang
Gold II
Kaishenpenguins
Yu Huang
Gold II
Level 148
God Stats
2W - 2L
1,501 SR
Queue Stats
177W - 188L
1,522 MMR
Solo
Charybdis
Charybdis
Gold V
WooliestLamb8
Charybdis
Gold V
Level 160
God Stats
25W - 24L
1,613 SR
Queue Stats
216W - 235L
1,324 MMR
Party 1
Arachne
Arachne
Gold IV
jschneider414
Arachne
Gold IV
Level 144
God Stats
46W - 38L
1,669 SR
Queue Stats
462W - 478L
1,461 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum V
o0theshade0o
Gilgamesh
Platinum V
Level 159
God Stats
0W - 1L
1,880 SR
Queue Stats
59W - 60L
1,781 MMR
Party 1
Yemoja
Yemoja
Gold III
zmistaken
Yemoja
Gold III
Level 155
God Stats
0W - 1L
1,302 SR
Queue Stats
84W - 84L
1,648 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,593 SR
1,547 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,602 SR
1,547 MMR
Apollo
Apollo
Platinum V
CyanideSupplier
Apollo
Platinum V
Level 87
God Stats
12W - 5L
1,735 SR
Queue Stats
144W - 144L
1,594 MMR
Solo
Mercury
Mercury
Gold III
ElJeff3
Mercury
Gold III
Level 141
God Stats
17W - 15L
1,530 SR
Queue Stats
153W - 158L
1,548 MMR
Solo
Mulan
Mulan
Platinum IV
LivelyGhost
Mulan
Platinum IV
Level 128
God Stats
1W - 3L
1,405 SR
Queue Stats
134W - 126L
1,544 MMR
Solo
Kukulkan
Kukulkan
Gold I
TheRockyRoad
Kukulkan
Gold I
Level 105
God Stats
3W - 2L
1,644 SR
Queue Stats
217W - 215L
1,537 MMR
Solo
Athena
Athena
Gold III
WorstSupEverFU
Athena
Gold III
Level 159
God Stats
5W - 2L
1,698 SR
Queue Stats
271W - 284L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
16
2 / 3 / 1
10,195
463
9,891
13,709
6,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
WooliestLamb8
Charybdis
18
2 / 3 / 1
11,365
517
14,180
23,863
8,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
18
2 / 4 / 0
10,583
481
9,142
19,709
10,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
o0theshade0o
Gilgamesh
13
1 / 10 / 0
8,966
408
13,795
26,712
22,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
zmistaken
Yemoja
13
0 / 3 / 3
9,079
413
3,714
17,702
15,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
ThorLancelotYmirKali

VS

Bans
IshtarSetHadesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 8
13,655
621
19,570
22,568
9,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
ElJeff3
Mercury
20
7 / 2 / 4
14,666
667
6,799
16,961
9,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
2 / 2 / 11
13,990
636
21,171
25,306
25,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
TheRockyRoad
Kukulkan
20
4 / 2 / 3
13,839
629
15,977
11,677
7,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 2 / 11
13,328
606
10,594
27,391
35,784
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
7
Kills
22
23
Deaths
8
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Mercury
ElJeff3
Mercury
7
2
4
4.5
L
Yu Huang
2
3
1
0.83
W
2
2
11
3.75
W
Kukulkan
TheRockyRoad
Kukulkan
4
2
3
2.75
L
Charybdis
WooliestLamb8
Charybdis
2
3
1
0.83
W
5
2
11
5.25
L
Arachne
2
4
0
0.5
L
Gilgamesh
o0theshade0o
Gilgamesh
1
10
0
0.1
L
Yemoja
zmistaken
Yemoja
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,722
Damage
74,111
101,695
Taken
103,903
63,636
Mitigated
87,669
36,314
Healing
45,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,570
12,816
0
15,504
22,568
9,500
3,157
3,815
18,753
0
128,719
W
Mercury
ElJeff3
Mercury
6,799
2,707
0
4,914
16,961
9,713
14,574
1,451
15,510
0
154,672
L
Yu Huang
9,891
792
0
1,171
13,709
6,286
0
5,562
8,147
104,009
0
W
21,171
5,421
0
14,390
25,306
25,568
904
2,315
22,991
228
114,239
W
Kukulkan
TheRockyRoad
Kukulkan
15,977
2,545
0
3,291
11,677
7,104
1,273
4,265
7,412
138,017
0
L
Charybdis
WooliestLamb8
Charybdis
14,180
8,080
0
9,862
23,863
8,974
1,916
5,821
18,042
0
116,921
W
10,594
2,799
0
7,027
27,391
35,784
341
5,375
20,078
42,235
11,071
L
Arachne
9,142
5,688
0
6,520
19,709
10,413
0
4,264
15,445
0
102,149
L
Gilgamesh
o0theshade0o
Gilgamesh
13,795
6,114
0
6,894
26,712
22,488
0
2,919
23,793
498
62,515
L
Yemoja
zmistaken
Yemoja
3,714
976
6,855
5,012
17,702
15,475
0
7,056
10,646
16,966
2,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,188
Gold Earned
69,478
648
Minions Killed
832
0
Camps Cleared
0
1,967,764
Distance Traveled
2,319,827
33
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,655
621
176
8
0
393,870
4
W
Mercury
14,666
667
207
9
0
525,937
13
L
Yu Huang
10,195
463
172
8
0
423,944
10
W
Mulan
13,990
636
175
8
0
459,886
12
W
Kukulkan
13,839
629
207
9
0
435,951
8
L
Charybdis
11,365
517
192
9
0
358,156
9
W
Athena
13,328
606
67
3
0
504,183
8
L
Arachne
10,583
481
160
7
0
446,005
8
L
Gilgamesh
8,966
408
98
4
0
329,829
1
L
Yemoja
9,079
413
26
1
0
409,830
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role