Player Matchup

Olorun
Olorun
Camapardo2
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
OlImPoDaWn
King Arthur
Level 155
God Stats
0W - 1L
1,331 SR
Queue Stats
62W - 44L
1,630 Elo+
Party 1
Tyr
Tyr
zenkiuzumaki
Tyr
Level 156
God Stats
0W - 3L
1,282 SR
Queue Stats
243W - 207L
1,620 Elo+
Party 1
Team Averages
Level 105
1,371 SR
1,583 Elo+

VS

Team Averages
Level 33
1,653 SR
1,702 Elo+
Ne Zha
Ne Zha
MungUwU
Ne Zha
Level 42
God Stats
16W - 8L
1,572 SR
Queue Stats
31W - 12L
1,684 Elo+
Party 2
Xing Tian
Xing Tian
PrismOwO
Xing Tian
Level 35
God Stats
18W - 6L
1,607 SR
Queue Stats
31W - 12L
1,684 Elo+
Party 2
Baron Samedi
Baron Samedi
Tempick
Baron Samedi
Level 23
God Stats
14W - 3L
1,781 SR
Queue Stats
28W - 8L
1,737 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Camapardo2
Olorun
10
0 / 6 / 2
6,277
628
5,618
9,052
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
OlImPoDaWn
King Arthur
10
2 / 3 / 0
6,325
633
6,891
10,157
8,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 6 / 1
5,804
580
5,239
12,823
6,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MungUwU
Ne Zha
13
10 / 1 / 5
8,551
855
10,178
7,690
3,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
PrismOwO
Xing Tian
12
3 / 0 / 12
8,195
820
6,596
10,035
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Tempick
Baron Samedi
12
2 / 1 / 13
7,726
773
9,771
7,658
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
15
15
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Olorun
Camapardo2
Olorun
0
6
2
0.17
W
Ne Zha
MungUwU
Ne Zha
10
1
5
12.5
L
King Arthur
OlImPoDaWn
King Arthur
2
3
0
0.67
W
Xing Tian
PrismOwO
Xing Tian
3
0
12
9
W
Baron Samedi
Tempick
Baron Samedi
2
1
13
8.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,748
Damage
26,545
32,032
Taken
25,383
18,671
Mitigated
15,180
3,971
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Camapardo2
Olorun
5,618
1,772
292
1,428
9,052
3,648
0
3,221
5,731
20,054
1,935
W
Ne Zha
MungUwU
Ne Zha
10,178
3,033
0
1,932
7,690
3,372
607
1,873
5,817
0
26,627
L
King Arthur
OlImPoDaWn
King Arthur
6,891
873
0
500
10,157
8,058
0
6,245
3,632
2,697
14,771
W
Xing Tian
PrismOwO
Xing Tian
6,596
893
0
3,182
10,035
8,437
0
2,883
7,152
13,869
0
W
Baron Samedi
Tempick
Baron Samedi
9,771
1,028
2,106
3,669
7,658
3,371
459
2,017
5,641
26,913
0
L
5,239
404
0
1,751
12,823
6,965
0
6,925
5,554
114
16,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,406
Gold Earned
24,472
96
Minions Killed
101
2
Camps Cleared
6
520,990
Distance Traveled
605,900
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,277
628
36
4
0
151,362
3
W
Ne Zha
8,551
855
28
3
0
202,609
1
L
King Arthur
6,325
633
29
3
1
178,598
3
W
Xing Tian
8,195
820
12
1
4
210,036
5
W
Baron Samedi
7,726
773
61
6
2
193,255
3
L
Tyr
5,804
580
31
3
1
191,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role