Player Matchup

Kuzenbo
Kuzenbo
Trinqual
Kuzenbo
Level 97
God Stats
2W - 1L
1,430 SR
Queue Stats
140W - 161L
1,554 Elo+
Party 2
Ganesha
Ganesha
hibikiliu
Ganesha
Level 141
God Stats
4W - 5L
1,492 SR
Queue Stats
144W - 155L
1,566 Elo+
Party 2
Neith
Neith
mira122
Neith
Level 128
God Stats
7W - 2L
1,796 SR
Queue Stats
93W - 70L
1,606 Elo+
Party 2
Team Averages
Level 122
1,573 SR
1,575 Elo+

VS

Team Averages
Level 133
1,627 SR
1,603 Elo+
Kukulkan
Kukulkan
Akziel
Kukulkan
Level 87
God Stats
4W - 3L
1,629 SR
Queue Stats
117W - 80L
1,612 Elo+
Party 1
Zeus
Zeus
Gremis
Zeus
Level 155
God Stats
2W - 2L
1,595 SR
Queue Stats
101W - 68L
1,583 Elo+
Party 1
Agni
Agni
Wampi
Agni
Level 157
God Stats
3W - 3L
1,658 SR
Queue Stats
115W - 80L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Trinqual
Kuzenbo
15
5 / 3 / 9
12,574
740
9,727
17,530
21,979
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
hibikiliu
Ganesha
16
0 / 3 / 16
12,337
726
7,469
21,305
32,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
mira122
Neith
20
13 / 0 / 4
14,113
830
16,258
12,706
8,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akziel
Kukulkan
14
2 / 7 / 4
10,727
631
9,504
12,706
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zeus
Gremis
Zeus
15
1 / 5 / 4
10,306
606
14,482
10,551
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
Wampi
Agni
15
3 / 6 / 3
10,780
634
16,655
13,947
5,940
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
18
Kills
6
6
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Akziel
Kukulkan
2
7
4
0.57
L
Zeus
Gremis
Zeus
1
5
4
0.6
W
Kuzenbo
Trinqual
Kuzenbo
5
3
9
3.17
L
Agni
Wampi
Agni
3
6
3
0.75
W
Ganesha
hibikiliu
Ganesha
0
3
16
2.67
W
Neith
mira122
Neith
13
0
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,454
Damage
40,641
51,541
Taken
37,204
62,711
Mitigated
15,020
14,076
Healing
1,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Akziel
Kukulkan
9,504
789
0
480
12,706
5,452
52
5,853
6,853
33,852
0
L
Zeus
Gremis
Zeus
14,482
1,138
0
270
10,551
3,628
39
4,973
5,578
41,862
0
W
Kuzenbo
Trinqual
Kuzenbo
9,727
1,969
2,913
3,306
17,530
21,979
13
15,170
1,980
32,499
0
L
Agni
Wampi
Agni
16,655
1,234
0
375
13,947
5,940
42
6,744
7,203
43,649
0
W
Ganesha
hibikiliu
Ganesha
7,469
217
461
2,855
21,305
32,721
0
15,209
5,472
29,757
0
W
Neith
mira122
Neith
16,258
7,300
0
4,541
12,706
8,011
2,882
9,173
2,982
0
76,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,024
Gold Earned
31,813
189
Minions Killed
199
9
Camps Cleared
6
935,850
Distance Traveled
849,371
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,727
631
66
4
2
267,154
4
L
Zeus
10,306
606
72
4
2
297,737
4
W
Kuzenbo
12,574
740
39
2
2
303,983
5
L
Agni
10,780
634
61
4
2
284,480
2
W
Ganesha
12,337
726
4
0
0
308,947
2
W
Neith
14,113
830
146
9
7
322,920
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role