Player Matchup

Kukulkan
Kukulkan
Akziel
Kukulkan
Level 87
God Stats
4W - 3L
1,613 SR
Queue Stats
117W - 80L
1,603 Elo+
Party 1
Zhong Kui
Zhong Kui
Gremis
Zhong Kui
Level 155
God Stats
1W - 0L
1,735 SR
Queue Stats
101W - 68L
1,573 Elo+
Party 1
Achilles
Achilles
Wampi
Achilles
Level 157
God Stats
1W - 2L
1,569 SR
Queue Stats
115W - 80L
1,605 Elo+
Party 1
Team Averages
Level 133
1,639 SR
1,594 Elo+

VS

Team Averages
Level 140
1,356 SR
1,518 Elo+
Tyr
Tyr
AdrianLF
Tyr
Level 141
God Stats
13W - 28L
1,399 SR
Queue Stats
140W - 157L
1,504 Elo+
Solo
Sol
Sol
BloodMeow
Sol
Level 141
God Stats
0W - 2L
1,340 SR
Queue Stats
61W - 53L
1,567 Elo+
Solo
Thanatos
Thanatos
Fauel
Thanatos
Level 137
God Stats
1W - 3L
1,329 SR
Queue Stats
112W - 134L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akziel
Kukulkan
14
3 / 6 / 11
10,022
771
5,412
10,294
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
Gremis
Zhong Kui
17
10 / 4 / 11
12,067
928
19,919
16,814
11,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
Wampi
Achilles
18
11 / 3 / 11
12,360
951
22,007
16,683
8,150
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 7
8,939
688
9,850
20,546
15,273
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 8 / 6
10,455
804
16,355
16,316
6,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Fauel
Thanatos
13
7 / 8 / 3
9,642
742
10,281
15,336
6,138
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
24
Kills
13
13
Deaths
24
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
8
7
0.56
W
Kukulkan
Akziel
Kukulkan
3
6
11
1.42
L
5
8
6
1
L
Thanatos
Fauel
Thanatos
7
8
3
1.06
W
Zhong Kui
Gremis
Zhong Kui
10
4
11
3.88
W
Achilles
Wampi
Achilles
11
3
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,338
Damage
36,486
43,791
Taken
52,198
23,701
Mitigated
27,992
11,295
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,850
1,791
0
1,370
20,546
15,273
0
8,710
11,836
0
21,082
W
Kukulkan
Akziel
Kukulkan
5,412
876
0
330
10,294
4,236
0
3,886
6,408
32,085
0
L
16,355
6,708
0
3,540
16,316
6,581
0
9,000
7,316
41,982
4,692
L
Thanatos
Fauel
Thanatos
10,281
1,769
0
6,020
15,336
6,138
0
7,939
7,397
0
18,588
W
Zhong Kui
Gremis
Zhong Kui
19,919
5,251
0
6,871
16,814
11,315
2,193
5,284
11,530
48,291
0
W
Achilles
Wampi
Achilles
22,007
5,853
0
4,094
16,683
8,150
48
5,327
11,356
0
44,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,449
Gold Earned
29,036
169
Minions Killed
113
10
Camps Cleared
3
730,475
Distance Traveled
651,631
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,939
688
27
2
1
226,681
3
W
Kukulkan
10,022
771
68
5
4
213,376
4
L
Sol
10,455
804
67
5
0
198,562
3
L
Thanatos
9,642
742
19
1
2
226,388
0
W
Zhong Kui
12,067
928
54
4
2
234,914
4
W
Achilles
12,360
951
47
4
4
282,185
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role