Player Matchup

He Bo
He Bo
BannedShado
He Bo
Level 124
God Stats
1W - 0L
1,710 SR
Queue Stats
20W - 19L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
Davman39
Baron Samedi
Level 30
God Stats
5W - 0L
2,227 SR
Queue Stats
59W - 1L
2,094 Elo+
Party 1
Cthulhu
Cthulhu
GhostSeducer
Cthulhu
Level 146
God Stats
3W - 0L
1,889 SR
Queue Stats
204W - 13L
2,086 Elo+
Party 1
Horus
Horus
IloveJoePolhamus
Horus
Level 126
God Stats
5W - 0L
1,911 SR
Queue Stats
212W - 8L
2,144 Elo+
Party 1
Set
Set
MrDramaQueen
Set
Level 139
God Stats
6W - 0L
2,022 SR
Queue Stats
186W - 10L
2,092 Elo+
Party 1
Team Averages
Level 113
1,952 SR
1,977 Elo+

VS

Team Averages
Level 77
1,486 SR
1,472 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
M4TSp1kEE
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 52L
1,439 Elo+
Solo
Hades
Hades
iZaObrosongo
Hades
Level 120
God Stats
111W - 111L
1,431 SR
Queue Stats
198W - 244L
1,419 Elo+
Solo
Khepri
Khepri
yoyopuyo
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 4
8,131
813
7,540
8,451
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Davman39
Baron Samedi
15
5 / 0 / 17
9,201
920
7,317
6,450
6,494
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
GhostSeducer
Cthulhu
14
3 / 1 / 21
8,576
858
7,345
8,129
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 21
8,514
851
15,105
11,311
9,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
7 / 0 / 13
8,685
869
11,308
5,460
3,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
0 / 0 / 0
7,542
754
6,234
2,086
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
 
Apollo
13
1 / 7 / 2
7,376
738
7,475
12,549
5,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
M4TSp1kEE
Fenrir
12
1 / 9 / 1
6,998
700
5,224
13,844
6,240
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 0
7,081
708
3,113
11,709
6,627
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
yoyopuyo
Khepri
13
1 / 6 / 1
7,400
740
3,049
16,066
13,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
7
27
Kills
3
4
Deaths
27
76
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
0
0
0
L
Apollo
 
Apollo
1
7
2
0.29
W
7
3
4
3
W
Baron Samedi
Davman39
Baron Samedi
5
0
17
13.5
W
Cthulhu
GhostSeducer
Cthulhu
3
1
21
13.5
W
5
0
21
15.5
L
Fenrir
M4TSp1kEE
Fenrir
1
9
1
0.17
W
7
0
13
13.5
L
0
5
0
0
L
Khepri
yoyopuyo
Khepri
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,615
Damage
25,095
39,801
Taken
56,254
32,106
Mitigated
33,286
15,228
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
6,234
98
0
683
2,086
959
0
252
1,714
31,462
0
L
Apollo
 
Apollo
7,475
4,296
0
453
12,549
5,646
0
5,234
6,724
0
21,617
W
7,540
1,175
0
0
8,451
3,079
751
861
7,590
21,280
0
W
Baron Samedi
Davman39
Baron Samedi
7,317
828
3,508
3,606
6,450
6,494
189
2,774
3,676
22,845
0
W
Cthulhu
GhostSeducer
Cthulhu
7,345
288
1,131
1,785
8,129
9,079
56
2,437
5,692
20,109
0
W
15,105
6,968
870
3,213
11,311
9,691
182
3,760
7,551
0
29,011
L
Fenrir
M4TSp1kEE
Fenrir
5,224
1,072
0
782
13,844
6,240
0
6,577
6,632
0
8,026
W
11,308
5,151
0
1,115
5,460
3,763
1,186
2,564
2,896
0
26,950
L
3,113
63
39
2,374
11,709
6,627
1,218
1,573
9,653
22,274
0
L
Khepri
yoyopuyo
Khepri
3,049
401
0
286
16,066
13,814
0
8,103
7,505
10,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,107
Gold Earned
36,397
155
Minions Killed
171
0
Camps Cleared
0
1,124,877
Distance Traveled
913,134
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,542
754
67
7
0
224,061
1
L
Apollo
7,376
738
33
3
0
186,138
1
W
He Bo
8,131
813
28
3
0
180,966
1
W
Baron Samedi
9,201
920
31
3
0
223,221
0
W
Cthulhu
8,576
858
32
3
0
237,901
1
W
Horus
8,514
851
31
3
0
247,221
0
L
Fenrir
6,998
700
10
1
0
164,475
0
W
Set
8,685
869
33
3
0
235,568
1
L
Hades
7,081
708
52
5
0
150,092
0
L
Khepri
7,400
740
9
1
0
188,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role