Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver III
FianSoo59cents
Chang'e
Silver III
Level 125
God Stats
16W - 17L
1,447 SR
Queue Stats
76W - 111L
995 MMR
Party 1
Ganesha
Ganesha
Gold V
NastyNateSNF
Ganesha
Gold V
Level 67
God Stats
10W - 10L
1,670 SR
Queue Stats
114W - 125L
1,380 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,539 SR
1,292 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,496 SR
1,090 MMR
Sylvanus
Sylvanus
Silver V
Dark19side86
Sylvanus
Silver V
Level 159
God Stats
7W - 12L
1,451 SR
Queue Stats
56W - 87L
793 MMR
Solo
Achilles
Achilles
Silver I
NoahCab
Achilles
Silver I
Level 125
God Stats
1W - 3L
1,579 SR
Queue Stats
38W - 55L
1,130 MMR
Solo
Janus
Janus
Gold V
aSkYyVoDka
Janus
Gold V
Level 160
God Stats
8W - 13L
1,458 SR
Queue Stats
119W - 148L
1,347 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
9 / 0 / 7
12,491
781
16,628
24,078
20,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
7 / 5 / 8
12,197
762
16,362
23,719
9,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
NastyNateSNF
Ganesha
16
0 / 2 / 14
12,053
753
9,645
23,327
27,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
AtlasBacchusHou YiAthenaBaba Yaga

VS

Bans
KumbhakarnaAresBaron SamediCerberusHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dark19side86
Sylvanus
13
0 / 6 / 6
9,884
618
11,117
20,540
28,060
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Achilles
NoahCab
Achilles
14
3 / 6 / 2
10,828
677
12,835
19,536
20,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
16
4 / 4 / 3
10,925
683
25,076
9,547
4,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
16
Kills
7
7
Deaths
16
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
0
7
12.5
L
Sylvanus
Dark19side86
Sylvanus
0
6
6
0.5
W
7
5
8
2.2
W
Ganesha
NastyNateSNF
Ganesha
0
2
14
3.5
L
Achilles
NoahCab
Achilles
3
6
2
0.67
L
Janus
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,635
Damage
49,028
71,124
Taken
49,623
56,864
Mitigated
53,404
37,610
Healing
9,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
16,628
6,586
0
10,305
24,078
20,070
916
9,930
13,850
0
46,151
L
Sylvanus
Dark19side86
Sylvanus
11,117
2,622
2,317
3,660
20,540
28,060
0
10,294
9,656
16,430
0
W
16,362
1,509
11,441
9,962
23,719
9,143
1,029
13,540
9,846
51,282
0
W
Ganesha
NastyNateSNF
Ganesha
9,645
857
1,128
4,774
23,327
27,651
521
11,916
10,715
36,824
0
L
Achilles
NoahCab
Achilles
12,835
2,906
0
3,243
19,536
20,491
0
9,739
9,208
0
35,089
L
Janus
25,076
587
0
478
9,547
4,853
0
6,286
3,062
65,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,741
Gold Earned
31,637
198
Minions Killed
157
10
Camps Cleared
4
895,469
Distance Traveled
836,439
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,491
781
86
5
7
301,570
2
L
Sylvanus
9,884
618
11
1
0
254,443
3
W
Chang'e
12,197
762
102
6
2
295,026
0
W
Ganesha
12,053
753
10
1
1
298,873
4
L
Achilles
10,828
677
28
2
0
284,543
5
L
Janus
10,925
683
118
7
4
297,453
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role