Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DeathGunn
Sun Wukong
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,677 Elo+
Solo
Baba Yaga
Baba Yaga
Shaunyboy552
Baba Yaga
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 48L
1,349 Elo+
Solo
Osiris
Osiris
snc freeman
Osiris
Level 132
God Stats
3W - 1L
1,500 SR
Queue Stats
209W - 218L
1,389 Elo+
Solo
Fenrir
Fenrir
sotetmancs
Fenrir
Level 99
God Stats
2W - 5L
1,403 SR
Queue Stats
175W - 156L
1,565 Elo+
Solo
Team Averages
Level 96
1,481 SR
1,496 Elo+

VS

Team Averages
Level 91
1,500 SR
1,509 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
JJATNI
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,521 Elo+
Party 1
Nemesis
Nemesis
Tenier
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,589 Elo+
Party 1
Ao Kuang
Ao Kuang
VanDioksid
Ao Kuang
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 89L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
6 / 2 / 17
9,818
982
18,602
10,500
6,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
DeathGunn
Sun Wukong
16
8 / 3 / 14
9,738
974
13,720
14,647
14,135
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
Shaunyboy552
Baba Yaga
14
2 / 4 / 16
8,586
859
6,943
11,710
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
15
4 / 3 / 13
9,350
935
5,479
19,854
11,879
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
sotetmancs
Fenrir
13
4 / 3 / 12
7,989
799
7,750
13,294
12,565
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
5 / 4 / 3
8,249
825
14,434
9,751
5,795
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Skadi
 
Skadi
15
2 / 4 / 8
8,070
807
13,048
11,743
5,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
JJATNI
Tiamat
12
1 / 5 / 8
7,136
714
9,787
9,883
7,082
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Tenier
Nemesis
14
4 / 4 / 6
8,447
845
9,861
17,404
16,796
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
VanDioksid
Ao Kuang
12
2 / 7 / 3
7,430
743
4,059
14,037
6,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
42
24
Kills
14
15
Deaths
24
72
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
2
17
7.25
L
Baron Samedi
 
Baron Samedi
5
4
3
1.63
L
Skadi
 
Skadi
2
4
8
1.5
W
Sun Wukong
DeathGunn
Sun Wukong
8
3
14
5
L
Tiamat
JJATNI
Tiamat
1
5
8
1
W
Baba Yaga
Shaunyboy552
Baba Yaga
2
4
16
2.5
L
Nemesis
Tenier
Nemesis
4
4
6
1.75
L
Ao Kuang
VanDioksid
Ao Kuang
2
7
3
0.5
W
Osiris
4
3
13
3.5
W
Fenrir
sotetmancs
Fenrir
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,494
Damage
51,189
70,005
Taken
62,818
49,917
Mitigated
41,762
31,731
Healing
22,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
18,602
1,286
7,058
3,697
10,500
6,174
616
2,909
7,536
34,845
0
L
Baron Samedi
 
Baron Samedi
14,434
815
4,932
2,320
9,751
5,795
156
5,064
4,687
25,718
0
L
Skadi
 
Skadi
13,048
6,591
457
2,305
11,743
5,578
520
5,203
6,540
0
24,555
W
Sun Wukong
DeathGunn
Sun Wukong
13,720
2,314
839
1,670
14,647
14,135
639
5,072
9,273
0
26,175
L
Tiamat
JJATNI
Tiamat
9,787
1,244
0
811
9,883
7,082
0
3,523
6,360
12,563
0
W
Baba Yaga
Shaunyboy552
Baba Yaga
6,943
1,018
581
3,233
11,710
5,164
1,186
5,565
6,041
14,914
0
L
Nemesis
Tenier
Nemesis
9,861
2,760
1,716
5,891
17,404
16,796
96
5,575
11,829
0
13,830
L
Ao Kuang
VanDioksid
Ao Kuang
4,059
1,364
1,622
2,249
14,037
6,511
0
6,180
7,857
8,896
0
W
Osiris
5,479
1,080
3,100
6,365
19,854
11,879
755
7,723
11,832
0
12,123
W
Fenrir
sotetmancs
Fenrir
7,750
1,940
906
4,282
13,294
12,565
357
5,964
7,043
0
9,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,481
Gold Earned
39,332
102
Minions Killed
75
0
Camps Cleared
0
979,590
Distance Traveled
957,127
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,818
982
35
4
0
194,718
1
L
Baron Samedi
8,249
825
29
3
0
162,315
1
L
Skadi
8,070
807
27
3
0
199,953
0
W
Sun Wukong
9,738
974
32
3
0
209,362
0
L
Tiamat
7,136
714
6
1
0
182,715
0
W
Baba Yaga
8,586
859
18
2
0
183,357
4
L
Nemesis
8,447
845
6
1
0
219,369
0
L
Ao Kuang
7,430
743
7
1
0
192,775
3
W
Osiris
9,350
935
12
1
0
203,014
0
W
Fenrir
7,989
799
5
1
0
189,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role