Player Matchup

Agni
Agni
DavidFdzz_
Agni
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 25L
1,564 Elo+
Party 1
Fenrir
Fenrir
MK7mike7
Fenrir
Level 89
God Stats
1W - 0L
1,578 SR
Queue Stats
31W - 21L
1,554 Elo+
Party 1
Rama
Rama
hect_11
Rama
Level 149
God Stats
1W - 0L
1,270 SR
Queue Stats
78W - 48L
1,548 Elo+
Party 1
Athena
Athena
lgarciav
Athena
Level 24
God Stats
6W - 4L
1,595 SR
Queue Stats
9W - 5L
1,558 Elo+
Party 1
Hercules
Hercules
rubio406
Hercules
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,456 Elo+
Party 1
Team Averages
Level 99
1,489 SR
1,536 Elo+

VS

Team Averages
Level 70
1,522 SR
1,461 Elo+
Ymir
Ymir
Duklaust
Ymir
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
249W - 236L
1,493 Elo+
Solo
Neith
Neith
Palacz_Kubi
Neith
Level 48
God Stats
4W - 4L
1,596 SR
Queue Stats
27W - 35L
1,403 Elo+
Solo
Rama
Rama
Samurai Yari
Rama
Level 102
God Stats
7W - 6L
1,626 SR
Queue Stats
352W - 341L
1,556 Elo+
Solo
King Arthur
King Arthur
Walter6857
King Arthur
Level 123
God Stats
37W - 42L
1,493 SR
Queue Stats
488W - 497L
1,484 Elo+
Solo
Aphrodite
Aphrodite
georgesisk
Aphrodite
Level 32
God Stats
4W - 12L
1,395 SR
Queue Stats
17W - 33L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
9,612
506
10,214
9,757
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
MK7mike7
Fenrir
16
3 / 4 / 9
9,748
513
11,157
17,259
8,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
hect_11
Rama
17
11 / 2 / 5
11,093
584
23,020
22,694
11,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
lgarciav
Athena
14
2 / 3 / 10
9,090
478
4,498
16,386
17,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
rubio406
Hercules
17
3 / 0 / 2
10,084
531
9,826
14,977
17,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 2 / 6
8,481
446
7,912
12,009
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 2
8,513
448
10,365
13,610
6,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 5 / 4
10,178
536
17,851
21,717
8,858
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Walter6857
King Arthur
17
2 / 3 / 0
10,333
544
12,118
17,047
23,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
georgesisk
Aphrodite
13
1 / 5 / 1
7,986
420
4,877
13,249
7,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
22
Kills
13
13
Deaths
22
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
L
Ymir
2
2
6
2.5
W
Fenrir
MK7mike7
Fenrir
3
4
9
1.88
L
1
7
2
0.29
L
7
5
4
1.8
L
King Arthur
Walter6857
King Arthur
2
3
0
0.67
L
Aphrodite
georgesisk
Aphrodite
1
5
1
0.3
W
Rama
hect_11
Rama
11
2
5
6.75
W
Athena
lgarciav
Athena
2
3
10
2.33
W
Hercules
rubio406
Hercules
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,715
Damage
53,123
81,073
Taken
77,632
58,609
Mitigated
53,200
32,356
Healing
21,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,214
492
0
1,274
9,757
4,087
2,491
890
8,867
68,048
0
L
Ymir
7,912
1,607
0
3,524
12,009
7,069
0
3,434
8,439
51,946
0
W
Fenrir
MK7mike7
Fenrir
11,157
2,826
0
6,702
17,259
8,791
688
2,455
14,804
0
72,497
L
10,365
3,630
174
2,508
13,610
6,307
1,239
1,419
12,191
0
54,238
L
17,851
15,109
0
8,645
21,717
8,858
0
6,310
15,325
0
77,631
L
King Arthur
Walter6857
King Arthur
12,118
742
0
281
17,047
23,205
0
1,812
14,342
0
94,809
L
Aphrodite
georgesisk
Aphrodite
4,877
622
1,588
4,508
13,249
7,761
363
1,464
11,785
39,551
0
W
Rama
hect_11
Rama
23,020
19,125
0
12,475
22,694
11,204
4,108
3,884
18,810
0
100,556
W
Athena
lgarciav
Athena
4,498
1,267
2,493
2,139
16,386
17,110
168
4,358
12,028
18,789
1,910
W
Hercules
rubio406
Hercules
9,826
3,785
0
7,273
14,977
17,417
498
1,660
13,317
0
69,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,627
Gold Earned
45,491
494
Minions Killed
503
0
Camps Cleared
0
1,767,909
Distance Traveled
1,631,167
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,612
506
102
5
0
357,136
5
L
Ymir
8,481
446
75
4
0
322,931
3
W
Fenrir
9,748
513
106
6
0
385,418
4
L
Neith
8,513
448
76
4
0
293,662
0
L
Rama
10,178
536
127
7
0
314,964
3
L
King Arthur
10,333
544
167
9
0
384,297
5
L
Aphrodite
7,986
420
58
3
0
315,313
6
W
Rama
11,093
584
137
7
0
305,022
3
W
Athena
9,090
478
27
1
0
380,854
1
W
Hercules
10,084
531
122
6
0
339,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role