Player Matchup

Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver I
 
Aphrodite
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold III
I am RepZz
Thor
Gold III
Level 102
God Stats
1W - 0L
1,395 SR
Queue Stats
7W - 4L
1,703 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,465 SR
1,568 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,435 SR
1,171 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver III
PapyMax2R
Hercules
Silver III
Level 48
God Stats
11W - 27L
1,395 SR
Queue Stats
52W - 95L
1,024 MMR
Party 2
Janus
Janus
Silver IV
gepilort
Janus
Silver IV
Level 66
God Stats
5W - 9L
1,411 SR
Queue Stats
43W - 89L
990 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
6 / 0 / 8
9,192
836
20,525
9,512
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
 
Aphrodite
12
1 / 1 / 11
7,916
720
7,177
10,310
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
7 / 3 / 5
9,128
830
12,479
12,475
5,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BacchusBaba YagaCabrakanAchillesSobek

VS

Bans
Ah Muzen CabHou YiShivaMedusaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 5 / 4
7,304
664
6,579
18,284
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
PapyMax2R
Hercules
11
2 / 4 / 1
7,065
642
6,001
17,822
11,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
gepilort
Janus
11
1 / 5 / 1
7,207
655
8,610
10,397
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
3
4
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
0
8
10
W
Aphrodite
 
Aphrodite
1
1
11
6.5
L
Cthulhu
 
Cthulhu
0
5
4
0.4
W
7
3
5
3.17
L
Hercules
PapyMax2R
Hercules
2
4
1
0.63
L
Janus
gepilort
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,181
Damage
21,190
32,297
Taken
46,503
14,519
Mitigated
30,628
16,678
Healing
8,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
20,525
1,209
0
937
9,512
4,020
516
4,215
4,979
48,611
0
W
Aphrodite
 
Aphrodite
7,177
283
6,456
7,607
10,310
5,428
480
6,284
3,512
16,037
0
L
Cthulhu
 
Cthulhu
6,579
102
0
3,252
18,284
15,714
0
12,569
5,715
14,709
0
W
12,479
2,374
0
1,678
12,475
5,071
306
4,514
7,550
0
28,465
L
Hercules
PapyMax2R
Hercules
6,001
1,448
0
4,638
17,822
11,687
0
7,854
9,968
0
15,566
L
Janus
gepilort
Janus
8,610
186
0
536
10,397
3,227
0
7,432
2,965
27,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,236
Gold Earned
21,576
129
Minions Killed
98
6
Camps Cleared
2
692,815
Distance Traveled
605,983
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,192
836
62
6
0
260,077
1
W
Aphrodite
7,916
720
35
3
1
221,671
0
L
Cthulhu
7,304
664
6
1
0
217,375
0
W
Thor
9,128
830
32
3
5
211,067
7
L
Hercules
7,065
642
29
3
1
203,949
4
L
Janus
7,207
655
63
6
1
184,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role