Player Matchup

Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Onurb52
Bakasura
Level 150
God Stats
0W - 2L
1,293 SR
Queue Stats
206W - 243L
1,506 Elo+
Solo
Chaac
Chaac
Pandita-Max
Chaac
Level 105
God Stats
7W - 8L
1,395 SR
Queue Stats
264W - 268L
1,452 Elo+
Solo
Loki
Loki
darquiii
Loki
Level 134
God Stats
66W - 53L
1,591 SR
Queue Stats
374W - 397L
1,428 Elo+
Solo
Skadi
Skadi
luis felipe9015
Skadi
Level 98
God Stats
0W - 3L
1,201 SR
Queue Stats
541W - 549L
1,487 Elo+
Solo
Team Averages
Level 127
1,396 SR
1,475 Elo+

VS

Team Averages
Level 108
1,595 SR
1,470 Elo+
Charybdis
Charybdis
Camilo62324
Charybdis
Level 87
God Stats
3W - 2L
1,524 SR
Queue Stats
29W - 36L
1,403 Elo+
Party 2
Kali
Kali
MIIIU
Kali
Level 98
God Stats
11W - 7L
1,582 SR
Queue Stats
324W - 311L
1,486 Elo+
Party 1
Chronos
Chronos
TTV_Huracanlive
Chronos
Level 124
God Stats
9W - 4L
1,923 SR
Queue Stats
276W - 287L
1,511 Elo+
Party 2
Ullr
Ullr
XiniNziNhO
Ullr
Level 120
God Stats
95W - 76L
1,617 SR
Queue Stats
336W - 318L
1,485 Elo+
Party 1
Mulan
Mulan
virgomanoriginal
Mulan
Level 109
God Stats
3W - 4L
1,328 SR
Queue Stats
125W - 147L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 2 / 2
5,745
522
4,554
9,192
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
Onurb52
Bakasura
11
1 / 2 / 2
6,041
549
3,298
8,361
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

2
0 / 1 / 0
3,881
353
325
1,412
617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
9
1 / 3 / 1
5,439
494
4,306
5,992
2,470
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 1
5,853
532
5,151
6,197
1,843
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Camilo62324
Charybdis
9
1 / 0 / 4
5,804
528
3,179
6,145
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kali
MIIIU
Kali
10
1 / 0 / 3
6,269
570
1,365
8,567
3,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
3 / 1 / 0
7,085
644
2,934
5,903
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 2 / 2
6,455
587
4,771
7,254
2,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 4
5,936
540
3,831
9,021
4,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
9
9
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
2
1
W
Charybdis
Camilo62324
Charybdis
1
0
4
3
W
Kali
MIIIU
Kali
1
0
3
2.5
L
Bakasura
Onurb52
Bakasura
1
2
2
1
L
0
1
0
0
W
3
1
0
3
W
4
2
2
2.5
L
Loki
1
3
1
0.5
L
1
1
1
1.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,634
Damage
16,080
31,154
Taken
36,890
16,138
Mitigated
14,851
5,336
Healing
13,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,554
143
0
2,240
9,192
7,762
0
960
8,232
11,800
0
W
Charybdis
Camilo62324
Charybdis
3,179
1,895
0
3,925
6,145
1,851
311
2,209
3,936
0
31,582
W
Kali
MIIIU
Kali
1,365
740
0
3,194
8,567
3,902
412
1,067
7,225
0
36,937
L
Bakasura
Onurb52
Bakasura
3,298
2,097
0
1,656
8,361
3,446
412
1,276
7,085
0
34,220
L
325
104
0
440
1,412
617
0
698
714
0
4,539
W
2,934
1,068
0
1,456
5,903
1,936
2,507
1,401
4,272
47,223
0
W
4,771
1,829
0
677
7,254
2,701
610
713
6,387
0
33,823
L
Loki
4,306
669
0
0
5,992
2,470
0
0
5,992
0
34,660
L
5,151
2,583
0
1,000
6,197
1,843
1,394
288
5,909
0
45,123
W
3,831
555
0
4,192
9,021
4,461
143
2,746
6,018
0
23,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,959
Gold Earned
31,549
228
Minions Killed
329
0
Camps Cleared
0
889,023
Distance Traveled
1,067,244
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,745
522
10
1
0
216,536
2
W
Charybdis
5,804
528
65
6
0
190,162
1
W
Kali
6,269
570
75
7
0
264,412
3
L
Bakasura
6,041
549
81
7
0
236,075
1
L
Chaac
3,881
353
11
1
0
29,324
0
W
Chronos
7,085
644
97
9
0
189,817
2
W
Ullr
6,455
587
68
6
0
194,594
0
L
Loki
5,439
494
50
5
0
221,284
1
L
Skadi
5,853
532
76
7
0
185,804
4
W
Mulan
5,936
540
24
2
0
228,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role