Player Matchup

Sun Wukong
Sun Wukong
Gold III
BDB x SOL
Sun Wukong
Gold III
Level 87
God Stats
40W - 45L
1,519 SR
Queue Stats
299W - 306L
1,441 MMR
Solo
Atlas
Atlas
Silver II
Caiovski
Atlas
Silver II
Level 149
God Stats
6W - 4L
1,629 SR
Queue Stats
31W - 38L
1,392 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
Th3B0ricuaB0y6
Baba Yaga
Gold I
Level 127
God Stats
2W - 3L
1,423 SR
Queue Stats
87W - 90L
1,488 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,524 SR
1,441 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,489 SR
1,438 MMR
Geb
Geb
Gold II
GankMePls
Geb
Gold II
Level 144
God Stats
6W - 5L
1,707 SR
Queue Stats
252W - 290L
1,537 MMR
Solo
Merlin
Merlin
Gold V
NastyNateSNF
Merlin
Gold V
Level 67
God Stats
37W - 46L
1,488 SR
Queue Stats
114W - 125L
1,384 MMR
Solo
Hercules
Hercules
Bronze V
RageingHippo937
Hercules
Bronze V
Level 132
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 3L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BDB x SOL
Sun Wukong
17
4 / 2 / 6
12,236
644
20,969
22,138
20,793
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Atlas
Caiovski
Atlas
15
0 / 3 / 9
12,397
652
12,579
18,781
28,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
Th3B0ricuaB0y6
Baba Yaga
18
6 / 1 / 4
12,816
675
23,906
13,573
7,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesAresBaron SamediChaacAh Muzen Cab

VS

Bans
SkadiHeraMedusaHadesXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 6
11,843
623
15,096
27,738
36,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
17
3 / 7 / 2
11,645
613
13,713
17,391
9,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
17
3 / 1 / 3
12,110
637
10,933
23,935
27,601
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
10
Kills
6
6
Deaths
10
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BDB x SOL
Sun Wukong
4
2
6
3.5
W
Atlas
Caiovski
Atlas
0
3
9
1.5
L
0
2
6
1.5
L
Merlin
3
7
2
0.57
L
Hercules
3
1
3
4.5
W
Baba Yaga
Th3B0ricuaB0y6
Baba Yaga
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,454
Damage
39,742
54,492
Taken
69,064
57,424
Mitigated
73,707
15,341
Healing
12,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BDB x SOL
Sun Wukong
20,969
3,571
648
7,699
22,138
20,793
704
11,640
10,498
0
48,580
W
Atlas
Caiovski
Atlas
12,579
5,616
0
1,424
18,781
28,732
878
9,011
9,770
28,068
0
L
15,096
587
1,092
4,456
27,738
36,997
0
15,506
12,232
33,782
0
L
Merlin
13,713
451
1,104
540
17,391
9,109
36
10,149
7,242
68,146
0
L
Hercules
10,933
4,253
850
4,041
23,935
27,601
209
11,471
12,464
0
26,240
W
Baba Yaga
Th3B0ricuaB0y6
Baba Yaga
23,906
1,007
432
5,138
13,573
7,899
962
8,486
5,087
75,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,449
Gold Earned
35,598
194
Minions Killed
191
7
Camps Cleared
7
1,088,272
Distance Traveled
1,029,605
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,236
644
46
2
1
377,046
3
W
Atlas
12,397
652
31
2
0
335,444
4
L
Geb
11,843
623
37
2
3
366,354
4
L
Merlin
11,645
613
128
7
4
295,326
1
L
Hercules
12,110
637
26
1
0
367,925
2
W
Baba Yaga
12,816
675
117
6
6
375,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role