Player Matchup

Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AlberPlz
Ao Kuang
Level 65
God Stats
9W - 3L
1,921 SR
Queue Stats
59W - 47L
1,590 Elo+
Solo
Chang'e
Chang'e
Lesbomant
Chang'e
Level 129
God Stats
1W - 4L
1,246 SR
Queue Stats
85W - 107L
1,435 Elo+
Solo
Chiron
Chiron
LiamTheDream
Chiron
Level 102
God Stats
0W - 1L
1,574 SR
Queue Stats
58W - 44L
1,570 Elo+
Party 2
Fenrir
Fenrir
Vedran
Fenrir
Level 89
God Stats
0W - 1L
1,449 SR
Queue Stats
39W - 39L
1,512 Elo+
Party 2
Team Averages
Level 102
1,538 SR
1,521 Elo+

VS

Team Averages
Level 97
1,459 SR
1,511 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Snoecki
Ares
Level 157
God Stats
1W - 2L
1,462 SR
Queue Stats
177W - 163L
1,595 Elo+
Party 1
Chaac
Chaac
Ultio61
Chaac
Level 117
God Stats
1W - 0L
1,335 SR
Queue Stats
14W - 14L
1,460 Elo+
Solo
Zeus
Zeus
dachunzhen
Zeus
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Mercury
Mercury
unknownmandax
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 34L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 5 / 3
7,445
465
6,206
20,091
20,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
AlberPlz
Ao Kuang
15
7 / 3 / 1
9,410
588
14,702
17,707
8,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chang'e
Lesbomant
Chang'e
12
1 / 5 / 5
7,320
458
9,884
14,475
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
15
4 / 2 / 0
8,688
543
9,829
8,616
3,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Vedran
Fenrir
12
3 / 5 / 4
7,488
468
6,618
15,316
8,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 2 / 1
8,073
505
3,697
10,741
3,682
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
Snoecki
Ares
13
5 / 3 / 12
9,366
585
12,298
13,410
14,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
Ultio61
Chaac
13
1 / 6 / 3
7,807
488
8,132
16,663
9,578
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 6
7,287
455
4,493
10,314
3,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
18
13 / 1 / 6
11,331
708
24,009
14,388
7,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
18
Kills
20
20
Deaths
18
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
5
3
0.9
W
Jing Wei
 
Jing Wei
1
2
1
0.75
L
Ao Kuang
AlberPlz
Ao Kuang
7
3
1
2.5
L
Chang'e
Lesbomant
Chang'e
1
5
5
0.7
L
Chiron
4
2
0
2
W
Ares
Snoecki
Ares
5
3
12
3.67
W
Chaac
Ultio61
Chaac
1
6
3
0.42
L
Fenrir
Vedran
Fenrir
3
5
4
1
W
0
6
6
0.5
W
Mercury
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,239
Damage
52,629
76,205
Taken
65,516
48,189
Mitigated
39,056
30,354
Healing
13,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,206
3,108
1,272
5,777
20,091
20,157
24
7,567
12,524
83
16,053
W
Jing Wei
 
Jing Wei
3,697
2,825
0
4,686
10,741
3,682
966
0
10,741
0
70,499
L
Ao Kuang
AlberPlz
Ao Kuang
14,702
4,801
0
10,919
17,707
8,841
0
1,536
16,171
68,713
0
L
Chang'e
Lesbomant
Chang'e
9,884
702
1,782
3,470
14,475
7,049
0
4,979
9,496
59,367
0
L
Chiron
9,829
4,773
243
2,220
8,616
3,762
59
612
7,993
0
78,859
W
Ares
Snoecki
Ares
12,298
517
0
2,678
13,410
14,862
88
4,983
8,427
17,345
0
W
Chaac
Ultio61
Chaac
8,132
1,682
0
5,338
16,663
9,578
183
13,285
3,378
0
51,562
L
Fenrir
Vedran
Fenrir
6,618
3,520
0
4,671
15,316
8,380
0
2,086
13,230
0
59,343
W
4,493
844
0
140
10,314
3,570
887
3,485
6,829
35,532
0
W
Mercury
24,009
16,224
0
610
14,388
7,364
965
2,916
11,472
0
123,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,351
Gold Earned
43,864
439
Minions Killed
423
0
Camps Cleared
0
1,483,713
Distance Traveled
1,542,638
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,445
465
19
1
0
320,500
3
W
Jing Wei
8,073
505
114
7
0
291,102
4
L
Ao Kuang
9,410
588
105
7
0
289,548
5
L
Chang'e
7,320
458
100
6
0
276,614
5
L
Chiron
8,688
543
133
8
0
294,045
3
W
Ares
9,366
585
10
1
0
315,472
6
W
Chaac
7,807
488
78
5
0
289,318
3
L
Fenrir
7,488
468
82
5
0
303,006
1
W
Zeus
7,287
455
57
4
0
250,691
5
W
Mercury
11,331
708
164
10
0
396,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role