Player Matchup

Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DieFlauschige
Neith
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 22L
1,285 Elo+
Party 2
Poseidon
Poseidon
Junimuni
Poseidon
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,418 Elo+
Party 2
Mercury
Mercury
RunTheGens
Mercury
Level 82
God Stats
2W - 6L
1,368 SR
Queue Stats
205W - 202L
1,391 Elo+
Solo
Chaac
Chaac
mammabjorn7985
Chaac
Level 35
God Stats
3W - 1L
1,669 SR
Queue Stats
30W - 46L
1,545 Elo+
Solo
Team Averages
Level 70
1,507 SR
1,428 Elo+

VS

Team Averages
Level 72
1,386 SR
1,403 Elo+
Nemesis
Nemesis
Bushbkedb3ns
Nemesis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 43L
1,377 Elo+
Party 1
Set
Set
Cz_gamer_hk
Set
Level 159
God Stats
5W - 4L
1,121 SR
Queue Stats
1,130W - 1,199L
1,450 Elo+
Solo
Medusa
Medusa
Lil Murkage
Medusa
Level 101
God Stats
6W - 6L
1,424 SR
Queue Stats
296W - 310L
1,407 Elo+
Party 1
Maui
Maui
ThatsxCap
Maui
Level 6
God Stats
2W - 1L
1,287 SR
Queue Stats
2W - 1L
1,377 Elo+
Party 1
Freya
Freya
lescacahuete
Freya
Level 63
God Stats
1W - 1L
1,598 SR
Queue Stats
22W - 21L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
5
0 / 0 / 0
3,197
639
1,094
2,571
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

1
0 / 0 / 0
930
186
0
0
0
Poseidon
Junimuni
Poseidon
1
0 / 0 / 0
930
186
0
0
0
Mercury
RunTheGens
Mercury
6
0 / 1 / 0
3,332
666
1,188
4,015
1,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 1 / 0
3,375
675
1,482
4,371
1,709
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bushbkedb3ns
Nemesis
4
0 / 0 / 0
3,079
616
713
2,875
1,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
2 / 0 / 0
3,757
751
1,803
2,894
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
5
0 / 0 / 0
3,098
620
864
2,082
641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
4
0 / 0 / 0
2,870
574
635
1,747
1,170
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
0 / 0 / 0
3,104
621
168
1,400
504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
0
0
0
W
Nemesis
Bushbkedb3ns
Nemesis
0
0
0
0
W
2
0
0
2
L
0
0
0
0
L
Poseidon
Junimuni
Poseidon
0
0
0
0
W
Medusa
0
0
0
0
L
Mercury
RunTheGens
Mercury
0
1
0
0
W
Maui
0
0
0
0
W
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,764
Damage
4,183
10,957
Taken
10,998
3,973
Mitigated
4,649
3,164
Healing
2,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,094
306
0
1,186
2,571
1,205
114
575
1,996
11,674
0
W
Nemesis
Bushbkedb3ns
Nemesis
713
356
0
874
2,875
1,013
0
0
2,875
0
13,332
W
1,803
418
0
1,351
2,894
1,321
0
0
2,894
1,042
12,428
L
0
0
0
0
0
0
0
0
0
0
0
L
Poseidon
Junimuni
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
864
506
0
210
2,082
641
0
504
1,578
0
13,313
L
Mercury
RunTheGens
Mercury
1,188
504
0
615
4,015
1,059
0
196
3,819
0
16,842
W
Maui
635
451
88
226
1,747
1,170
0
590
1,157
6,651
0
W
168
86
0
216
1,400
504
0
0
1,400
6,933
1,367
L
1,482
401
0
1,363
4,371
1,709
63
115
4,256
0
14,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,764
Gold Earned
15,908
81
Minions Killed
113
0
Camps Cleared
0
315,907
Distance Traveled
449,974
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
3,197
639
16
3
0
105,934
1
W
Nemesis
3,079
616
35
7
0
100,622
1
W
Set
3,757
751
21
4
0
95,919
0
L
Neith
930
186
0
0
0
0
0
L
Poseidon
930
186
0
0
0
0
0
W
Medusa
3,098
620
30
6
0
83,336
0
L
Mercury
3,332
666
39
8
0
114,754
0
W
Maui
2,870
574
10
2
0
81,798
0
W
Freya
3,104
621
17
3
0
88,299
1
L
Chaac
3,375
675
26
5
0
95,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role