Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Jimmy1312-
Zeus
Level 155
God Stats
11W - 2L
1,862 SR
Queue Stats
666W - 693L
1,584 Elo+
Solo
Raijin
Raijin
Ligacy
Raijin
Level 120
God Stats
1W - 1L
1,219 SR
Queue Stats
78W - 63L
1,606 Elo+
Solo
Nemesis
Nemesis
Reverber8
Nemesis
Level 149
God Stats
3W - 5L
1,469 SR
Queue Stats
229W - 221L
1,590 Elo+
Solo
Jing Wei
Jing Wei
Yumma
Jing Wei
Level 160
God Stats
5W - 9L
1,327 SR
Queue Stats
454W - 461L
1,529 Elo+
Solo
Team Averages
Level 149
1,475 SR
1,562 Elo+

VS

Team Averages
Level 109
1,365 SR
1,568 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JohnnyHentai
Fenrir
Level 93
God Stats
0W - 7L
1,019 SR
Queue Stats
353W - 293L
1,587 Elo+
Solo
Charybdis
Charybdis
Krusadov
Charybdis
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 35L
1,634 Elo+
Party 1
Cu Chulainn
Cu Chulainn
shluhabarbariska
Cu Chulainn
Level 134
God Stats
1W - 5L
1,273 SR
Queue Stats
186W - 216L
1,478 Elo+
Solo
Thanatos
Thanatos
smurfdeck
Thanatos
Level 61
God Stats
1W - 2L
1,531 SR
Queue Stats
53W - 34L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
1 / 2 / 20
11,830
739
6,362
21,174
26,704
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 5 / 13
11,020
689
16,843
11,747
5,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
Ligacy
Raijin
20
9 / 3 / 10
13,051
816
15,457
14,006
8,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Reverber8
Nemesis
20
3 / 2 / 15
12,194
762
18,406
21,412
20,090
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Yumma
Jing Wei
19
7 / 3 / 7
11,706
732
16,084
12,588
6,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
0 / 4 / 4
10,131
633
17,837
13,345
7,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
16
3 / 4 / 5
9,854
616
11,688
16,585
19,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Krusadov
Charybdis
17
2 / 4 / 0
10,146
634
6,919
14,417
11,379
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
shluhabarbariska
Cu Chulainn
17
2 / 4 / 8
10,316
645
17,808
20,969
22,045
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
smurfdeck
Thanatos
18
7 / 6 / 5
11,357
710
15,310
18,771
9,822
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
36
22
Kills
14
15
Deaths
22
65
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
1
2
20
5.5
L
Discordia
 
Discordia
0
4
4
0.5
W
2
5
13
1.7
L
Fenrir
3
4
5
1.38
L
Charybdis
Krusadov
Charybdis
2
4
0
0.5
W
Raijin
Ligacy
Raijin
9
3
10
4.67
W
Nemesis
Reverber8
Nemesis
3
2
15
5.25
W
Jing Wei
Yumma
Jing Wei
7
3
7
3.5
L
Cu Chulainn
shluhabarbariska
Cu Chulainn
2
4
8
1.5
L
Thanatos
smurfdeck
Thanatos
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,152
Damage
69,562
80,927
Taken
84,087
67,054
Mitigated
70,011
25,954
Healing
24,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
6,362
211
2,821
6,442
21,174
26,704
691
5,331
15,579
11,481
0
L
Discordia
 
Discordia
17,837
636
2,224
2,607
13,345
7,381
624
8,445
4,731
50,375
0
W
16,843
1,175
554
594
11,747
5,400
535
1,027
10,720
29,426
0
L
Fenrir
11,688
2,018
568
2,422
16,585
19,384
0
6,126
10,369
0
16,986
L
Charybdis
Krusadov
Charybdis
6,919
2,826
531
2,002
14,417
11,379
1,170
6,724
7,513
27
18,726
W
Raijin
Ligacy
Raijin
15,457
2,100
805
2,066
14,006
8,220
1,539
4,200
9,570
53,042
0
W
Nemesis
Reverber8
Nemesis
18,406
7,772
3,454
5,542
21,412
20,090
4,008
5,038
15,891
3,886
23,282
W
Jing Wei
Yumma
Jing Wei
16,084
13,837
2,315
1,361
12,588
6,640
1,456
2,445
9,973
0
33,043
L
Cu Chulainn
shluhabarbariska
Cu Chulainn
17,808
2,119
1,746
2,926
20,969
22,045
0
9,883
10,836
177
27,350
L
Thanatos
smurfdeck
Thanatos
15,310
3,517
574
8,971
18,771
9,822
0
9,131
9,480
0
24,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,801
Gold Earned
51,804
183
Minions Killed
158
0
Camps Cleared
0
1,482,932
Distance Traveled
1,434,537
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,830
739
9
1
0
302,510
0
L
Discordia
10,131
633
64
4
0
303,467
4
W
Zeus
11,020
689
28
2
0
270,654
3
L
Fenrir
9,854
616
15
1
0
322,292
3
L
Charybdis
10,146
634
30
2
0
247,481
4
W
Raijin
13,051
816
99
6
0
283,663
3
W
Nemesis
12,194
762
20
1
0
324,043
1
W
Jing Wei
11,706
732
27
2
0
302,062
2
L
Cu Chulainn
10,316
645
23
1
0
283,111
1
L
Thanatos
11,357
710
26
2
0
278,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role