Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold I
F7WARRI0R
Charybdis
Gold I
Level 129
God Stats
1W - 1L
1,538 SR
Queue Stats
427W - 426L
1,614 MMR
Solo
Athena
Athena
Gold II
LopezSlayz
Athena
Gold II
Level 159
God Stats
0W - 2L
1,567 SR
Queue Stats
118W - 128L
1,611 MMR
Solo
Hera
Hera
Platinum V
Redagast1
Hera
Platinum V
Level 156
God Stats
3W - 2L
1,718 SR
Queue Stats
418W - 424L
1,695 MMR
Solo
Hades
Hades
Platinum V
TheRockyRoad
Hades
Platinum V
Level 105
God Stats
3W - 1L
1,919 SR
Queue Stats
217W - 215L
1,629 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,648 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,481 SR
1,590 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze II
AaronRamoz
Tyr
Bronze II
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,563 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
KayyWhyy
Ah Muzen Cab
Platinum V
Level 152
God Stats
2W - 2L
1,622 SR
Queue Stats
127W - 112L
1,741 MMR
Solo
Sol
Sol
Gold II
PolarBearDan
Sol
Gold II
Level 126
God Stats
3W - 1L
1,562 SR
Queue Stats
166W - 164L
1,541 MMR
Solo
Bacchus
Bacchus
Platinum V
TickleMeDingo
Bacchus
Platinum V
Level 127
God Stats
2W - 3L
1,222 SR
Queue Stats
546W - 557L
1,605 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
0 / 6 / 2
12,797
474
7,434
23,869
11,903
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Charybdis
F7WARRI0R
Charybdis
18
1 / 7 / 1
12,272
455
13,006
26,051
11,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
LopezSlayz
Athena
16
0 / 2 / 2
10,973
406
4,780
17,423
18,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hera
20
3 / 4 / 0
13,624
505
18,355
14,505
6,009
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 10 / 1
12,418
460
15,860
28,015
25,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
CernunnosSusanoGuan YuLancelot

VS

Bans
KaliThorThe MorriganVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
9 / 0 / 11
16,570
614
19,206
20,997
13,520
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 1 / 10
16,538
613
19,932
32,516
41,593
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
KayyWhyy
Ah Muzen Cab
20
7 / 2 / 13
15,274
566
21,272
19,138
9,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
5 / 2 / 8
14,474
536
13,659
20,091
9,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
17
1 / 1 / 15
14,054
521
7,558
22,661
37,384
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
86
6
Kills
29
29
Deaths
6
6
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
6
2
0.17
W
Ne Zha
 
Ne Zha
9
0
11
14.5
W
7
1
10
12
L
Charybdis
F7WARRI0R
Charybdis
1
7
1
0.21
W
Ah Muzen Cab
KayyWhyy
Ah Muzen Cab
7
2
13
6.75
L
Athena
LopezSlayz
Athena
0
2
2
0.5
W
5
2
8
4.5
L
Hera
3
4
0
0.75
L
2
10
1
0.25
W
Bacchus
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,435
Damage
81,627
109,863
Taken
115,403
73,932
Mitigated
112,107
18,156
Healing
40,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,434
3,349
0
1,566
23,869
11,903
0
1,360
22,509
0
155,638
W
Ne Zha
 
Ne Zha
19,206
4,235
0
7,771
20,997
13,520
13,067
8,102
12,895
0
161,932
W
19,932
1,784
0
10,663
32,516
41,593
2,257
11,925
19,199
125
124,697
L
Charybdis
F7WARRI0R
Charybdis
13,006
3,730
0
8,460
26,051
11,961
3,834
9,441
16,610
0
118,541
W
Ah Muzen Cab
KayyWhyy
Ah Muzen Cab
21,272
6,793
0
8,424
19,138
9,724
5,783
8,302
10,836
0
167,247
L
Athena
LopezSlayz
Athena
4,780
1,101
0
1,382
17,423
18,440
0
4,526
12,897
33,058
1,530
W
13,659
4,452
0
8,949
20,091
9,886
2,087
7,561
12,530
109,358
14,336
L
Hera
18,355
4,831
0
750
14,505
6,009
0
961
13,544
149,607
0
L
15,860
1,255
373
5,625
28,015
25,619
0
3,403
24,333
98,770
0
W
Bacchus
7,558
825
0
5,177
22,661
37,384
290
8,048
14,613
35,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,084
Gold Earned
76,910
916
Minions Killed
745
0
Camps Cleared
0
2,423,991
Distance Traveled
2,769,398
28
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,797
474
201
7
0
554,833
3
W
Ne Zha
16,570
614
221
8
0
600,903
3
W
Tyr
16,538
613
175
6
0
565,119
5
L
Charybdis
12,272
455
207
8
0
441,482
5
W
Ah Muzen Cab
15,274
566
163
6
0
535,338
5
L
Athena
10,973
406
59
2
0
520,080
9
W
Sol
14,474
536
133
5
0
517,462
15
L
Hera
13,624
505
286
11
0
511,414
6
L
Hades
12,418
460
163
6
0
396,182
5
W
Bacchus
14,054
521
53
2
0
550,576
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role