Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Muhand_kanaan
Izanami
Level 69
God Stats
74W - 60L
1,513 SR
Queue Stats
169W - 171L
1,390 Elo+
Solo
King Arthur
King Arthur
Reijou
King Arthur
Level 114
God Stats
4W - 4L
1,664 SR
Queue Stats
188W - 179L
1,474 Elo+
Solo
Ares
Ares
SafiraMoon
Ares
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,468 Elo+
Solo
Poseidon
Poseidon
lml Christoff
Poseidon
Level 126
God Stats
8W - 9L
1,680 SR
Queue Stats
32W - 30L
1,490 Elo+
Solo
Team Averages
Level 111
1,571 SR
1,464 Elo+

VS

Team Averages
Level 108
1,486 SR
1,458 Elo+
Awilix
Awilix
 
Awilix
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Explainzy
Nike
Level 86
God Stats
3W - 2L
1,552 SR
Queue Stats
476W - 527L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Fainertil
Danzaburou
Level 64
God Stats
1W - 2L
1,303 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 1
Hades
Hades
Judas_treason
Hades
Level 121
God Stats
32W - 16L
1,647 SR
Queue Stats
231W - 251L
1,422 Elo+
Party 1
Hun Batz
Hun Batz
xTh3Beat
Hun Batz
Level 157
God Stats
3W - 3L
1,427 SR
Queue Stats
381W - 425L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 7 / 1
8,170
454
10,690
17,686
7,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
12
0 / 3 / 1
7,380
410
5,947
10,352
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Reijou
King Arthur
15
1 / 1 / 0
8,897
494
13,328
16,381
16,960
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 3 / 1
7,965
443
3,217
15,389
13,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
lml Christoff
Poseidon
13
0 / 4 / 1
7,626
424
6,726
9,260
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
5 / 0 / 5
9,485
527
9,875
13,213
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
14
2 / 0 / 9
9,698
539
9,126
15,426
14,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Fainertil
Danzaburou
13
4 / 1 / 4
9,005
500
7,598
9,538
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 1 / 5
9,830
546
11,335
16,601
10,245
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
xTh3Beat
Hun Batz
16
1 / 1 / 2
9,505
528
9,411
16,423
14,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
18
18
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
7
1
0.21
W
Awilix
 
Awilix
5
0
5
7.5
W
Nike
2
0
9
6.5
W
Danzaburou
Fainertil
Danzaburou
4
1
4
6
W
6
1
5
8.5
L
Izanami
0
3
1
0.17
L
King Arthur
Reijou
King Arthur
1
1
0
1
L
1
3
1
0.5
L
Poseidon
lml Christoff
Poseidon
0
4
1
0.13
W
Hun Batz
xTh3Beat
Hun Batz
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,908
Damage
47,345
69,068
Taken
71,201
45,456
Mitigated
49,140
13,185
Healing
39,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
10,690
2,857
0
2,750
17,686
7,901
0
5,175
12,391
0
58,988
W
Awilix
 
Awilix
9,875
3,599
0
7,104
13,213
6,020
868
1,560
11,653
0
71,931
W
Nike
9,126
819
620
5,838
15,426
14,077
0
2,695
12,731
0
50,196
W
Danzaburou
Fainertil
Danzaburou
7,598
4,212
294
4,655
9,538
4,235
923
1,871
7,667
0
53,190
W
11,335
1,086
1,402
11,289
16,601
10,245
1,464
3,479
13,122
88,523
0
L
Izanami
5,947
3,545
0
3,086
10,352
3,512
0
1,438
8,914
0
57,705
L
King Arthur
Reijou
King Arthur
13,328
1,473
0
4,060
16,381
16,960
0
1,317
13,979
0
75,107
L
3,217
133
0
2,419
15,389
13,742
0
1,701
13,688
21,852
0
L
Poseidon
lml Christoff
Poseidon
6,726
516
0
870
9,260
3,341
0
1,704
7,452
69,609
0
W
Hun Batz
xTh3Beat
Hun Batz
9,411
1,313
0
8,732
16,423
14,563
270
338
16,085
0
71,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,038
Gold Earned
47,523
459
Minions Killed
556
0
Camps Cleared
0
1,679,040
Distance Traveled
1,723,234
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,170
454
92
5
0
347,838
3
W
Awilix
9,485
527
109
6
0
399,403
0
W
Nike
9,698
539
51
3
0
360,218
7
W
Danzaburou
9,005
500
108
6
0
315,189
1
W
Hades
9,830
546
151
8
0
334,954
1
L
Izanami
7,380
410
118
7
0
318,018
2
L
King Arthur
8,897
494
122
7
0
308,942
2
L
Ares
7,965
443
20
1
0
343,361
5
L
Poseidon
7,626
424
107
6
0
360,881
14
W
Hun Batz
9,505
528
137
8
0
313,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role