Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Astro9800
Ah Puch
Level 28
God Stats
1W - 1L
1,291 SR
Queue Stats
21W - 27L
1,426 Elo+
Solo
Xbalanque
Xbalanque
JemmofSaturn
Xbalanque
Level 128
God Stats
13W - 8L
1,645 SR
Queue Stats
62W - 56L
1,589 Elo+
Solo
Nox
Nox
pt0k3s
Nox
Level 149
God Stats
3W - 1L
1,494 SR
Queue Stats
24W - 20L
1,359 Elo+
Solo
Team Averages
Level 105
1,486 SR
1,475 Elo+

VS

Team Averages
Level 79
1,511 SR
1,422 Elo+
Tiamat
Tiamat
DTMKealy
Tiamat
Level 140
God Stats
1W - 2L
1,423 SR
Queue Stats
6W - 13L
1,414 Elo+
Solo
Hercules
Hercules
Smulv
Hercules
Level 68
God Stats
1W - 1L
1,587 SR
Queue Stats
3W - 3L
1,542 Elo+
Solo
Artemis
Artemis
SpxttingUp
Artemis
Level 18
God Stats
3W - 6L
1,586 SR
Queue Stats
62W - 86L
1,304 Elo+
Party 1
Scylla
Scylla
XblossombewwyX
Scylla
Level 108
God Stats
3W - 6L
1,458 SR
Queue Stats
106W - 129L
1,441 Elo+
Party 1
Sylvanus
Sylvanus
gamer-pas-net
Sylvanus
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
156W - 190L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
1 / 1 / 3
7,920
720
5,152
7,724
6,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
 
Chaac
14
0 / 0 / 4
7,658
696
8,049
9,221
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ah Puch
Astro9800
Ah Puch
16
6 / 0 / 2
9,007
819
16,979
7,551
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
JemmofSaturn
Xbalanque
16
3 / 0 / 2
8,666
788
12,529
8,757
3,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nox
pt0k3s
Nox
14
0 / 0 / 1
7,824
711
2,663
4,017
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DTMKealy
Tiamat
14
0 / 2 / 0
7,325
666
2,984
6,970
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Smulv
Hercules
13
0 / 1 / 0
6,742
613
5,970
13,223
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
SpxttingUp
Artemis
13
0 / 5 / 0
6,617
602
4,009
10,205
3,847
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 0 / 0
7,372
670
5,236
8,333
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
gamer-pas-net
Sylvanus
13
0 / 2 / 0
6,828
621
3,620
13,187
12,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
10
Kills
0
1
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
3
2.5
W
Chaac
 
Chaac
0
0
4
2
W
Ah Puch
Astro9800
Ah Puch
6
0
2
7
L
Tiamat
DTMKealy
Tiamat
0
2
0
0
W
Xbalanque
JemmofSaturn
Xbalanque
3
0
2
4
L
Hercules
Smulv
Hercules
0
1
0
0
L
Artemis
SpxttingUp
Artemis
0
5
0
0
L
0
0
0
0
L
Sylvanus
gamer-pas-net
Sylvanus
0
2
0
0
W
Nox
pt0k3s
Nox
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,372
Damage
21,819
37,270
Taken
51,918
23,118
Mitigated
32,568
13,352
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,152
897
1,270
2,384
7,724
6,780
405
1,343
6,102
19,842
0
W
Chaac
 
Chaac
8,049
1,922
0
4,755
9,221
7,522
489
3,392
5,479
35
17,844
W
Ah Puch
Astro9800
Ah Puch
16,979
245
574
1,567
7,551
3,122
1,625
2,763
4,626
44,928
0
L
Tiamat
DTMKealy
Tiamat
2,984
265
118
1,291
6,970
3,371
0
3,498
3,315
29,708
0
W
Xbalanque
JemmofSaturn
Xbalanque
12,529
3,027
0
2,673
8,757
3,905
2,727
2,473
6,132
0
35,070
L
Hercules
Smulv
Hercules
5,970
2,239
0
5,900
13,223
9,575
0
5,438
7,318
0
9,020
L
Artemis
SpxttingUp
Artemis
4,009
673
0
95
10,205
3,847
0
4,894
4,676
0
10,618
L
5,236
598
71
468
8,333
3,211
0
5,625
2,401
32,427
0
L
Sylvanus
gamer-pas-net
Sylvanus
3,620
921
1,286
3,259
13,187
12,564
25
4,361
8,300
9,943
0
W
Nox
pt0k3s
Nox
2,663
72
0
129
4,017
1,789
180
1,461
2,392
25,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,075
Gold Earned
34,884
250
Minions Killed
159
0
Camps Cleared
0
1,021,312
Distance Traveled
1,037,472
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,920
720
41
4
0
190,576
3
W
Chaac
7,658
696
26
2
0
222,649
2
W
Ah Puch
9,007
819
68
6
0
223,113
4
L
Tiamat
7,325
666
54
5
0
220,043
3
W
Xbalanque
8,666
788
59
5
0
206,928
1
L
Hercules
6,742
613
9
1
0
229,677
2
L
Artemis
6,617
602
13
1
0
195,531
0
L
Scylla
7,372
670
71
6
0
200,077
0
L
Sylvanus
6,828
621
12
1
0
192,144
1
W
Nox
7,824
711
56
5
0
178,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role