Player Matchup

Ymir
Ymir
Androt666
Ymir
Level 71
God Stats
1W - 1L
1,210 SR
Queue Stats
72W - 90L
1,427 Elo+
Solo
Merlin
Merlin
Ciprian1987
Merlin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,458 Elo+
Solo
Vulcan
Vulcan
Fenrigar
Vulcan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 51L
1,510 Elo+
Solo
Anhur
Anhur
sakumo97
Anhur
Level 67
God Stats
1W - 0L
1,522 SR
Queue Stats
1W - 5L
1,065 Elo+
Solo
Terra
Terra
xDiablesse
Terra
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 157L
1,413 Elo+
Solo
Team Averages
Level 95
1,446 SR
1,375 Elo+

VS

Team Averages
Level 83
1,546 SR
1,318 Elo+
Merlin
Merlin
NAMJOONkim
Merlin
Level 111
God Stats
1W - 2L
1,718 SR
Queue Stats
249W - 248L
1,365 Elo+
Solo
Odin
Odin
Saimonezas
Odin
Level 106
God Stats
0W - 2L
1,514 SR
Queue Stats
22W - 35L
1,337 Elo+
Solo
Chang'e
Chang'e
TSebi
Chang'e
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,381 Elo+
Solo
Hercules
Hercules
Tischrechner
Hercules
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 123L
1,350 Elo+
Solo
Nox
Nox
Zartistt
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
0 / 2 / 16
10,937
729
8,996
19,381
24,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
18
4 / 3 / 13
10,707
714
21,602
13,878
7,741
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Fenrigar
Vulcan
18
4 / 1 / 14
10,577
705
22,385
9,328
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
sakumo97
Anhur
20
13 / 1 / 8
12,353
824
19,613
13,212
7,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
17
3 / 1 / 12
9,982
665
5,910
8,709
10,333
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NAMJOONkim
Merlin
19
4 / 2 / 4
10,355
690
20,185
14,800
6,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 7 / 4
8,880
592
8,743
18,076
14,132
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
TSebi
Chang'e
15
0 / 2 / 5
8,230
549
7,086
17,919
7,615
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Tischrechner
Hercules
12
0 / 4 / 2
7,450
497
4,370
18,238
12,552
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 9 / 3
9,323
622
8,280
15,737
6,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
26
24
Kills
8
8
Deaths
24
63
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
2
16
4
W
Merlin
4
3
13
3.5
W
Vulcan
Fenrigar
Vulcan
4
1
14
11
L
Merlin
NAMJOONkim
Merlin
4
2
4
3
L
1
7
4
0.43
L
Chang'e
TSebi
Chang'e
0
2
5
1.25
L
Hercules
Tischrechner
Hercules
0
4
2
0.25
L
3
9
3
0.5
W
Anhur
sakumo97
Anhur
13
1
8
17
W
Terra
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,506
Damage
48,664
64,508
Taken
84,770
55,498
Mitigated
47,925
38,087
Healing
35,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,996
751
1,191
4,617
19,381
24,412
207
11,504
7,877
19,904
0
W
Merlin
21,602
741
1,185
2,911
13,878
7,741
356
5,335
8,543
46,058
0
W
Vulcan
Fenrigar
Vulcan
22,385
6,146
2,384
1,170
9,328
5,650
790
5,738
3,590
40,393
0
L
Merlin
NAMJOONkim
Merlin
20,185
902
1,996
2,905
14,800
6,980
0
10,620
4,180
49,428
0
L
8,743
1,161
47
1,917
18,076
14,132
0
12,754
5,322
0
19,710
L
Chang'e
TSebi
Chang'e
7,086
419
11,033
8,754
17,919
7,615
0
11,757
6,162
16,770
0
L
Hercules
Tischrechner
Hercules
4,370
787
1,522
5,485
18,238
12,552
0
11,347
6,891
0
10,183
L
8,280
1,121
942
530
15,737
6,646
0
12,415
3,322
17,861
0
W
Anhur
sakumo97
Anhur
19,613
9,434
683
3,471
13,212
7,362
3,532
6,896
6,316
0
32,684
W
Terra
5,910
492
16,720
3,755
8,709
10,333
140
6,078
2,631
12,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,556
Gold Earned
44,238
166
Minions Killed
151
0
Camps Cleared
0
1,466,109
Distance Traveled
1,296,103
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,937
729
21
1
0
268,950
4
W
Merlin
10,707
714
61
4
0
284,308
0
W
Vulcan
10,577
705
34
2
0
331,130
0
L
Merlin
10,355
690
61
4
0
278,768
0
L
Odin
8,880
592
35
2
0
279,888
0
L
Chang'e
8,230
549
24
2
0
317,172
0
L
Hercules
7,450
497
8
1
0
196,864
1
L
Nox
9,323
622
23
2
0
223,411
1
W
Anhur
12,353
824
37
2
0
290,782
0
W
Terra
9,982
665
13
1
0
290,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role