Player Matchup

Ne Zha
Ne Zha
Masters
TeddyBeαr
Ne Zha
Masters
Level 67
God Stats
2W - 3L
1,421 SR
Queue Stats
122W - 104L
1,221 MMR
Party 1
Serqet
Serqet
Diamond IV
Vol3ncia
Serqet
Diamond IV
Level 65
God Stats
5W - 1L
1,628 SR
Queue Stats
79W - 39L
2,213 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
Volutate
Baron Samedi
Masters
Level 124
God Stats
88W - 36L
1,783 SR
Queue Stats
429W - 387L
2,651 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 85
1,611 SR
2,028 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 98
1,524 SR
2,063 MMR
Merlin
Merlin
Diamond IV
Death by Dewey
Merlin
Diamond IV
Level 127
God Stats
88W - 88L
1,618 SR
Queue Stats
408W - 494L
2,216 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Färt
Cu Chulainn
Diamond III
Level 44
God Stats
0W - 3L
1,355 SR
Queue Stats
48W - 52L
2,234 MMR
Solo
Sobek
Sobek
Platinum V
RAVNEEL2025
Sobek
Platinum V
Level 124
God Stats
3W - 3L
1,600 SR
Queue Stats
54W - 58L
1,741 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
TeddyBeαr
Ne Zha
8
3 / 0 / 2
4,586
917
3,423
2,427
1,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
Vol3ncia
Serqet
7
1 / 0 / 3
4,762
952
1,418
3,244
2,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Volutate
Baron Samedi
8
1 / 0 / 4
4,426
885
2,901
2,492
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
AchillesGuan YuAh Muzen CabAo KuangShiva

VS

Bans
AresOdinHorusThorAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
3,684
737
2,441
2,759
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Färt
Cu Chulainn
3
0 / 1 / 0
3,371
674
0
1,610
705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
3,933
787
1,112
4,367
2,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Cu Chulainn
Färt
Cu Chulainn
0
1
0
0
L
0
2
0
0
W
Ne Zha
TeddyBeαr
Ne Zha
3
0
2
4
W
Serqet
Vol3ncia
Serqet
1
0
3
2.5
W
Baron Samedi
Volutate
Baron Samedi
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,742
Damage
3,553
8,163
Taken
8,736
4,199
Mitigated
3,980
3,560
Healing
2,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,441
311
0
250
2,759
854
0
1,019
1,663
8,561
0
L
Cu Chulainn
Färt
Cu Chulainn
0
0
0
520
1,610
705
0
511
924
0
1,107
L
1,112
224
0
1,265
4,367
2,421
0
1,606
2,569
4,350
0
W
Ne Zha
TeddyBeαr
Ne Zha
3,423
465
0
1,039
2,427
1,177
186
1,152
1,127
0
10,115
W
Serqet
Vol3ncia
Serqet
1,418
534
0
1,220
3,244
2,101
163
1,415
1,665
0
3,909
W
Baron Samedi
Volutate
Baron Samedi
2,901
367
364
937
2,492
921
252
829
1,563
11,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,774
Gold Earned
10,988
42
Minions Killed
30
3
Camps Cleared
1
304,888
Distance Traveled
196,603
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,684
737
22
4
1
83,848
1
L
Cu Chulainn
3,371
674
0
0
0
30,516
1
L
Sobek
3,933
787
8
2
0
82,239
2
W
Ne Zha
4,586
917
14
3
2
102,776
0
W
Serqet
4,762
952
2
0
0
102,687
0
W
Baron Samedi
4,426
885
26
5
1
99,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role