Player Matchup

Yu Huang
Yu Huang
AngelJEK
Yu Huang
Level 158
God Stats
1W - 2L
1,275 SR
Queue Stats
71W - 84L
1,305 Elo+
Solo
Chaac
Chaac
SirenianJewel82
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,512 Elo+
Party 2
Mulan
Mulan
wetwetmud
Mulan
Level 129
God Stats
20W - 11L
1,583 SR
Queue Stats
39W - 35L
1,448 Elo+
Party 2
Team Averages
Level 97
1,453 SR
1,421 Elo+

VS

Team Averages
Level 92
1,601 SR
1,418 Elo+
Arachne
Arachne
Dzirt-_-
Arachne
Level 160
God Stats
1W - 2L
1,802 SR
Queue Stats
343W - 383L
1,405 Elo+
Solo
Nu Wa
Nu Wa
Fudge0960
Nu Wa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,487 Elo+
Party 1
Chaac
Chaac
Jascromantic
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AngelJEK
Yu Huang
20
2 / 2 / 7
17,048
631
23,606
23,994
7,494
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
4 / 2 / 5
16,775
621
21,555
41,404
39,617
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mulan
wetwetmud
Mulan
20
3 / 2 / 6
16,301
604
22,923
28,095
27,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dzirt-_-
Arachne
19
1 / 5 / 3
14,865
551
12,023
27,657
22,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Fudge0960
Nu Wa
20
4 / 3 / 1
17,290
640
55,143
21,570
10,984
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
1 / 1 / 3
14,944
553
9,818
29,584
35,894
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
9
Kills
6
6
Deaths
9
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
AngelJEK
Yu Huang
2
2
7
2.75
L
Arachne
Dzirt-_-
Arachne
1
5
3
0.5
L
Nu Wa
Fudge0960
Nu Wa
4
3
1
1.5
L
1
1
3
2.5
W
4
2
5
3.25
W
Mulan
wetwetmud
Mulan
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,084
Damage
76,984
93,493
Taken
78,811
75,064
Mitigated
69,597
42,177
Healing
20,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
AngelJEK
Yu Huang
23,606
1,814
0
9,352
23,994
7,494
828
16,483
7,511
117,072
0
L
Arachne
Dzirt-_-
Arachne
12,023
6,940
0
6,778
27,657
22,719
0
7,871
18,974
0
50,277
L
Nu Wa
Fudge0960
Nu Wa
55,143
13,205
0
4,853
21,570
10,984
539
7,232
14,129
154,435
0
L
9,818
2,240
58
8,354
29,584
35,894
0
9,566
19,556
226
32,455
W
21,555
2,450
1,330
17,921
41,404
39,617
674
26,257
15,147
0
111,031
W
Mulan
wetwetmud
Mulan
22,923
3,287
0
13,574
28,095
27,953
1,079
15,258
12,837
0
63,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
47,099
407
Minions Killed
301
11
Camps Cleared
12
1,524,106
Distance Traveled
1,425,753
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
17,048
631
208
8
5
469,660
8
L
Arachne
14,865
551
66
2
4
483,826
3
L
Nu Wa
17,290
640
203
8
7
439,494
3
L
Chaac
14,944
553
32
1
1
502,433
0
W
Chaac
16,775
621
126
5
4
538,622
6
W
Mulan
16,301
604
73
3
2
515,824
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role