Player Matchup

Zhong Kui
Zhong Kui
CHAROLOCO_4116
Zhong Kui
Level 63
God Stats
4W - 4L
1,692 SR
Queue Stats
18W - 21L
1,347 Elo+
Party 1
King Arthur
King Arthur
EL_COMPA_ANTRAXz
King Arthur
Level 63
God Stats
2W - 7L
1,267 SR
Queue Stats
19W - 22L
1,382 Elo+
Party 1
Mercury
Mercury
HectizzIe
Mercury
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,259 Elo+
Party 1
Terra
Terra
Kronicpenguin_
Terra
Level 100
God Stats
8W - 10L
1,419 SR
Queue Stats
46W - 51L
1,448 Elo+
Party 1
Cernunnos
Cernunnos
Snake9928110
Cernunnos
Level 82
God Stats
4W - 1L
1,796 SR
Queue Stats
21W - 25L
1,437 Elo+
Party 1
Team Averages
Level 75
1,535 SR
1,375 Elo+

VS

Team Averages
Level 112
1,505 SR
1,504 Elo+
Yu Huang
Yu Huang
Phagerinoz
Yu Huang
Level 123
God Stats
1W - 1L
1,654 SR
Queue Stats
53W - 55L
1,479 Elo+
Party 2
Hun Batz
Hun Batz
S0TSUBEHT
Hun Batz
Level 149
God Stats
2W - 6L
1,632 SR
Queue Stats
77W - 75L
1,528 Elo+
Solo
Ishtar
Ishtar
TheZeroHER0
Ishtar
Level 103
God Stats
1W - 1L
1,429 SR
Queue Stats
10W - 6L
1,560 Elo+
Party 2
Jormungandr
Jormungandr
v0N3SH0T
Jormungandr
Level 64
God Stats
1W - 1L
1,300 SR
Queue Stats
7W - 9L
1,427 Elo+
Party 2
Arachne
Arachne
zeus_vibrant
Arachne
Level 123
God Stats
72W - 57L
1,512 SR
Queue Stats
691W - 727L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CHAROLOCO_4116
Zhong Kui
17
2 / 12 / 2
11,518
397
14,368
31,516
21,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
EL_COMPA_ANTRAXz
King Arthur
20
3 / 5 / 0
13,499
465
22,359
30,445
47,635
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
HectizzIe
Mercury
20
1 / 4 / 1
12,574
434
5,818
26,795
12,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 6 / 4
12,667
437
13,565
37,420
49,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
Snake9928110
Cernunnos
17
3 / 9 / 3
11,351
391
25,979
30,246
13,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Phagerinoz
Yu Huang
20
15 / 2 / 9
15,550
536
32,060
16,901
9,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
S0TSUBEHT
Hun Batz
20
2 / 3 / 11
14,307
493
17,886
23,986
13,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
20
3 / 5 / 14
13,145
453
18,472
27,865
13,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Jormungandr
v0N3SH0T
Jormungandr
20
2 / 2 / 23
13,127
453
15,435
34,154
50,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
zeus_vibrant
Arachne
20
14 / 1 / 7
16,648
574
34,752
44,570
29,187
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
100
12
Kills
36
36
Deaths
13
10
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CHAROLOCO_4116
Zhong Kui
2
12
2
0.25
L
King Arthur
EL_COMPA_ANTRAXz
King Arthur
3
5
0
0.6
L
Mercury
HectizzIe
Mercury
1
4
1
0.38
L
3
6
4
0.83
W
Yu Huang
Phagerinoz
Yu Huang
15
2
9
9.75
W
Hun Batz
S0TSUBEHT
Hun Batz
2
3
11
2.5
L
Cernunnos
Snake9928110
Cernunnos
3
9
3
0.5
W
Ishtar
3
5
14
2
W
Jormungandr
v0N3SH0T
Jormungandr
2
2
23
6.75
W
Arachne
zeus_vibrant
Arachne
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,089
Damage
118,605
156,422
Taken
147,476
145,849
Mitigated
116,449
33,218
Healing
64,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CHAROLOCO_4116
Zhong Kui
14,368
1,555
0
6,734
31,516
21,508
564
13,011
18,505
82,980
0
L
King Arthur
EL_COMPA_ANTRAXz
King Arthur
22,359
1,404
0
3,103
30,445
47,635
286
6,980
23,465
467
110,967
L
Mercury
HectizzIe
Mercury
5,818
2,170
0
4,873
26,795
12,810
0
4,697
22,098
0
133,040
L
13,565
1,453
5,433
5,866
37,420
49,975
51
13,082
24,338
63,735
4,113
W
Yu Huang
Phagerinoz
Yu Huang
32,060
2,459
489
5,379
16,901
9,678
3,678
5,181
11,720
103,025
0
W
Hun Batz
S0TSUBEHT
Hun Batz
17,886
4,620
0
9,034
23,986
13,599
2,615
4,572
19,414
0
145,148
L
Cernunnos
Snake9928110
Cernunnos
25,979
10,489
0
7,209
30,246
13,921
797
9,768
20,478
0
96,278
W
Ishtar
18,472
9,084
0
11,155
27,865
13,881
1,125
7,068
20,797
0
110,597
W
Jormungandr
v0N3SH0T
Jormungandr
15,435
3,284
423
10,210
34,154
50,104
840
6,459
27,695
62,942
0
W
Arachne
zeus_vibrant
Arachne
34,752
20,768
0
27,810
44,570
29,187
3,059
7,968
36,602
43
159,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,609
Gold Earned
72,777
713
Minions Killed
658
0
Camps Cleared
0
2,482,023
Distance Traveled
2,930,818
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,518
397
144
5
0
434,420
0
L
King Arthur
13,499
465
188
6
0
527,700
4
L
Mercury
12,574
434
169
6
0
514,066
0
L
Terra
12,667
437
78
3
0
574,139
0
W
Yu Huang
15,550
536
130
4
0
556,088
2
W
Hun Batz
14,307
493
160
6
0
630,684
8
L
Cernunnos
11,351
391
134
5
0
431,698
1
W
Ishtar
13,145
453
124
4
0
523,814
7
W
Jormungandr
13,127
453
53
2
0
593,098
1
W
Arachne
16,648
574
191
7
0
627,134
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role