Player Matchup

Artio
Artio
Bandicoot26
Artio
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,334 Elo+
Party 1
Izanami
Izanami
THEJimmyJohn
Izanami
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 15L
1,410 Elo+
Party 1
King Arthur
King Arthur
W3-Gatsu
King Arthur
Level 122
God Stats
66W - 83L
1,532 SR
Queue Stats
1,363W - 1,607L
1,489 Elo+
Solo
Freya
Freya
choisasian
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,410 Elo+
Party 1
Merlin
Merlin
fugazzi69
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,334 Elo+
Party 1
Team Averages
Level 29
1,506 SR
1,395 Elo+

VS

Team Averages
Level 47
1,471 SR
1,500 Elo+
Neith
Neith
NIGHT1471
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
TmplrGodFrey
Charybdis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,587 Elo+
Party 2
Thanatos
Thanatos
bunnykillers259
Thanatos
Level 44
God Stats
1W - 0L
1,362 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
marsinyou
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
soulseaker666
Nu Wa
Level 86
God Stats
27W - 29L
1,495 SR
Queue Stats
282W - 333L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,289
729
3,566
16,694
16,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
THEJimmyJohn
Izanami
11
0 / 4 / 1
6,562
656
4,391
8,100
2,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
W3-Gatsu
King Arthur
14
1 / 3 / 1
7,548
755
5,546
12,397
11,003
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
11
0 / 8 / 2
6,469
647
7,327
12,580
4,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
fugazzi69
Merlin
15
3 / 3 / 0
8,124
812
7,307
7,611
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NIGHT1471
Neith
15
3 / 2 / 11
8,208
821
6,615
6,238
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
TmplrGodFrey
Charybdis
15
6 / 0 / 11
8,120
812
10,790
6,901
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
15
8 / 0 / 9
8,699
870
8,413
5,067
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
marsinyou
Jormungandr
14
1 / 1 / 16
7,501
750
9,410
11,908
8,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
5 / 2 / 14
8,319
832
10,834
7,143
2,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
84
5
Kills
23
23
Deaths
5
4
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Neith
NIGHT1471
Neith
3
2
11
4.25
L
Izanami
THEJimmyJohn
Izanami
0
4
1
0.13
W
Charybdis
TmplrGodFrey
Charybdis
6
0
11
11.5
L
King Arthur
W3-Gatsu
King Arthur
1
3
1
0.5
W
Thanatos
8
0
9
12.5
L
Freya
0
8
2
0.13
L
Merlin
fugazzi69
Merlin
3
3
0
1
W
Jormungandr
marsinyou
Jormungandr
1
1
16
9
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,137
Damage
46,062
57,382
Taken
37,257
37,645
Mitigated
19,762
5,578
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,566
309
1,267
2,516
16,694
16,059
0
6,218
10,476
8,066
0
W
Neith
NIGHT1471
Neith
6,615
2,542
0
1,256
6,238
3,171
1,940
3,392
2,722
0
28,248
L
Izanami
THEJimmyJohn
Izanami
4,391
3,476
0
211
8,100
2,982
157
2,557
5,543
0
10,560
W
Charybdis
TmplrGodFrey
Charybdis
10,790
6,389
0
3,120
6,901
2,845
1,656
2,508
4,285
0
26,393
L
King Arthur
W3-Gatsu
King Arthur
5,546
630
0
20
12,397
11,003
0
4,313
8,084
0
33,695
W
Thanatos
8,413
1,792
0
4,039
5,067
2,698
565
2,040
2,945
0
14,778
L
Freya
7,327
2,275
0
1,464
12,580
4,874
20
4,674
7,906
13,766
0
L
Merlin
fugazzi69
Merlin
7,307
461
0
100
7,611
2,727
226
2,482
5,129
41,672
0
W
Jormungandr
marsinyou
Jormungandr
9,410
2,731
0
250
11,908
8,214
371
6,949
4,679
25,492
0
W
10,834
5,267
605
526
7,143
2,834
819
2,685
4,426
28,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,992
Gold Earned
40,847
179
Minions Killed
178
0
Camps Cleared
0
948,480
Distance Traveled
1,015,656
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,289
729
10
1
0
215,789
0
W
Neith
8,208
821
52
5
0
190,249
3
L
Izanami
6,562
656
9
1
0
170,509
0
W
Charybdis
8,120
812
43
4
0
196,096
1
L
King Arthur
7,548
755
60
6
0
193,196
4
W
Thanatos
8,699
870
15
2
0
218,233
1
L
Freya
6,469
647
14
1
0
167,886
1
L
Merlin
8,124
812
86
9
0
201,100
0
W
Jormungandr
7,501
750
30
3
0
226,641
0
W
Nu Wa
8,319
832
38
4
0
184,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role