Player Matchup

Anubis
Anubis
Kidwoohda
Anubis
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 30L
1,476 Elo+
Party 2
Set
Set
Oniriku
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,225 Elo+
Party 2
Atlas
Atlas
Opreatora
Atlas
Level 9
God Stats
0W - 4L
1,222 SR
Queue Stats
4W - 15L
1,225 Elo+
Party 2
Team Averages
Level 21
1,407 SR
1,309 Elo+

VS

Team Averages
Level 132
1,599 SR
1,529 Elo+
Janus
Janus
Intelliknight
Janus
Level 105
God Stats
5W - 5L
1,614 SR
Queue Stats
8W - 11L
1,429 Elo+
Solo
Hercules
Hercules
VIC29062001
Hercules
Level 148
God Stats
8W - 5L
1,606 SR
Queue Stats
148W - 115L
1,575 Elo+
Party 1
Anubis
Anubis
angel11840
Anubis
Level 144
God Stats
5W - 3L
1,579 SR
Queue Stats
181W - 150L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kidwoohda
Anubis
11
1 / 4 / 0
7,217
601
7,728
9,363
5,044
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
9
0 / 8 / 0
6,654
555
3,659
13,384
9,894
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atlas
Opreatora
Atlas
11
1 / 5 / 0
8,149
679
7,984
15,271
16,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 10
9,496
791
13,228
6,332
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
VIC29062001
Hercules
13
6 / 0 / 10
9,433
786
8,120
13,232
11,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
angel11840
Anubis
15
5 / 1 / 12
9,413
784
11,413
11,102
5,732
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
49
2
Kills
17
17
Deaths
2
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Anubis
Kidwoohda
Anubis
1
4
0
0.25
L
Set
0
8
0
0
L
Atlas
Opreatora
Atlas
1
5
0
0.2
W
Hercules
VIC29062001
Hercules
6
0
10
11
W
Anubis
angel11840
Anubis
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,371
Damage
32,761
38,018
Taken
30,666
30,978
Mitigated
19,363
3,774
Healing
12,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,228
899
252
1,139
6,332
2,050
731
4,746
1,586
35,234
0
L
Anubis
Kidwoohda
Anubis
7,728
148
0
1,273
9,363
5,044
0
6,493
2,672
30,579
0
L
Set
3,659
1,526
211
920
13,384
9,894
0
7,129
5,992
0
12,551
L
Atlas
Opreatora
Atlas
7,984
3,200
0
1,370
15,271
16,040
0
10,192
4,595
21,206
0
W
Hercules
VIC29062001
Hercules
8,120
2,699
280
4,440
13,232
11,581
1,062
5,841
7,391
0
20,140
W
Anubis
angel11840
Anubis
11,413
356
0
6,870
11,102
5,732
1,079
5,666
5,436
41,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,020
Gold Earned
28,342
88
Minions Killed
144
2
Camps Cleared
7
562,648
Distance Traveled
670,919
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,496
791
57
5
1
233,118
0
L
Anubis
7,217
601
57
5
2
175,877
2
L
Set
6,654
555
18
2
0
196,681
2
L
Atlas
8,149
679
13
1
0
190,090
2
W
Hercules
9,433
786
20
2
3
241,148
2
W
Anubis
9,413
784
67
6
3
196,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role