Player Matchup

Cthulhu
Cthulhu
JonathanSavior
Cthulhu
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,347 Elo+
Party 1
Zhong Kui
Zhong Kui
OBEYTHIS_SALTINE
Zhong Kui
Level 153
God Stats
2W - 4L
1,616 SR
Queue Stats
86W - 71L
1,558 Elo+
Party 1
Da Ji
Da Ji
cooptheman
Da Ji
Level 109
God Stats
17W - 25L
1,393 SR
Queue Stats
66W - 81L
1,404 Elo+
Party 1
Team Averages
Level 134
1,503 SR
1,436 Elo+

VS

Team Averages
Level 106
1,626 SR
1,481 Elo+
Erlang Shen
Erlang Shen
Slushysaurus
Erlang Shen
Level 148
God Stats
0W - 2L
1,695 SR
Queue Stats
92W - 92L
1,516 Elo+
Party 2
Cernunnos
Cernunnos
TheSaleem
Cernunnos
Level 87
God Stats
1W - 1L
1,693 SR
Queue Stats
76W - 96L
1,459 Elo+
Party 2
Hera
Hera
nobeef97
Hera
Level 82
God Stats
1W - 2L
1,489 SR
Queue Stats
74W - 77L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 16
12,350
726
9,080
19,283
26,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
19
9 / 1 / 8
12,807
753
18,999
16,038
14,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
17
8 / 1 / 8
12,178
716
17,616
15,747
9,059
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Slushysaurus
Erlang Shen
14
2 / 4 / 2
10,497
617
12,521
23,010
24,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
TheSaleem
Cernunnos
14
1 / 5 / 1
9,831
578
13,288
15,164
7,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
14
0 / 9 / 3
10,315
607
9,344
12,819
5,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
18
Kills
3
4
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
W
Zhong Kui
9
1
8
13
L
Erlang Shen
Slushysaurus
Erlang Shen
2
4
2
0.75
L
Cernunnos
TheSaleem
Cernunnos
1
5
1
0.3
W
Da Ji
8
1
8
12
L
Hera
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,695
Damage
35,153
51,068
Taken
50,993
49,794
Mitigated
38,045
12,254
Healing
5,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,080
585
547
2,693
19,283
26,418
90
4,934
14,349
35,595
0
W
Zhong Kui
18,999
1,413
0
7,656
16,038
14,317
1,262
3,204
12,834
73,253
0
L
Erlang Shen
Slushysaurus
Erlang Shen
12,521
6,619
0
4,682
23,010
24,543
0
13,044
9,966
622
17,326
L
Cernunnos
TheSaleem
Cernunnos
13,288
5,720
0
336
15,164
7,518
277
7,901
7,263
0
33,362
W
Da Ji
17,616
4,981
0
1,358
15,747
9,059
606
2,825
12,922
0
44,451
L
Hera
9,344
1,625
0
404
12,819
5,984
12
7,457
5,362
45,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,335
Gold Earned
30,643
211
Minions Killed
151
11
Camps Cleared
2
913,185
Distance Traveled
794,190
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,350
726
55
3
1
301,831
2
W
Zhong Kui
12,807
753
127
7
7
302,031
2
L
Erlang Shen
10,497
617
12
1
0
259,658
0
L
Cernunnos
9,831
578
47
3
0
272,051
2
W
Da Ji
12,178
716
29
2
3
309,323
8
L
Hera
10,315
607
92
5
2
262,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role