Player Matchup

Sol
Sol
 
Sol
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Gardevoix
Apollo
Level 109
God Stats
1W - 0L
1,865 SR
Queue Stats
34W - 46L
1,403 Elo+
Party 1
Atlas
Atlas
Teddygarham
Atlas
Level 59
God Stats
1W - 0L
1,946 SR
Queue Stats
19W - 21L
1,451 Elo+
Party 1
Team Averages
Level 81
1,770 SR
1,451 Elo+

VS

Team Averages
Level 101
1,487 SR
1,429 Elo+
Izanami
Izanami
BRAN16R
Izanami
Level 127
God Stats
0W - 5L
1,380 SR
Queue Stats
68W - 89L
1,414 Elo+
Solo
Sylvanus
Sylvanus
Intelliknight
Sylvanus
Level 105
God Stats
0W - 1L
1,644 SR
Queue Stats
8W - 11L
1,463 Elo+
Solo
Vulcan
Vulcan
SPYXIK
Vulcan
Level 70
God Stats
10W - 21L
1,438 SR
Queue Stats
29W - 40L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 0
9,028
752
11,033
9,631
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Gardevoix
Apollo
13
0 / 0 / 5
7,963
664
6,757
9,862
4,017
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 5
8,666
722
5,966
16,082
13,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BRAN16R
Izanami
13
2 / 3 / 0
8,136
678
9,195
10,008
5,668
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Intelliknight
Sylvanus
11
0 / 1 / 2
8,227
686
5,957
12,552
16,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vulcan
SPYXIK
Vulcan
12
0 / 1 / 2
7,445
620
13,030
5,067
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
2
2
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
0
5
L
Izanami
BRAN16R
Izanami
2
3
0
0.67
W
Apollo
Gardevoix
Apollo
0
0
5
2.5
L
Sylvanus
Intelliknight
Sylvanus
0
1
2
1
L
Vulcan
SPYXIK
Vulcan
0
1
2
1
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,756
Damage
28,182
35,575
Taken
27,627
21,490
Mitigated
25,366
16,424
Healing
11,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,033
2,718
0
4,950
9,631
4,248
654
6,115
3,516
33,426
3,144
L
Izanami
BRAN16R
Izanami
9,195
5,412
0
2,549
10,008
5,668
1,072
6,227
3,781
0
44,041
W
Apollo
Gardevoix
Apollo
6,757
4,867
0
2,366
9,862
4,017
840
5,725
4,137
0
39,221
L
Sylvanus
Intelliknight
Sylvanus
5,957
806
2,978
5,220
12,552
16,904
72
6,767
5,785
9,563
0
L
Vulcan
SPYXIK
Vulcan
13,030
8,832
548
536
5,067
2,794
330
3,677
1,390
28,307
0
W
5,966
2,305
3,059
6,049
16,082
13,225
17
7,505
8,577
18,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,657
Gold Earned
23,808
166
Minions Killed
141
6
Camps Cleared
6
669,322
Distance Traveled
648,470
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,028
752
68
6
3
197,593
0
L
Izanami
8,136
678
78
7
5
206,228
5
W
Apollo
7,963
664
88
7
2
234,389
12
L
Sylvanus
8,227
686
12
1
0
212,436
1
L
Vulcan
7,445
620
51
4
1
229,806
2
W
Atlas
8,666
722
10
1
1
237,340
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role