Player Matchup

Cupid
Cupid
BIueTree1347
Cupid
Level 32
God Stats
53W - 58L
1,494 SR
Queue Stats
97W - 115L
1,391 Elo+
Party 1
Olorun
Olorun
KofyOnTheTrack
Olorun
Level 69
God Stats
55W - 62L
1,460 SR
Queue Stats
57W - 68L
1,370 Elo+
Solo
Geb
Geb
LawMakerBlu
Geb
Level 158
God Stats
0W - 2L
1,538 SR
Queue Stats
96W - 117L
1,372 Elo+
Party 1
Team Averages
Level 86
1,497 SR
1,378 Elo+

VS

Team Averages
Level 114
1,535 SR
1,359 Elo+
Tyr
Tyr
Frost-fist6
Tyr
Level 97
God Stats
5W - 9L
1,411 SR
Queue Stats
61W - 67L
1,436 Elo+
Party 2
Bastet
Bastet
Water-Feet69
Bastet
Level 86
God Stats
2W - 0L
1,756 SR
Queue Stats
68W - 94L
1,301 Elo+
Party 2
Cthulhu
Cthulhu
wind_water_moon
Cthulhu
Level 159
God Stats
11W - 10L
1,437 SR
Queue Stats
35W - 48L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
4,982
712
2,935
3,182
1,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 2 / 1
4,272
610
2,465
2,764
1,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 0 / 1
5,136
734
1,770
3,689
3,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,452
779
2,324
4,659
2,980
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
9
0 / 0 / 3
4,994
713
2,174
3,570
1,375
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 2
5,254
751
3,020
4,163
2,614
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
3
3
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
2
1
1
2.5
L
0
2
1
0.25
L
1
0
1
1.5
W
Bastet
0
0
3
1.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,170
Damage
7,518
9,635
Taken
12,392
5,509
Mitigated
6,969
3,041
Healing
2,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,935
1,565
424
915
3,182
1,206
0
946
2,236
0
11,128
W
2,324
531
0
698
4,659
2,980
336
1,762
2,897
0
9,147
L
2,465
1,104
0
647
2,764
1,162
0
826
1,938
4,694
694
L
1,770
221
0
1,055
3,689
3,141
0
1,380
2,309
5,550
0
W
Bastet
2,174
504
0
533
3,570
1,375
0
958
2,612
0
11,852
W
3,020
80
410
973
4,163
2,614
30
1,598
2,565
14,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,390
Gold Earned
15,700
45
Minions Killed
66
1
Camps Cleared
5
262,992
Distance Traveled
407,551
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,982
712
29
4
1
103,502
1
W
Tyr
5,452
779
14
2
2
128,620
2
L
Olorun
4,272
610
9
1
0
42,370
0
L
Geb
5,136
734
7
1
0
117,120
1
W
Bastet
4,994
713
23
3
3
139,389
1
W
Cthulhu
5,254
751
29
4
0
139,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role