Player Matchup

Nike
Nike
Bloodydeath19
Nike
Level 120
God Stats
3W - 2L
1,723 SR
Queue Stats
184W - 210L
1,563 Elo+
Solo
Sol
Sol
LastGen PaNzEr
Sol
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 47L
1,667 Elo+
Solo
Sylvanus
Sylvanus
iChurai
Sylvanus
Level 129
God Stats
10W - 6L
1,656 SR
Queue Stats
246W - 181L
1,720 Elo+
Solo
Team Averages
Level 135
1,626 SR
1,650 Elo+

VS

Team Averages
Level 145
1,754 SR
1,716 Elo+
Maui
Maui
IRoN_FoXxTaiL
Maui
Level 148
God Stats
6W - 7L
1,785 SR
Queue Stats
45W - 51L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
TekkenII
Sun Wukong
Level 128
God Stats
2W - 1L
1,550 SR
Queue Stats
80W - 35L
1,801 Elo+
Party 1
Chiron
Chiron
honeybadger360
Chiron
Level 158
God Stats
18W - 5L
1,927 SR
Queue Stats
520W - 219L
1,830 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
9,741
696
12,837
18,848
14,938
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
3 / 4 / 3
9,999
714
16,580
13,471
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
iChurai
Sylvanus
12
0 / 4 / 5
8,465
605
8,868
16,317
14,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 9
9,926
709
7,345
12,408
13,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
TekkenII
Sun Wukong
14
5 / 4 / 6
10,412
744
17,691
17,630
9,068
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 2 / 4
10,957
783
17,993
14,570
6,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
6
Kills
12
12
Deaths
6
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
2
0
9
6.5
L
3
4
3
1.13
W
Sun Wukong
TekkenII
Sun Wukong
5
4
6
2
W
5
2
4
3.5
L
Sylvanus
iChurai
Sylvanus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,285
Damage
43,029
48,636
Taken
44,608
34,700
Mitigated
28,969
13,747
Healing
14,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,837
1,797
256
2,214
18,848
14,938
0
2,895
15,387
0
32,364
W
7,345
1,497
0
3,246
12,408
13,746
253
5,965
6,443
22,503
0
L
16,580
5,683
0
3,658
13,471
5,744
72
1,668
11,577
55,853
0
W
Sun Wukong
TekkenII
Sun Wukong
17,691
4,978
0
4,544
17,630
9,068
573
10,080
7,550
0
36,004
W
17,993
10,202
898
5,673
14,570
6,155
324
8,914
5,615
0
62,647
L
Sylvanus
iChurai
Sylvanus
8,868
2,049
4,000
3,619
16,317
14,018
19
2,169
14,009
18,401
3,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,205
Gold Earned
31,295
167
Minions Killed
193
4
Camps Cleared
10
752,377
Distance Traveled
783,098
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,741
696
46
3
1
271,545
2
W
Maui
9,926
709
44
3
0
255,846
4
L
Sol
9,999
714
94
7
3
241,214
4
W
Sun Wukong
10,412
744
45
3
4
271,541
5
W
Chiron
10,957
783
104
7
6
255,711
2
L
Sylvanus
8,465
605
27
2
0
239,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role