Player Matchup

Merlin
Merlin
AkuMaDem0n
Merlin
Level 149
God Stats
5W - 5L
1,549 SR
Queue Stats
165W - 170L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lengend Chronic
Kumbhakarna
Level 159
God Stats
3W - 7L
1,527 SR
Queue Stats
348W - 373L
1,483 Elo+
Solo
Agni
Agni
MastrRKO
Agni
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 63L
1,516 Elo+
Party 1
Hel
Hel
Wickdkillr
Hel
Level 107
God Stats
1W - 2L
1,517 SR
Queue Stats
86W - 80L
1,515 Elo+
Party 1
Neith
Neith
Yluisv
Neith
Level 131
God Stats
6W - 9L
1,542 SR
Queue Stats
640W - 687L
1,492 Elo+
Solo
Team Averages
Level 127
1,527 SR
1,498 Elo+

VS

Team Averages
Level 112
1,422 SR
1,510 Elo+
Hel
Hel
BioIith
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 36L
1,567 Elo+
Party 2
Hun Batz
Hun Batz
DCWILL202
Hun Batz
Level 157
God Stats
3W - 1L
1,325 SR
Queue Stats
249W - 246L
1,481 Elo+
Solo
Freya
Freya
KINGRAMBO2002
Freya
Level 140
God Stats
1W - 3L
1,400 SR
Queue Stats
183W - 195L
1,518 Elo+
Party 2
Ne Zha
Ne Zha
SaddFacce
Ne Zha
Level 27
God Stats
1W - 1L
1,225 SR
Queue Stats
45W - 57L
1,453 Elo+
Solo
Ishtar
Ishtar
notgodlynugget
Ishtar
Level 129
God Stats
3W - 2L
1,662 SR
Queue Stats
265W - 273L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AkuMaDem0n
Merlin
19
2 / 5 / 14
10,949
644
17,492
21,309
10,821
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Lengend Chronic
Kumbhakarna
18
4 / 6 / 12
12,204
718
10,679
27,734
31,509
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
20
7 / 4 / 12
12,123
713
17,403
16,914
8,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
4 / 6 / 11
10,982
646
12,456
18,719
14,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Yluisv
Neith
19
7 / 6 / 11
12,192
717
19,466
23,833
12,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
1 / 5 / 13
10,583
623
7,065
15,401
7,936
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hun Batz
DCWILL202
Hun Batz
20
8 / 5 / 12
13,295
782
24,787
17,468
13,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

20
8 / 5 / 11
12,791
752
21,379
22,660
11,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
SaddFacce
Ne Zha
18
4 / 7 / 15
11,564
680
22,999
22,745
13,390
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 2 / 14
12,841
755
20,908
15,578
7,746
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
92
24
Kills
27
27
Deaths
24
60
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Merlin
AkuMaDem0n
Merlin
2
5
14
1.8
W
Hel
1
5
13
1.5
W
Hun Batz
DCWILL202
Hun Batz
8
5
12
2.8
W
8
5
11
2.7
L
Kumbhakarna
Lengend Chronic
Kumbhakarna
4
6
12
1.67
L
Agni
7
4
12
3.25
W
Ne Zha
SaddFacce
Ne Zha
4
7
15
1.64
L
4
6
11
1.58
L
Neith
Yluisv
Neith
7
6
11
2.08
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,496
Damage
97,138
108,509
Taken
93,852
77,043
Mitigated
53,502
45,421
Healing
41,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AkuMaDem0n
Merlin
17,492
1,723
1,418
2,280
21,309
10,821
282
4,603
16,706
42,287
0
W
Hel
7,065
64
7,260
4,722
15,401
7,936
1,372
10,933
4,468
10,704
0
W
Hun Batz
DCWILL202
Hun Batz
24,787
4,725
2,148
3,157
17,468
13,364
1,289
9,248
8,220
0
49,425
W
21,379
6,381
2,551
10,285
22,660
11,066
896
14,434
8,226
36,353
0
L
Kumbhakarna
Lengend Chronic
Kumbhakarna
10,679
862
2,533
6,892
27,734
31,509
0
10,008
17,726
18,775
0
L
Agni
17,403
447
1,709
2,857
16,914
8,155
0
3,295
13,619
30,712
0
W
Ne Zha
SaddFacce
Ne Zha
22,999
3,703
513
5,357
22,745
13,390
970
15,942
6,803
0
45,156
L
12,456
768
15,399
8,265
18,719
14,017
34
3,571
15,148
20,027
0
L
Neith
Yluisv
Neith
19,466
5,393
770
3,298
23,833
12,541
1,525
6,967
16,866
0
40,260
W
20,908
7,726
1,877
3,375
15,578
7,746
3,055
7,473
8,105
0
49,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,450
Gold Earned
61,074
163
Minions Killed
177
0
Camps Cleared
0
1,447,545
Distance Traveled
1,452,168
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,949
644
40
2
0
300,166
3
W
Hel
10,583
623
9
1
0
283,617
0
W
Hun Batz
13,295
782
56
3
0
311,605
5
W
Freya
12,791
752
36
2
0
256,713
1
L
Kumbhakarna
12,204
718
19
1
0
301,915
4
L
Agni
12,123
713
37
2
0
293,185
0
W
Ne Zha
11,564
680
33
2
0
303,274
1
L
Hel
10,982
646
24
1
0
298,773
0
L
Neith
12,192
717
43
3
0
253,506
1
W
Ishtar
12,841
755
43
3
0
296,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role