Player Matchup

Izanami
Izanami
DeathAngel1004
Izanami
Level 49
God Stats
3W - 5L
1,698 SR
Queue Stats
259W - 303L
1,423 Elo+
Party 2
Zhong Kui
Zhong Kui
Hoedstone
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Tiamat
Tiamat
ObeyyScoobxOYEA
Tiamat
Level 126
God Stats
1W - 4L
1,279 SR
Queue Stats
450W - 457L
1,433 Elo+
Party 2
Hou Yi
Hou Yi
Raijerous
Hou Yi
Level 119
God Stats
3W - 5L
1,572 SR
Queue Stats
246W - 249L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
SixEightLima
Erlang Shen
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 186L
1,533 Elo+
Party 3
Team Averages
Level 70
1,510 SR
1,470 Elo+

VS

Team Averages
Level 79
1,511 SR
1,519 Elo+
Susano
Susano
AfternoonAcid
Susano
Level 113
God Stats
1W - 1L
1,286 SR
Queue Stats
53W - 57L
1,451 Elo+
Party 4
Izanami
Izanami
ReidMan20
Izanami
Level 124
God Stats
1W - 0L
1,787 SR
Queue Stats
14W - 10L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
SquirtDares
Zhong Kui
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,639 Elo+
Party 1
Xing Tian
Xing Tian
Super dishes
Xing Tian
Level 107
God Stats
2W - 0L
1,668 SR
Queue Stats
12W - 12L
1,530 Elo+
Party 1
Bastet
Bastet
UpsideDownClown
Bastet
Level 25
God Stats
1W - 1L
1,316 SR
Queue Stats
56W - 56L
1,476 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
7,876
716
9,745
10,989
4,805
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Hoedstone
Zhong Kui
10
2 / 4 / 2
7,327
666
6,538
8,181
5,173
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 5 / 2
8,140
740
10,208
13,090
9,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Raijerous
Hou Yi
15
0 / 4 / 5
7,680
698
8,063
8,236
4,200
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
SixEightLima
Erlang Shen
12
1 / 2 / 3
7,540
685
6,620
14,522
10,846
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 6
8,890
808
7,320
8,955
4,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
ReidMan20
Izanami
17
9 / 3 / 6
10,616
965
12,095
9,478
5,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SquirtDares
Zhong Kui
18
6 / 2 / 10
10,970
997
17,660
17,956
18,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Super dishes
Xing Tian
16
2 / 2 / 14
9,832
894
6,565
14,469
14,563
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
0 / 2 / 13
8,307
755
7,548
9,088
4,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
8
Kills
21
21
Deaths
12
15
Assists
49
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
2
6
3
0.58
L
Zhong Kui
Hoedstone
Zhong Kui
2
4
2
0.75
L
3
5
2
0.8
L
Hou Yi
Raijerous
Hou Yi
0
4
5
0.63
W
Izanami
ReidMan20
Izanami
9
3
6
4
L
Erlang Shen
SixEightLima
Erlang Shen
1
2
3
1.25
W
Zhong Kui
SquirtDares
Zhong Kui
6
2
10
5.5
W
Xing Tian
Super dishes
Xing Tian
2
2
14
4.5
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,174
Damage
51,188
55,018
Taken
59,946
34,889
Mitigated
46,379
16,485
Healing
25,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,320
1,117
1,410
897
8,955
4,293
968
1,954
7,001
0
15,068
L
9,745
6,786
124
984
10,989
4,805
0
5,507
5,482
0
19,429
L
Zhong Kui
Hoedstone
Zhong Kui
6,538
663
511
1,385
8,181
5,173
0
3,322
4,859
11,079
0
L
10,208
474
957
3,278
13,090
9,865
0
6,374
6,716
23,674
0
L
Hou Yi
Raijerous
Hou Yi
8,063
3,377
726
325
8,236
4,200
0
4,263
3,973
0
19,981
W
Izanami
ReidMan20
Izanami
12,095
9,571
764
2,417
9,478
5,200
5,261
2,918
6,560
0
35,808
L
Erlang Shen
SixEightLima
Erlang Shen
6,620
2,303
1,217
6,978
14,522
10,846
0
4,759
9,763
0
8,373
W
Zhong Kui
SquirtDares
Zhong Kui
17,660
2,291
1,890
8,246
17,956
18,089
1,704
6,286
11,670
29,647
0
W
Xing Tian
Super dishes
Xing Tian
6,565
529
2,942
4,386
14,469
14,563
397
3,539
10,930
14,213
0
W
7,548
2,132
920
2,045
9,088
4,234
829
2,049
7,039
0
14,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,563
Gold Earned
48,615
112
Minions Killed
126
0
Camps Cleared
0
737,533
Distance Traveled
1,028,203
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,890
808
14
1
0
196,792
0
L
Izanami
7,876
716
31
3
0
177,074
0
L
Zhong Kui
7,327
666
9
1
0
93,919
0
L
Tiamat
8,140
740
29
3
0
171,471
1
L
Hou Yi
7,680
698
32
3
0
155,328
1
W
Izanami
10,616
965
61
6
0
176,533
0
L
Erlang Shen
7,540
685
11
1
0
139,741
0
W
Zhong Kui
10,970
997
34
3
0
207,305
1
W
Xing Tian
9,832
894
8
1
0
216,985
1
W
Bastet
8,307
755
9
1
0
230,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role