Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ACABRocky
Artio
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,203 Elo+
Party 2
Achilles
Achilles
Crintc
Achilles
Level 116
God Stats
10W - 7L
1,532 SR
Queue Stats
647W - 596L
1,460 Elo+
Solo
Neith
Neith
descabeludo5ever
Neith
Level 124
God Stats
20W - 12L
1,712 SR
Queue Stats
611W - 638L
1,595 Elo+
Solo
Janus
Janus
preciousboost
Janus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,317 Elo+
Party 2
Team Averages
Level 124
1,549 SR
1,415 Elo+

VS

Team Averages
Level 146
1,495 SR
1,545 Elo+
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
JediRancor09
Hera
Level 157
God Stats
2W - 4L
1,310 SR
Queue Stats
299W - 304L
1,596 Elo+
Solo
Ares
Ares
NitroEngie
Ares
Level 128
God Stats
3W - 1L
1,594 SR
Queue Stats
128W - 108L
1,575 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PoIymerase
Ah Muzen Cab
Level 160
God Stats
1W - 0L
1,582 SR
Queue Stats
39W - 42L
1,545 Elo+
Party 1
Fenrir
Fenrir
VvSomnusvV
Fenrir
Level 126
God Stats
1W - 1L
1,491 SR
Queue Stats
19W - 18L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 2 / 4
10,567
813
15,532
7,849
3,973
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
ACABRocky
Artio
14
0 / 5 / 8
8,243
634
5,576
20,093
18,121
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Crintc
Achilles
15
2 / 3 / 5
8,928
687
8,370
17,829
24,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
2 / 6 / 7
8,890
684
11,418
14,079
7,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 8 / 6
8,733
672
14,049
13,115
6,125
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
8 / 3 / 9
10,092
776
9,744
14,929
11,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

18
7 / 2 / 14
10,605
816
14,425
9,226
5,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 14
9,559
735
7,979
15,503
18,281
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
PoIymerase
Ah Muzen Cab
19
5 / 1 / 13
10,511
809
23,859
12,213
7,710
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
VvSomnusvV
Fenrir
15
3 / 4 / 12
8,878
683
9,413
15,500
16,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
86
11
Kills
24
24
Deaths
12
30
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
6
2
4
4
W
Lancelot
 
Lancelot
8
3
9
4.17
L
Artio
ACABRocky
Artio
0
5
8
0.8
L
Achilles
Crintc
Achilles
2
3
5
1.5
W
7
2
14
7
W
1
2
14
4
W
Ah Muzen Cab
PoIymerase
Ah Muzen Cab
5
1
13
11.5
W
Fenrir
VvSomnusvV
Fenrir
3
4
12
2.25
L
2
6
7
0.92
L
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,945
Damage
65,420
72,965
Taken
67,371
60,478
Mitigated
59,821
23,064
Healing
21,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,532
1,317
0
1,342
7,849
3,973
763
1,972
5,877
44,080
0
W
Lancelot
 
Lancelot
9,744
1,080
2,031
3,764
14,929
11,476
59
7,368
7,561
0
17,464
L
Artio
ACABRocky
Artio
5,576
630
2,548
6,001
20,093
18,121
0
5,859
13,817
11,171
0
L
Achilles
Crintc
Achilles
8,370
1,745
2,630
4,585
17,829
24,751
0
6,007
11,556
0
11,719
W
14,425
3,062
2,205
1,325
9,226
5,451
607
5,185
4,041
33,309
0
W
7,979
496
18
3,694
15,503
18,281
398
6,954
8,549
10,984
0
W
Ah Muzen Cab
PoIymerase
Ah Muzen Cab
23,859
7,597
1,995
4,141
12,213
7,710
1,479
7,305
4,908
0
54,233
W
Fenrir
VvSomnusvV
Fenrir
9,413
907
565
2,197
15,500
16,903
165
8,345
7,155
0
11,403
L
11,418
3,375
591
3,391
14,079
7,508
492
4,911
9,050
0
23,228
L
14,049
472
1,398
578
13,115
6,125
0
3,655
9,233
33,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,361
Gold Earned
49,645
196
Minions Killed
141
0
Camps Cleared
0
1,252,889
Distance Traveled
1,338,493
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,567
813
63
5
0
263,630
3
W
Lancelot
10,092
776
16
1
0
277,178
5
L
Artio
8,243
634
7
1
0
265,064
1
L
Achilles
8,928
687
12
1
0
263,865
0
W
Hera
10,605
816
55
4
0
244,718
0
W
Ares
9,559
735
6
0
0
262,191
0
W
Ah Muzen Cab
10,511
809
57
4
0
280,208
6
W
Fenrir
8,878
683
7
1
0
274,198
0
L
Neith
8,890
684
46
4
0
221,709
0
L
Janus
8,733
672
68
5
0
238,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role