Player Matchup

Thanatos
Thanatos
GweeenTea
Thanatos
Level 129
God Stats
4W - 5L
1,627 SR
Queue Stats
293W - 283L
1,625 Elo+
Party 1
Raijin
Raijin
LilSchizo12
Raijin
Level 61
God Stats
29W - 33L
1,545 SR
Queue Stats
142W - 161L
1,554 Elo+
Party 1
Freya
Freya
Solax01
Freya
Level 111
God Stats
6W - 6L
1,730 SR
Queue Stats
146W - 140L
1,592 Elo+
Solo
Achilles
Achilles
WhoopityDoo
Achilles
Level 152
God Stats
12W - 12L
1,592 SR
Queue Stats
471W - 441L
1,542 Elo+
Party 3
Cerberus
Cerberus
ichabobicus
Cerberus
Level 116
God Stats
80W - 80L
1,574 SR
Queue Stats
403W - 404L
1,542 Elo+
Party 3
Team Averages
Level 114
1,614 SR
1,571 Elo+

VS

Team Averages
Level 135
1,530 SR
1,581 Elo+
Horus
Horus
CosmicGirls
Horus
Level 103
God Stats
1W - 0L
1,480 SR
Queue Stats
167W - 147L
1,572 Elo+
Party 2
Vulcan
Vulcan
Cozyninja72
Vulcan
Level 125
God Stats
4W - 3L
1,589 SR
Queue Stats
175W - 168L
1,563 Elo+
Party 2
Camazotz
Camazotz
Darkc3ll
Camazotz
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,640 Elo+
Solo
Sol
Sol
Guhts
Sol
Level 127
God Stats
3W - 1L
1,527 SR
Queue Stats
229W - 210L
1,621 Elo+
Party 2
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 160
God Stats
106W - 82L
1,556 SR
Queue Stats
145W - 133L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GweeenTea
Thanatos
10
1 / 7 / 4
6,214
518
5,196
10,562
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
10
1 / 6 / 4
6,142
512
5,147
8,586
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Freya
Solax01
Freya
10
0 / 3 / 0
5,941
495
5,420
7,219
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
WhoopityDoo
Achilles
10
5 / 4 / 0
6,593
549
6,576
12,307
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
ichabobicus
Cerberus
6
0 / 3 / 3
5,153
429
1,683
9,823
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 7
6,603
550
4,340
12,339
9,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
10
4 / 2 / 3
6,859
572
8,855
7,717
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
Darkc3ll
Camazotz
10
3 / 2 / 3
6,467
539
5,368
12,414
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sol
Guhts
Sol
12
5 / 0 / 1
7,556
630
7,737
9,225
3,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
VIVAVIAZUS
Sylvanus
14
9 / 1 / 0
8,991
749
9,198
7,930
4,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
23
23
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Vulcan
4
2
3
2.75
W
Camazotz
Darkc3ll
Camazotz
3
2
3
2.25
W
Sol
Guhts
Sol
5
0
1
5.5
L
Thanatos
GweeenTea
Thanatos
1
7
4
0.43
L
Raijin
1
6
4
0.5
L
Freya
Solax01
Freya
0
3
0
0
W
Sylvanus
VIVAVIAZUS
Sylvanus
9
1
0
9
L
Achilles
WhoopityDoo
Achilles
5
4
0
1.25
L
Cerberus
ichabobicus
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,022
Damage
35,498
48,497
Taken
49,625
18,828
Mitigated
25,401
12,209
Healing
22,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,340
1,603
265
3,936
12,339
9,569
0
3,193
9,010
0
14,608
W
Vulcan
8,855
1,447
0
490
7,717
2,997
564
2,873
4,844
42,845
0
W
Camazotz
Darkc3ll
Camazotz
5,368
1,584
0
7,657
12,414
4,284
0
983
11,417
0
37,498
W
Sol
Guhts
Sol
7,737
5,338
0
5,590
9,225
3,591
29
4,859
4,106
59,686
2,446
L
Thanatos
GweeenTea
Thanatos
5,196
2,019
0
5,634
10,562
3,799
0
5,959
4,603
0
35,613
L
Raijin
5,147
689
0
642
8,586
2,902
0
4,209
4,377
42,663
0
L
Freya
Solax01
Freya
5,420
1,671
0
2,172
7,219
2,365
0
4,202
3,017
34,462
1,609
W
Sylvanus
VIVAVIAZUS
Sylvanus
9,198
3,399
196
4,178
7,930
4,960
1,718
554
7,376
57,112
14,780
L
Achilles
WhoopityDoo
Achilles
6,576
2,766
0
1,583
12,307
5,411
0
5,485
6,822
0
36,580
L
Cerberus
ichabobicus
Cerberus
1,683
154
0
2,178
9,823
4,351
0
4,537
4,832
10,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
36,476
299
Minions Killed
374
0
Camps Cleared
0
1,143,164
Distance Traveled
1,120,472
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,603
550
19
2
0
233,367
4
W
Vulcan
6,859
572
69
6
0
216,817
0
W
Camazotz
6,467
539
60
5
0
252,283
1
W
Sol
7,556
630
98
8
0
206,088
2
L
Thanatos
6,214
518
61
5
0
238,166
3
L
Raijin
6,142
512
65
5
0
202,262
3
L
Freya
5,941
495
78
7
0
213,282
3
W
Sylvanus
8,991
749
128
11
0
211,917
1
L
Achilles
6,593
549
63
5
0
256,512
1
L
Cerberus
5,153
429
32
3
0
232,942
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role