Player Matchup

Hachiman
Hachiman
Hacuce
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,440 Elo+
Solo
Kuzenbo
Kuzenbo
Hıtsu
Kuzenbo
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 190L
1,516 Elo+
Solo
Ne Zha
Ne Zha
Monful
Ne Zha
Level 160
God Stats
1W - 5L
1,519 SR
Queue Stats
160W - 185L
1,495 Elo+
Party 1
Sol
Sol
Scoobygoo
Sol
Level 107
God Stats
0W - 2L
1,324 SR
Queue Stats
8W - 16L
1,427 Elo+
Solo
Sylvanus
Sylvanus
TheCynicalSloth
Sylvanus
Level 160
God Stats
2W - 3L
1,663 SR
Queue Stats
112W - 131L
1,523 Elo+
Party 1
Team Averages
Level 142
1,501 SR
1,480 Elo+

VS

Team Averages
Level 132
1,524 SR
1,524 Elo+
Bacchus
Bacchus
Gearlord3
Bacchus
Level 140
God Stats
1W - 0L
1,533 SR
Queue Stats
8W - 13L
1,484 Elo+
Party 2
Artio
Artio
IchigoLink
Artio
Level 142
God Stats
1W - 0L
1,603 SR
Queue Stats
100W - 95L
1,541 Elo+
Party 3
Horus
Horus
Jr Bacon Deluxe
Horus
Level 124
God Stats
1W - 0L
1,465 SR
Queue Stats
64W - 54L
1,543 Elo+
Party 3
Thor
Thor
Sagacious1
Thor
Level 158
God Stats
8W - 12L
1,517 SR
Queue Stats
724W - 800L
1,513 Elo+
Solo
Discordia
Discordia
TheOnlyGuy7929
Discordia
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hacuce
Hachiman
20
7 / 6 / 9
12,963
763
21,501
19,642
9,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Hıtsu
Kuzenbo
15
2 / 4 / 6
10,307
606
9,547
18,128
21,265
Ne Zha
Monful
Ne Zha
18
2 / 7 / 8
10,940
644
17,363
18,246
10,467
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
3 / 8 / 8
11,423
672
16,719
18,888
8,205
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
18
2 / 6 / 9
10,872
640
14,757
22,266
20,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gearlord3
Bacchus
20
4 / 3 / 23
12,541
738
14,746
22,586
34,594
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artio
19
3 / 4 / 23
12,219
719
9,483
28,209
36,950
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
8 / 1 / 21
12,839
755
21,780
25,608
26,854
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
11 / 5 / 12
13,350
785
22,147
19,692
10,440
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
TheOnlyGuy7929
Discordia
18
5 / 3 / 14
11,842
697
21,258
13,210
6,219
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
124
16
Kills
31
31
Deaths
16
40
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gearlord3
Bacchus
4
3
23
5.17
L
Hachiman
Hacuce
Hachiman
7
6
9
1.92
L
Kuzenbo
Hıtsu
Kuzenbo
2
4
6
1.25
W
Artio
3
4
23
3.63
W
8
1
21
18.5
L
Ne Zha
Monful
Ne Zha
2
7
8
0.86
W
11
5
12
3.4
L
3
8
8
0.88
L
Sylvanus
2
6
9
1.08
W
Discordia
TheOnlyGuy7929
Discordia
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,887
Damage
89,414
97,170
Taken
109,305
69,893
Mitigated
115,057
32,724
Healing
60,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gearlord3
Bacchus
14,746
1,625
5,465
4,363
22,586
34,594
637
7,248
14,698
31,178
0
L
Hachiman
Hacuce
Hachiman
21,501
11,249
1,152
3,081
19,642
9,460
748
9,309
10,333
0
46,074
L
Kuzenbo
Hıtsu
Kuzenbo
9,547
2,973
2,849
3,501
18,128
21,265
0
7,748
10,380
17,288
0
W
Artio
9,483
434
10,535
7,349
28,209
36,950
307
10,560
16,844
18,056
0
W
21,780
8,018
16,077
12,382
25,608
26,854
1,614
11,828
13,014
0
34,819
L
Ne Zha
Monful
Ne Zha
17,363
5,155
0
3,457
18,246
10,467
840
9,273
8,973
0
37,603
W
22,147
1,382
2,593
1,354
19,692
10,440
3,384
4,731
14,663
0
55,326
L
16,719
5,896
1,061
3,079
18,888
8,205
112
8,498
10,390
28,459
0
L
Sylvanus
14,757
2,671
8,747
5,797
22,266
20,496
234
10,659
11,607
18,285
0
W
Discordia
TheOnlyGuy7929
Discordia
21,258
1,526
0
865
13,210
6,219
1,152
4,021
9,063
45,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,505
Gold Earned
62,791
156
Minions Killed
204
0
Camps Cleared
0
1,205,003
Distance Traveled
1,605,057
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,541
738
34
2
0
337,901
0
L
Hachiman
12,963
763
47
3
0
255,113
1
L
Kuzenbo
10,307
606
15
1
0
194,932
3
W
Artio
12,219
719
6
0
0
347,403
2
W
Horus
12,839
755
25
1
0
372,985
0
L
Ne Zha
10,940
644
42
2
0
289,152
0
W
Thor
13,350
785
60
4
0
270,999
2
L
Sol
11,423
672
33
2
0
240,831
0
L
Sylvanus
10,872
640
19
1
0
224,975
1
W
Discordia
11,842
697
79
5
0
275,769
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role