Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
konata1112
Neith
Level 105
God Stats
2W - 3L
1,493 SR
Queue Stats
40W - 27L
1,514 Elo+
Solo
Bakasura
Bakasura
xSmiteYouu
Bakasura
Level 64
God Stats
16W - 16L
1,498 SR
Queue Stats
136W - 139L
1,534 Elo+
Solo
Nu Wa
Nu Wa
平哥来了
Nu Wa
Level 68
God Stats
1W - 3L
1,243 SR
Queue Stats
66W - 67L
1,482 Elo+
Solo
Team Averages
Level 110
1,447 SR
1,506 Elo+

VS

Team Averages
Level 103
1,436 SR
1,473 Elo+
Cernunnos
Cernunnos
AvatredLib
Cernunnos
Level 159
God Stats
18W - 22L
1,586 SR
Queue Stats
384W - 330L
1,541 Elo+
Solo
Chaac
Chaac
DerArmeFPS
Chaac
Level 127
God Stats
1W - 2L
1,394 SR
Queue Stats
172W - 187L
1,457 Elo+
Solo
Ra
Ra
Jilinonk
Ra
Level 100
God Stats
9W - 9L
1,290 SR
Queue Stats
327W - 336L
1,472 Elo+
Party 1
Osiris
Osiris
Mesdio
Osiris
Level 103
God Stats
8W - 10L
1,404 SR
Queue Stats
443W - 424L
1,485 Elo+
Solo
Bacchus
Bacchus
RODIONT
Bacchus
Level 26
God Stats
4W - 5L
1,506 SR
Queue Stats
90W - 100L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 2 / 0
6,158
616
4,250
5,782
4,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
 
Cupid
8
0 / 4 / 0
4,922
492
3,993
7,690
2,101
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
11
2 / 0 / 0
6,687
669
4,531
4,367
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bakasura
xSmiteYouu
Bakasura
9
0 / 2 / 1
5,366
537
3,251
8,952
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
4,629
463
2,665
5,633
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AvatredLib
Cernunnos
12
6 / 0 / 3
7,171
717
10,045
10,444
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
10
0 / 1 / 0
5,591
559
1,839
6,088
4,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 0 / 3
6,961
696
3,796
5,448
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
Mesdio
Osiris
9
1 / 2 / 0
5,604
560
3,366
8,539
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
RODIONT
Bacchus
9
1 / 0 / 6
5,894
589
2,843
5,038
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
11
11
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Cupid
 
Cupid
0
4
0
0
W
Cernunnos
AvatredLib
Cernunnos
6
0
3
7.5
W
Chaac
0
1
0
0
W
3
0
3
4.5
W
Osiris
Mesdio
Osiris
1
2
0
0.5
W
Bacchus
RODIONT
Bacchus
1
0
6
4
L
Neith
2
0
0
2
L
Bakasura
xSmiteYouu
Bakasura
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,690
Damage
21,889
32,424
Taken
35,557
12,596
Mitigated
19,680
8,814
Healing
18,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,250
426
0
1,526
5,782
4,161
0
1,527
4,255
43,809
0
L
Cupid
 
Cupid
3,993
2,045
0
2,378
7,690
2,101
0
2,423
5,267
0
26,922
W
Cernunnos
AvatredLib
Cernunnos
10,045
4,665
0
7,571
10,444
3,634
130
1,819
8,507
0
68,745
W
Chaac
1,839
82
0
2,824
6,088
4,366
0
221
5,867
0
31,501
W
3,796
335
261
2,319
5,448
2,079
350
2,125
3,009
53,396
0
W
Osiris
Mesdio
Osiris
3,366
1,376
0
3,096
8,539
5,046
0
935
7,260
0
36,313
W
Bacchus
RODIONT
Bacchus
2,843
239
107
2,375
5,038
4,555
420
1,468
3,529
11,762
0
L
Neith
4,531
1,561
0
2,263
4,367
1,930
116
0
4,367
0
42,414
L
Bakasura
xSmiteYouu
Bakasura
3,251
2,393
0
1,229
8,952
3,140
0
1,297
7,655
0
29,982
L
2,665
633
232
1,186
5,633
1,264
0
1,392
4,241
23,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,762
Gold Earned
31,221
330
Minions Killed
368
0
Camps Cleared
0
1,004,502
Distance Traveled
1,025,576
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,158
616
107
11
0
208,358
2
L
Cupid
4,922
492
40
4
0
173,214
1
W
Cernunnos
7,171
717
118
12
0
183,257
1
W
Chaac
5,591
559
68
7
0
191,140
3
W
Ra
6,961
696
99
10
0
221,010
4
W
Osiris
5,604
560
65
7
0
220,213
8
W
Bacchus
5,894
589
18
2
0
209,956
0
L
Neith
6,687
669
76
8
0
198,145
4
L
Bakasura
5,366
537
68
7
0
235,559
3
L
Nu Wa
4,629
463
39
4
0
189,226
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role