Player Matchup

Terra
Terra
Boglor
Terra
Level 118
God Stats
4W - 0L
1,571 SR
Queue Stats
60W - 26L
1,648 Elo+
Party 1
Vamana
Vamana
DankSponz
Vamana
Level 69
God Stats
1W - 2L
1,066 SR
Queue Stats
136W - 120L
1,637 Elo+
Party 1
Ishtar
Ishtar
LumaThePhoenix
Ishtar
Level 144
God Stats
2W - 1L
1,680 SR
Queue Stats
330W - 247L
1,597 Elo+
Party 1
Cabrakan
Cabrakan
RamzLife
Cabrakan
Level 101
God Stats
8W - 2L
1,660 SR
Queue Stats
812W - 464L
1,750 Elo+
Party 1
Scylla
Scylla
SinisterPhoenixx
Scylla
Level 160
God Stats
36W - 21L
1,641 SR
Queue Stats
1,010W - 603L
1,743 Elo+
Party 1
Team Averages
Level 118
1,523 SR
1,675 Elo+

VS

Team Averages
Level 75
1,523 SR
1,534 Elo+
Scylla
Scylla
BluestromS
Scylla
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,435 Elo+
Solo
Hades
Hades
Erickorozcox
Hades
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 37L
1,605 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Eriksnc
Morgan Le Fay
Level 123
God Stats
3W - 2L
1,615 SR
Queue Stats
78W - 51L
1,613 Elo+
Party 3
Sylvanus
Sylvanus
FishSlapped172
Sylvanus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,515 Elo+
Party 2
Susano
Susano
dariusbramble
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 68L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Boglor
Terra
17
1 / 3 / 20
11,113
741
12,895
23,705
31,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vamana
DankSponz
Vamana
18
6 / 4 / 16
11,433
762
14,784
17,393
13,780
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 3 / 13
10,412
694
9,193
10,672
6,366
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
RamzLife
Cabrakan
18
5 / 6 / 13
10,915
728
13,190
21,078
38,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 3 / 13
13,145
876
19,670
11,438
6,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BluestromS
Scylla
20
9 / 3 / 8
12,670
845
19,263
9,947
4,500
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 6 / 10
9,329
622
9,588
17,344
17,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Eriksnc
Morgan Le Fay
19
3 / 6 / 12
11,201
747
19,884
15,612
7,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
15
3 / 5 / 9
10,176
678
6,254
18,672
18,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 3 / 11
10,345
690
12,746
13,545
11,554
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
69
23
Kills
19
19
Deaths
23
75
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Scylla
BluestromS
Scylla
9
3
8
4.33
W
Terra
Boglor
Terra
1
3
20
3.67
W
Vamana
DankSponz
Vamana
6
4
16
3.5
L
1
6
10
1
L
Morgan Le Fay
Eriksnc
Morgan Le Fay
3
6
12
1.5
L
Sylvanus
3
5
9
1.5
W
2
3
13
2.83
W
Cabrakan
RamzLife
Cabrakan
5
6
13
1.92
W
9
3
13
5.17
L
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,732
Damage
67,735
84,286
Taken
75,120
96,916
Mitigated
59,752
30,625
Healing
26,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
BluestromS
Scylla
19,263
1,341
1,350
715
9,947
4,500
450
7,111
2,624
43,403
0
W
Terra
Boglor
Terra
12,895
1,166
9,820
8,628
23,705
31,816
33
12,567
11,138
21,043
0
W
Vamana
DankSponz
Vamana
14,784
7,655
1,610
4,997
17,393
13,780
1,220
12,727
4,666
0
28,350
L
9,588
638
1,301
3,852
17,344
17,456
0
7,797
9,312
16,138
0
L
Morgan Le Fay
Eriksnc
Morgan Le Fay
19,884
1,854
1,046
2,266
15,612
7,417
481
10,260
5,167
42,645
0
L
Sylvanus
6,254
1,417
8,316
4,597
18,672
18,825
0
11,959
6,552
12,529
0
W
9,193
3,282
508
1,731
10,672
6,366
2,620
7,394
3,278
0
22,897
W
Cabrakan
RamzLife
Cabrakan
13,190
1,389
0
0
21,078
38,092
215
13,949
7,129
17,180
0
W
19,670
775
2,258
1,073
11,438
6,862
1,695
8,352
3,086
51,704
0
L
12,746
1,623
1,823
1,329
13,545
11,554
331
7,709
5,710
0
19,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,018
Gold Earned
53,721
193
Minions Killed
156
0
Camps Cleared
0
1,378,547
Distance Traveled
1,266,188
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,670
845
76
5
0
257,600
0
W
Terra
11,113
741
12
1
0
297,690
0
W
Vamana
11,433
762
33
2
0
301,740
0
L
Hades
9,329
622
15
1
0
212,318
4
L
Morgan Le Fay
11,201
747
44
3
0
246,049
1
L
Sylvanus
10,176
678
8
1
0
253,177
3
W
Ishtar
10,412
694
35
2
0
234,153
0
W
Cabrakan
10,915
728
22
1
0
258,818
4
W
Scylla
13,145
876
91
6
0
286,146
0
L
Susano
10,345
690
13
1
0
297,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role