Player Matchup

Athena
Athena
DingleDunce
Athena
Level 117
God Stats
3W - 0L
1,790 SR
Queue Stats
70W - 69L
1,487 Elo+
Solo
Cupid
Cupid
Jhallreadyy
Cupid
Level 121
God Stats
3W - 0L
1,851 SR
Queue Stats
543W - 537L
1,462 Elo+
Solo
Hera
Hera
KYNNG
Hera
Level 87
God Stats
3W - 1L
1,842 SR
Queue Stats
71W - 54L
1,539 Elo+
Solo
Skadi
Skadi
SosaxPentas
Skadi
Level 108
God Stats
2W - 0L
1,691 SR
Queue Stats
25W - 21L
1,474 Elo+
Solo
Nox
Nox
lalocura2324
Nox
Level 120
God Stats
2W - 4L
1,493 SR
Queue Stats
94W - 99L
1,475 Elo+
Solo
Team Averages
Level 111
1,733 SR
1,487 Elo+

VS

Team Averages
Level 104
1,411 SR
1,526 Elo+
Ishtar
Ishtar
InfiniteChaos27
Ishtar
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,630 Elo+
Solo
Heimdallr
Heimdallr
OGTrueGaming
Heimdallr
Level 148
God Stats
1W - 5L
1,352 SR
Queue Stats
160W - 142L
1,454 Elo+
Solo
Mercury
Mercury
creeperdave888
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 81L
1,516 Elo+
Solo
Olorun
Olorun
t0n0gs12
Olorun
Level 146
God Stats
0W - 2L
1,278 SR
Queue Stats
53W - 54L
1,513 Elo+
Party 1
Rama
Rama
xxEl Pipilaxx
Rama
Level 119
God Stats
1W - 2L
1,427 SR
Queue Stats
52W - 51L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
17
1 / 4 / 24
10,659
820
8,636
25,612
35,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 4 / 18
10,550
812
12,967
14,343
8,444
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
KYNNG
Hera
18
8 / 3 / 19
10,920
840
20,927
14,580
8,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 4 / 17
10,929
841
19,146
16,516
9,843
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
6 / 3 / 20
10,847
834
11,487
12,496
8,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 8
9,932
764
15,708
15,893
7,548
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
OGTrueGaming
Heimdallr
17
4 / 6 / 8
9,953
766
14,399
16,491
8,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 8 / 7
7,926
610
5,282
16,628
11,687
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Olorun
t0n0gs12
Olorun
14
2 / 6 / 6
8,762
674
12,941
15,180
7,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
5 / 7 / 9
9,693
746
12,232
15,767
7,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
53
31
Kills
15
18
Deaths
34
98
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Athena
1
4
24
3.25
L
4
7
8
1.14
W
7
4
18
4
W
Hera
KYNNG
Hera
8
3
19
5.83
L
Heimdallr
OGTrueGaming
Heimdallr
4
6
8
1.33
W
9
4
17
4.38
L
0
8
7
0.44
W
6
3
20
5.33
L
Olorun
t0n0gs12
Olorun
2
6
6
0.83
L
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,163
Damage
60,562
83,547
Taken
79,959
70,296
Mitigated
42,035
27,689
Healing
20,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
8,636
1,693
1,587
3,631
25,612
35,118
314
3,795
21,817
15,530
0
L
15,708
6,061
1,921
2,745
15,893
7,548
528
9,429
6,464
0
27,963
W
12,967
6,076
1,917
2,879
14,343
8,444
1,517
2,685
11,657
22
25,340
W
Hera
KYNNG
Hera
20,927
4,944
2,392
2,927
14,580
8,398
1,793
2,521
12,059
34,958
0
L
Heimdallr
OGTrueGaming
Heimdallr
14,399
5,142
470
2,417
16,491
8,165
2,072
7,449
9,042
0
30,945
W
19,146
7,737
3,372
2,582
16,516
9,843
3,142
2,822
13,694
0
33,667
L
5,282
1,513
1,833
1,604
16,628
11,687
531
7,220
9,408
0
15,365
W
11,487
973
3,340
3,062
12,496
8,493
824
1,118
11,378
31,692
0
L
Olorun
t0n0gs12
Olorun
12,941
5,483
1,851
4,347
15,180
7,168
928
7,948
7,232
25,440
0
L
12,232
8,382
971
2,147
15,767
7,467
0
9,026
6,741
0
18,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,905
Gold Earned
46,266
138
Minions Killed
111
0
Camps Cleared
0
1,288,592
Distance Traveled
1,004,842
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,659
820
16
1
0
285,719
0
L
Ishtar
9,932
764
27
2
0
179,341
0
W
Cupid
10,550
812
30
2
0
257,102
0
W
Hera
10,920
840
26
2
0
257,128
0
L
Heimdallr
9,953
766
27
2
0
200,618
0
W
Skadi
10,929
841
23
2
0
220,926
0
L
Mercury
7,926
610
17
1
0
242,791
1
W
Nox
10,847
834
43
3
0
267,717
0
L
Olorun
8,762
674
26
2
0
204,844
2
L
Rama
9,693
746
14
1
0
177,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role