Player Matchup

Bacchus
Bacchus
Aisuru lol
Bacchus
Level 17
God Stats
1W - 1L
1,238 SR
Queue Stats
4W - 2L
1,527 Elo+
Party 3
Ra
Ra
BlueBigDaddy635
Ra
Level 147
God Stats
6W - 5L
1,611 SR
Queue Stats
265W - 246L
1,552 Elo+
Party 3
Merlin
Merlin
LC Anarchy
Merlin
Level 124
God Stats
7W - 6L
1,496 SR
Queue Stats
249W - 277L
1,427 Elo+
Party 2
Cupid
Cupid
Phuggit
Cupid
Level 47
God Stats
14W - 12L
1,571 SR
Queue Stats
47W - 62L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
vapegod96
Baron Samedi
Level 36
God Stats
5W - 11L
1,329 SR
Queue Stats
38W - 57L
1,409 Elo+
Party 2
Team Averages
Level 74
1,449 SR
1,472 Elo+

VS

Team Averages
Level 63
1,570 SR
1,361 Elo+
Geb
Geb
GodsentRose-
Geb
Level 114
God Stats
6W - 5L
1,719 SR
Queue Stats
323W - 365L
1,474 Elo+
Party 1
Tyr
Tyr
TTV_animeweeb561
Tyr
Level 69
God Stats
6W - 10L
1,287 SR
Queue Stats
81W - 121L
1,379 Elo+
Party 1
Nemesis
Nemesis
TheMagicalTinCan
Nemesis
Level 27
God Stats
3W - 15L
1,270 SR
Queue Stats
50W - 86L
1,317 Elo+
Party 1
Poseidon
Poseidon
You_Want_Water25
Poseidon
Level 87
God Stats
1W - 1L
1,904 SR
Queue Stats
162W - 174L
1,387 Elo+
Party 1
Neith
Neith
ak_man_ahah
Neith
Level 20
God Stats
1W - 5L
1,672 SR
Queue Stats
14W - 41L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aisuru lol
Bacchus
9
4 / 1 / 2
6,100
555
3,534
7,114
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 0 / 1
7,566
688
5,007
4,404
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
LC Anarchy
Merlin
11
1 / 2 / 3
6,141
558
6,606
6,209
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Phuggit
Cupid
11
3 / 1 / 1
6,390
581
4,542
6,238
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
vapegod96
Baron Samedi
10
2 / 1 / 3
5,796
527
3,103
6,650
4,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 3
5,622
511
2,534
10,999
8,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 0
5,412
492
2,164
8,299
4,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8
1 / 1 / 0
5,107
464
1,885
6,292
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 2
5,588
508
3,504
6,412
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 0
5,715
520
3,365
5,965
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
14
Kills
4
5
Deaths
14
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aisuru lol
Bacchus
4
1
2
5
W
4
0
1
4.5
L
1
3
3
0.83
W
Merlin
LC Anarchy
Merlin
1
2
3
1.25
W
Cupid
Phuggit
Cupid
3
1
1
3.5
L
0
2
0
0
L
1
1
0
1
L
0
5
2
0.2
L
2
3
0
0.67
W
Baron Samedi
vapegod96
Baron Samedi
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,792
Damage
13,452
30,615
Taken
37,967
14,566
Mitigated
20,039
14,187
Healing
7,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aisuru lol
Bacchus
3,534
729
0
2,590
7,114
3,516
0
929
6,185
22,270
0
W
5,007
488
234
3,418
4,404
2,438
0
482
3,922
55,153
0
L
2,534
301
0
2,823
10,999
8,282
0
5,796
5,203
13,185
0
W
Merlin
LC Anarchy
Merlin
6,606
838
0
1,384
6,209
2,262
0
2,984
3,225
41,762
0
W
Cupid
Phuggit
Cupid
4,542
2,370
184
3,711
6,238
2,167
13
350
5,888
0
41,731
L
2,164
432
0
1,265
8,299
4,327
350
4,103
4,196
0
33,451
L
1,885
741
0
2,454
6,292
2,363
0
2,523
3,769
0
21,541
L
3,504
644
0
228
6,412
2,420
120
4,039
2,373
35,162
0
L
3,365
1,406
0
1,062
5,965
2,647
0
1,789
4,176
0
30,195
W
Baron Samedi
vapegod96
Baron Samedi
3,103
829
630
2,036
6,650
4,183
477
1,293
5,357
21,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,993
Gold Earned
27,444
338
Minions Killed
237
0
Camps Cleared
0
1,080,837
Distance Traveled
1,087,488
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,100
555
47
4
0
233,385
3
W
Ra
7,566
688
111
10
0
246,398
0
L
Geb
5,622
511
10
1
0
231,337
0
W
Merlin
6,141
558
69
6
0
212,155
1
W
Cupid
6,390
581
83
8
0
216,724
0
L
Tyr
5,412
492
59
5
0
202,013
1
L
Nemesis
5,107
464
45
4
0
255,864
2
L
Poseidon
5,588
508
64
6
0
206,308
1
L
Neith
5,715
520
59
5
0
191,966
3
W
Baron Samedi
5,796
527
28
3
0
172,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role