Player Matchup

Sobek
Sobek
Koalaaa
Sobek
Level 160
God Stats
4W - 0L
1,830 SR
Queue Stats
179W - 12L
2,061 Elo+
Party 1
Atlas
Atlas
Sarunori
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,845 Elo+
Party 1
Jing Wei
Jing Wei
SoccerMoney
Jing Wei
Level 134
God Stats
1W - 0L
1,890 SR
Queue Stats
54W - 7L
2,020 Elo+
Party 1
Zeus
Zeus
Sparconix
Zeus
Level 160
God Stats
7W - 0L
2,189 SR
Queue Stats
315W - 7L
2,263 Elo+
Party 1
Fenrir
Fenrir
average
Fenrir
Level 160
God Stats
1W - 0L
1,786 SR
Queue Stats
373W - 18L
2,191 Elo+
Party 1
Team Averages
Level 129
1,839 SR
2,076 Elo+

VS

Team Averages
Level 93
1,499 SR
1,329 Elo+
Kali
Kali
KrazyKevin_89
Kali
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,332 Elo+
Party 2
Atlas
Atlas
NatureUscary
Atlas
Level 115
God Stats
5W - 8L
1,432 SR
Queue Stats
206W - 256L
1,407 Elo+
Solo
Xing Tian
Xing Tian
SCR0GMASTER
Xing Tian
Level 160
God Stats
5W - 6L
1,501 SR
Queue Stats
832W - 985L
1,383 Elo+
Solo
Pele
Pele
SamuraiChimploo
Pele
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,146 Elo+
Party 2
Cerberus
Cerberus
T0xicvo1d
Cerberus
Level 110
God Stats
1W - 1L
1,560 SR
Queue Stats
19W - 31L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Koalaaa
Sobek
15
0 / 2 / 34
9,056
906
5,748
18,813
19,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Sarunori
Atlas
16
6 / 0 / 30
10,068
1,007
9,808
9,856
8,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
SoccerMoney
Jing Wei
16
8 / 0 / 26
9,372
937
19,142
6,362
3,563
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Zeus
18
18 / 0 / 20
10,889
1,089
25,240
7,900
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fenrir
average
Fenrir
14
8 / 3 / 20
8,802
880
9,484
13,265
14,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
6,701
670
2,756
11,376
5,822
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
0 / 7 / 4
6,948
695
8,873
14,129
8,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
SCR0GMASTER
Xing Tian
12
1 / 9 / 2
6,801
680
7,335
16,315
9,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 10 / 1
7,962
796
4,697
15,125
7,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
T0xicvo1d
Cerberus
12
0 / 7 / 5
6,500
650
4,869
16,318
14,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
21
40
Kills
4
5
Deaths
40
130
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
Koalaaa
Sobek
0
2
34
8.5
L
0
7
5
0.36
L
0
7
4
0.29
L
Xing Tian
SCR0GMASTER
Xing Tian
1
9
2
0.22
L
3
10
1
0.35
W
Atlas
Sarunori
Atlas
6
0
30
21
W
Jing Wei
SoccerMoney
Jing Wei
8
0
26
21
W
Zeus
18
0
20
28
L
Cerberus
T0xicvo1d
Cerberus
0
7
5
0.36
W
Fenrir
average
Fenrir
8
3
20
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,422
Damage
28,530
56,196
Taken
73,263
50,831
Mitigated
46,207
24,017
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Koalaaa
Sobek
5,748
508
0
7,578
18,813
19,581
921
7,922
10,546
11,545
0
L
2,756
648
206
1,215
11,376
5,822
0
5,665
5,447
0
6,318
L
8,873
2,230
673
578
14,129
8,805
0
8,200
5,797
15,858
0
L
Xing Tian
SCR0GMASTER
Xing Tian
7,335
182
25
541
16,315
9,489
0
9,200
7,015
14,152
0
L
4,697
524
231
876
15,125
7,571
0
8,839
6,111
0
14,791
W
Atlas
Sarunori
Atlas
9,808
3,142
2,175
4,253
9,856
8,796
1,039
3,785
5,988
15,150
0
W
Jing Wei
SoccerMoney
Jing Wei
19,142
12,567
952
1,822
6,362
3,563
3,909
3,647
2,715
0
26,761
W
Zeus
25,240
6,975
0
3,745
7,900
4,278
1,854
2,010
5,890
50,549
0
L
Cerberus
T0xicvo1d
Cerberus
4,869
314
0
3,286
16,318
14,520
0
8,892
7,336
11,915
0
W
Fenrir
average
Fenrir
9,484
2,456
784
2,708
13,265
14,613
848
3,082
9,980
0
11,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,187
Gold Earned
34,912
114
Minions Killed
80
0
Camps Cleared
0
974,210
Distance Traveled
724,812
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,056
906
3
0
0
193,762
0
L
Kali
6,701
670
12
1
0
163,765
0
L
Atlas
6,948
695
14
1
0
141,781
0
L
Xing Tian
6,801
680
8
1
0
160,729
2
L
Pele
7,962
796
21
2
0
122,587
0
W
Atlas
10,068
1,007
13
1
0
184,290
1
W
Jing Wei
9,372
937
21
2
0
196,168
1
W
Zeus
10,889
1,089
68
7
0
201,839
5
L
Cerberus
6,500
650
25
3
0
135,950
1
W
Fenrir
8,802
880
9
1
0
198,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role