Player Matchup

Fenrir
Fenrir
Choviventurax
Fenrir
Level 147
God Stats
6W - 0L
1,772 SR
Queue Stats
307W - 261L
1,540 Elo+
Solo
Maui
Maui
SlothManSteve
Maui
Level 100
God Stats
2W - 3L
1,719 SR
Queue Stats
131W - 65L
1,697 Elo+
Party 1
Baron Samedi
Baron Samedi
figje
Baron Samedi
Level 62
God Stats
33W - 14L
1,742 SR
Queue Stats
132W - 65L
1,697 Elo+
Party 1
Medusa
Medusa
garaiya
Medusa
Level 102
God Stats
23W - 9L
1,753 SR
Queue Stats
111W - 51L
1,719 Elo+
Party 1
Achilles
Achilles
shadowstevie
Achilles
Level 61
God Stats
20W - 13L
1,631 SR
Queue Stats
98W - 49L
1,697 Elo+
Party 1
Team Averages
Level 94
1,723 SR
1,670 Elo+

VS

Team Averages
Level 127
1,616 SR
1,504 Elo+
He Bo
He Bo
Azronix
He Bo
Level 148
God Stats
10W - 7L
1,664 SR
Queue Stats
235W - 231L
1,488 Elo+
Party 2
Anhur
Anhur
ChimiChungus69
Anhur
Level 111
God Stats
0W - 1L
1,257 SR
Queue Stats
42W - 35L
1,604 Elo+
Solo
Fenrir
Fenrir
Durability
Fenrir
Level 134
God Stats
6W - 5L
1,732 SR
Queue Stats
173W - 163L
1,573 Elo+
Party 2
Chaac
Chaac
gousama2700
Chaac
Level 95
God Stats
0W - 2L
1,759 SR
Queue Stats
0W - 3L
1,294 Elo+
Solo
Sol
Sol
saintbaddie
Sol
Level 147
God Stats
4W - 5L
1,669 SR
Queue Stats
827W - 807L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 11
8,841
804
6,934
7,370
3,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 0 / 13
8,406
764
5,307
10,119
9,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
figje
Baron Samedi
16
5 / 1 / 6
8,750
795
9,445
7,078
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
garaiya
Medusa
16
3 / 0 / 9
8,737
794
9,015
3,889
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
shadowstevie
Achilles
15
4 / 2 / 9
8,226
748
6,787
10,058
8,903
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Azronix
He Bo
14
2 / 4 / 2
8,194
745
9,068
8,335
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
1 / 3 / 2
7,603
691
2,863
9,248
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Durability
Fenrir
13
1 / 3 / 2
7,605
691
2,795
8,914
4,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 4 / 2
7,437
676
7,312
12,760
8,274
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 3 / 2
7,083
644
7,782
8,556
3,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
17
Kills
4
4
Deaths
17
48
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
Azronix
He Bo
2
4
2
0.75
L
1
3
2
0.67
W
5
1
11
10.5
L
Fenrir
Durability
Fenrir
1
3
2
0.67
W
0
0
13
6.5
W
Baron Samedi
figje
Baron Samedi
5
1
6
8
W
Medusa
garaiya
Medusa
3
0
9
7.5
L
0
4
2
0.25
L
0
3
2
0.33
W
Achilles
shadowstevie
Achilles
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,488
Damage
29,820
38,514
Taken
47,813
28,076
Mitigated
22,037
13,477
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Azronix
He Bo
9,068
18
0
0
8,335
2,946
0
2,618
5,717
25,771
0
L
2,863
890
0
1,217
9,248
3,747
0
4,391
4,857
0
26,203
W
6,934
1,704
0
819
7,370
3,823
1,606
2,363
4,899
0
24,827
L
Fenrir
Durability
Fenrir
2,795
593
0
718
8,914
4,025
0
2,550
6,364
0
14,475
W
5,307
801
2,122
3,298
10,119
9,492
140
3,782
6,159
15,221
0
W
Baron Samedi
figje
Baron Samedi
9,445
1,199
1,263
2,303
7,078
4,035
598
3,692
3,323
36,437
0
W
Medusa
garaiya
Medusa
9,015
4,270
0
2,235
3,889
1,823
1,336
1,462
2,321
0
41,168
L
7,312
1,031
0
3,529
12,760
8,274
0
3,152
9,608
0
31,252
L
7,782
1,384
0
2,532
8,556
3,045
0
2,041
6,515
22,554
0
W
Achilles
shadowstevie
Achilles
6,787
568
0
1,437
10,058
8,903
111
4,952
4,962
0
15,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,960
Gold Earned
37,922
204
Minions Killed
219
0
Camps Cleared
0
1,185,156
Distance Traveled
1,048,486
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,194
745
39
4
0
208,226
0
L
Anhur
7,603
691
52
5
0
199,318
3
W
Fenrir
8,841
804
34
3
0
274,417
4
L
Fenrir
7,605
691
30
3
0
227,372
4
W
Maui
8,406
764
27
2
0
219,671
2
W
Baron Samedi
8,750
795
62
6
0
218,026
2
W
Medusa
8,737
794
65
6
0
232,659
1
L
Chaac
7,437
676
63
6
0
217,692
4
L
Sol
7,083
644
35
3
0
195,878
2
W
Achilles
8,226
748
16
1
0
240,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role