Player Matchup

Raijin
Raijin
FoxyGrandpaXD
Raijin
Level 103
God Stats
1W - 1L
1,685 SR
Queue Stats
58W - 66L
1,456 Elo+
Party 2
Achilles
Achilles
KE4gLe
Achilles
Level 154
God Stats
1W - 7L
1,323 SR
Queue Stats
178W - 175L
1,498 Elo+
Party 4
Hades
Hades
Kennsowavey
Hades
Level 128
God Stats
0W - 2L
1,657 SR
Queue Stats
16W - 20L
1,569 Elo+
Party 2
Merlin
Merlin
QcAimbot
Merlin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,455 Elo+
Party 4
Olorun
Olorun
rashador1
Olorun
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,575 Elo+
Party 2
Team Averages
Level 123
1,533 SR
1,511 Elo+

VS

Team Averages
Level 92
1,537 SR
1,537 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
BMJD3
Hun Batz
Level 105
God Stats
4W - 0L
1,677 SR
Queue Stats
119W - 117L
1,583 Elo+
Party 1
Shiva
Shiva
PraisePalutena
Shiva
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Shinobu123Shiro
Thoth
Level 128
God Stats
2W - 1L
1,668 SR
Queue Stats
36W - 29L
1,603 Elo+
Party 3
Cthulhu
Cthulhu
jordash11
Cthulhu
Level 65
God Stats
1W - 0L
1,341 SR
Queue Stats
10W - 11L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 8
7,696
641
9,618
13,449
5,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
KE4gLe
Achilles
16
3 / 5 / 5
8,791
733
13,334
20,229
26,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 5 / 6
9,645
804
14,157
18,945
13,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
QcAimbot
Merlin
15
3 / 3 / 7
8,260
688
10,262
8,087
3,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Olorun
rashador1
Olorun
15
2 / 4 / 7
8,523
710
6,388
11,266
4,566
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
3 / 0 / 16
10,615
885
11,502
10,127
12,493
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hun Batz
BMJD3
Hun Batz
18
8 / 2 / 9
10,106
842
18,779
12,361
12,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 12
8,643
720
6,927
15,998
22,070
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 4 / 10
9,610
801
16,138
11,927
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
jordash11
Cthulhu
15
5 / 4 / 16
9,916
826
11,619
18,648
27,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
87
12
Kills
24
24
Deaths
13
33
Assists
63
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
0
16
11
W
Hun Batz
BMJD3
Hun Batz
8
2
9
6.25
L
1
7
8
0.71
L
Achilles
KE4gLe
Achilles
3
5
5
1.1
L
3
5
6
1.2
W
2
3
12
2.67
L
Merlin
QcAimbot
Merlin
3
3
7
2.17
W
6
4
10
2.75
W
Cthulhu
jordash11
Cthulhu
5
4
16
3.25
L
Olorun
rashador1
Olorun
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,759
Damage
64,965
71,976
Taken
69,061
53,722
Mitigated
81,031
25,320
Healing
31,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
11,502
1,145
6,928
4,020
10,127
12,493
454
5,598
4,407
23,856
0
W
Hun Batz
BMJD3
Hun Batz
18,779
2,363
1,842
814
12,361
12,666
110
7,985
4,062
0
36,111
L
9,618
926
565
1,505
13,449
5,888
40
6,151
7,298
21,085
0
L
Achilles
KE4gLe
Achilles
13,334
1,834
643
4,816
20,229
26,095
0
9,012
11,217
0
16,720
L
14,157
1,244
2,800
6,667
18,945
13,738
0
11,005
7,940
36,203
0
W
6,927
1,635
3,323
2,712
15,998
22,070
73
10,123
5,594
24
12,190
L
Merlin
QcAimbot
Merlin
10,262
988
567
863
8,087
3,435
104
6,373
1,714
21,253
0
W
16,138
926
3,855
3,532
11,927
6,726
825
6,785
4,820
25,560
0
W
Cthulhu
jordash11
Cthulhu
11,619
1,186
2,813
2,137
18,648
27,076
54
9,934
8,396
17,618
0
L
Olorun
rashador1
Olorun
6,388
2,649
3,280
3,614
11,266
4,566
84
6,742
4,524
17,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,915
Gold Earned
48,890
126
Minions Killed
123
0
Camps Cleared
0
1,005,466
Distance Traveled
1,211,230
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,615
885
24
2
0
238,364
0
W
Hun Batz
10,106
842
31
3
0
257,034
3
L
Raijin
7,696
641
17
1
0
187,177
0
L
Achilles
8,791
733
8
1
0
224,328
1
L
Hades
9,645
804
52
4
0
203,656
4
W
Shiva
8,643
720
12
1
0
249,263
1
L
Merlin
8,260
688
27
2
0
197,421
1
W
Thoth
9,610
801
38
3
0
237,653
1
W
Cthulhu
9,916
826
18
2
0
228,916
0
L
Olorun
8,523
710
22
2
0
192,884
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role