Player Matchup

Thanatos
Thanatos
BioHazard7766
Thanatos
Level 108
God Stats
6W - 4L
1,608 SR
Queue Stats
106W - 112L
1,443 Elo+
Party 2
Hades
Hades
DirtyZeusMain
Hades
Level 125
God Stats
12W - 5L
1,741 SR
Queue Stats
86W - 60L
1,516 Elo+
Party 2
Guan Yu
Guan Yu
JoseTrevino2000
Guan Yu
Level 128
God Stats
2W - 1L
1,532 SR
Queue Stats
88W - 77L
1,532 Elo+
Party 2
Ares
Ares
MESOTHILIOMA
Ares
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 59L
1,507 Elo+
Party 2
Bastet
Bastet
vPenta
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,653 Elo+
Party 2
Team Averages
Level 89
1,576 SR
1,530 Elo+

VS

Team Averages
Level 51
1,424 SR
1,499 Elo+
Cupid
Cupid
BoRiGaNgPR9
Cupid
Level 98
God Stats
4W - 2L
1,509 SR
Queue Stats
347W - 412L
1,488 Elo+
Solo
Sobek
Sobek
GoriLLaGripcussy
Sobek
Level 71
God Stats
0W - 2L
1,655 SR
Queue Stats
10W - 19L
1,502 Elo+
Party 1
Vulcan
Vulcan
ObamasRock
Vulcan
Level 78
God Stats
0W - 1L
1,192 SR
Queue Stats
7W - 10L
1,502 Elo+
Party 1
Hun Batz
Hun Batz
RORO2LITT
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,502 Elo+
Party 1
Sol
Sol
kenziemadison
Sol
Level 5
God Stats
7W - 18L
1,263 SR
Queue Stats
7W - 19L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BioHazard7766
Thanatos
15
6 / 1 / 5
8,403
840
5,897
11,073
5,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 14
8,321
832
13,731
9,213
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 2 / 12
8,766
877
10,570
14,326
13,319
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 1 / 14
8,381
838
7,924
10,831
11,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bastet
vPenta
Bastet
15
3 / 0 / 6
8,376
838
6,326
5,016
2,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
7,500
750
6,669
11,341
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 3 / 3
7,241
724
7,841
13,569
11,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
ObamasRock
Vulcan
14
1 / 3 / 2
7,511
751
7,898
8,282
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hun Batz
RORO2LITT
Hun Batz
12
1 / 7 / 4
6,935
694
6,681
11,630
3,691
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 4
7,276
728
6,946
6,617
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
23
Kills
5
5
Deaths
23
51
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BioHazard7766
Thanatos
6
1
5
8.5
L
1
5
2
0.4
W
4
1
14
11
L
1
3
3
0.83
W
7
2
12
6.5
W
3
1
14
10
L
Vulcan
ObamasRock
Vulcan
1
3
2
0.67
L
Hun Batz
RORO2LITT
Hun Batz
1
7
4
0.43
L
1
5
4
0.6
W
Bastet
vPenta
Bastet
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,448
Damage
36,035
50,459
Taken
51,439
38,299
Mitigated
25,323
19,007
Healing
7,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BioHazard7766
Thanatos
5,897
552
0
6,948
11,073
5,691
1,177
4,890
6,183
0
25,632
L
6,669
3,133
539
2,748
11,341
4,042
0
2,638
8,595
0
24,468
W
13,731
931
699
2,574
9,213
5,830
1,060
4,881
4,332
30,041
0
L
7,841
958
45
2,723
13,569
11,753
0
6,406
6,711
13,680
0
W
10,570
1,001
3,054
2,494
14,326
13,319
435
5,405
8,921
0
25,863
W
7,924
247
360
1,840
10,831
11,350
391
5,190
5,641
10,906
0
L
Vulcan
ObamasRock
Vulcan
7,898
2,566
0
820
8,282
3,583
0
3,708
4,424
23,511
0
L
Hun Batz
RORO2LITT
Hun Batz
6,681
1,906
0
0
11,630
3,691
229
4,594
6,760
0
9,390
L
6,946
3,175
0
343
6,617
2,254
702
3,159
3,294
12,229
1,777
W
Bastet
vPenta
Bastet
6,326
1,173
0
1,038
5,016
2,109
965
1,355
3,661
0
22,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,247
Gold Earned
36,463
169
Minions Killed
149
0
Camps Cleared
0
1,176,124
Distance Traveled
970,117
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,403
840
38
4
0
234,837
1
L
Cupid
7,500
750
57
6
0
184,766
1
W
Hades
8,321
832
57
6
0
225,658
1
L
Sobek
7,241
724
18
2
0
212,737
1
W
Guan Yu
8,766
877
24
2
0
230,839
3
W
Ares
8,381
838
4
0
0
232,069
2
L
Vulcan
7,511
751
56
6
0
219,266
0
L
Hun Batz
6,935
694
6
1
0
183,806
0
L
Sol
7,276
728
12
1
0
169,542
0
W
Bastet
8,376
838
46
5
0
252,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role