Player Matchup

Cliodhna
Cliodhna
HadoukenWave
Cliodhna
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,541 Elo+
Party 1
Serqet
Serqet
II sour IV
Serqet
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 71L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
NassimoBeam
Cu Chulainn
Level 142
God Stats
1W - 2L
1,289 SR
Queue Stats
170W - 161L
1,494 Elo+
Party 1
Charybdis
Charybdis
Regmike667
Charybdis
Level 112
God Stats
1W - 1L
1,738 SR
Queue Stats
84W - 94L
1,471 Elo+
Party 1
Terra
Terra
Vespatian
Terra
Level 128
God Stats
1W - 2L
1,454 SR
Queue Stats
90W - 93L
1,490 Elo+
Party 1
Team Averages
Level 103
1,496 SR
1,500 Elo+

VS

Team Averages
Level 84
1,418 SR
1,498 Elo+
Sylvanus
Sylvanus
Breezuum
Sylvanus
Level 160
God Stats
1W - 0L
1,740 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
CONAN ADMIN
Vulcan
Level 37
God Stats
1W - 0L
1,181 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
CellularLevel
Ganesha
Level 160
God Stats
48W - 39L
1,552 SR
Queue Stats
1,169W - 1,226L
1,480 Elo+
Solo
Achilles
Achilles
YourLobotomy
Achilles
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
piscesking698
Scylla
Level 42
God Stats
2W - 2L
1,115 SR
Queue Stats
67W - 78L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HadoukenWave
Cliodhna
20
5 / 8 / 6
12,231
644
15,761
30,980
16,560
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
II sour IV
Serqet
1
0 / 1 / 0
5,024
264
0
638
2
Cu Chulainn
NassimoBeam
Cu Chulainn
20
3 / 4 / 7
11,517
606
21,120
38,477
42,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Regmike667
Charybdis
20
3 / 6 / 7
11,864
624
18,491
23,868
11,967
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Terra
Vespatian
Terra
20
2 / 2 / 9
12,715
669
13,158
27,303
35,688
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Breezuum
Sylvanus
20
5 / 2 / 14
12,796
673
12,547
26,456
28,973
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
19
1 / 2 / 10
12,386
652
35,911
13,488
9,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
20
0 / 2 / 17
12,175
641
15,131
15,091
23,257
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
YourLobotomy
Achilles
20
9 / 5 / 9
13,133
691
26,638
29,157
45,901
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 2 / 9
13,099
689
21,952
11,661
6,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
80
13
Kills
21
21
Deaths
13
29
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Breezuum
Sylvanus
5
2
14
6
W
Vulcan
1
2
10
3
W
Ganesha
0
2
17
4.25
L
Cliodhna
HadoukenWave
Cliodhna
5
8
6
1
L
Serqet
II sour IV
Serqet
0
1
0
0
L
Cu Chulainn
NassimoBeam
Cu Chulainn
3
4
7
1.63
L
Charybdis
Regmike667
Charybdis
3
6
7
1.08
L
Terra
Vespatian
Terra
2
2
9
3.25
W
Achilles
YourLobotomy
Achilles
9
5
9
2.7
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,530
Damage
112,179
121,266
Taken
95,853
106,920
Mitigated
113,711
55,255
Healing
55,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Breezuum
Sylvanus
12,547
2,843
20,077
13,016
26,456
28,973
2,170
1,833
24,623
22,711
1,595
W
Vulcan
35,911
17,532
3,464
2,551
13,488
9,256
1,012
2,474
11,014
68,568
0
W
Ganesha
15,131
156
2,304
2,649
15,091
23,257
1,333
2,340
12,751
39,421
0
L
Cliodhna
HadoukenWave
Cliodhna
15,761
1,972
1,958
6,400
30,980
16,560
952
22,373
8,356
0
30,540
L
Serqet
II sour IV
Serqet
0
0
0
0
638
2
0
638
0
0
0
L
Cu Chulainn
NassimoBeam
Cu Chulainn
21,120
2,544
1,799
12,037
38,477
42,703
0
25,867
11,763
172
47,859
L
Charybdis
Regmike667
Charybdis
18,491
6,895
1,345
4,358
23,868
11,967
966
16,063
7,219
0
56,457
L
Terra
Vespatian
Terra
13,158
787
15,392
11,966
27,303
35,688
0
19,875
7,120
26,938
0
W
Achilles
YourLobotomy
Achilles
26,638
6,745
2,006
8,423
29,157
45,901
1,608
3,553
25,604
54
35,182
W
21,952
1,406
0
750
11,661
6,324
2,139
3,053
8,608
48,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,351
Gold Earned
63,589
207
Minions Killed
213
0
Camps Cleared
0
1,270,407
Distance Traveled
1,754,501
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,796
673
39
2
0
333,857
0
W
Vulcan
12,386
652
76
4
0
391,230
1
W
Ganesha
12,175
641
8
0
0
322,910
1
L
Cliodhna
12,231
644
33
2
0
330,367
1
L
Serqet
5,024
264
0
0
0
0
0
L
Cu Chulainn
11,517
606
49
3
0
304,373
0
L
Charybdis
11,864
624
97
5
0
281,322
0
L
Terra
12,715
669
28
1
0
354,345
0
W
Achilles
13,133
691
20
1
0
360,029
0
W
Scylla
13,099
689
70
4
0
346,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role