Player Matchup

Kukulkan
Kukulkan
ApolloLyre
Kukulkan
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 1
Zhong Kui
Zhong Kui
ElBuhoGP
Zhong Kui
Level 120
God Stats
5W - 6L
1,555 SR
Queue Stats
478W - 516L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
Got Trauma
Kuzenbo
Level 128
God Stats
0W - 1L
1,343 SR
Queue Stats
18W - 29L
1,045 Elo+
Solo
Hera
Hera
J0hnPrest0n
Hera
Level 106
God Stats
0W - 3L
1,495 SR
Queue Stats
38W - 36L
1,527 Elo+
Party 1
Hades
Hades
Patsb0y49
Hades
Level 125
God Stats
1W - 5L
1,501 SR
Queue Stats
84W - 90L
1,470 Elo+
Party 1
Team Averages
Level 114
1,479 SR
1,396 Elo+

VS

Team Averages
Level 111
1,537 SR
1,472 Elo+
Hera
Hera
AFurriousPepper
Hera
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 23L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
Javan32
Cthulhu
Level 122
God Stats
3W - 1L
1,445 SR
Queue Stats
112W - 103L
1,459 Elo+
Solo
Arachne
Arachne
NinthCashew6
Arachne
Level 56
God Stats
3W - 4L
1,420 SR
Queue Stats
215W - 248L
1,482 Elo+
Solo
Vamana
Vamana
UTIK96
Vamana
Level 152
God Stats
6W - 1L
1,722 SR
Queue Stats
259W - 246L
1,474 Elo+
Party 2
Chaac
Chaac
ZMAXQC
Chaac
Level 121
God Stats
3W - 3L
1,596 SR
Queue Stats
137W - 126L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ApolloLyre
Kukulkan
20
9 / 3 / 10
14,424
627
24,538
17,388
12,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
ElBuhoGP
Zhong Kui
20
4 / 7 / 11
13,271
577
29,754
27,400
25,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kuzenbo
Got Trauma
Kuzenbo
20
1 / 3 / 17
13,216
575
12,017
37,580
77,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

20
4 / 4 / 13
13,878
603
27,418
21,495
14,048
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hades
Patsb0y49
Hades
20
9 / 7 / 12
14,753
641
37,630
32,273
31,144
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 9
15,056
655
28,403
18,934
11,026
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Javan32
Cthulhu
20
3 / 5 / 17
14,858
646
26,594
26,357
49,204
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
NinthCashew6
Arachne
20
3 / 6 / 9
14,110
613
17,436
27,397
30,264
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
UTIK96
Vamana
20
9 / 4 / 11
16,589
721
24,821
42,317
52,499
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
ZMAXQC
Chaac
20
3 / 6 / 17
14,542
632
27,824
44,681
54,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
87
27
Kills
24
24
Deaths
27
63
Assists
63
Player
Kills
Deaths
Assists
KDA
W
6
6
9
1.75
L
Kukulkan
ApolloLyre
Kukulkan
9
3
10
4.67
L
Zhong Kui
ElBuhoGP
Zhong Kui
4
7
11
1.36
L
Kuzenbo
Got Trauma
Kuzenbo
1
3
17
3.17
L
4
4
13
2.63
W
Cthulhu
Javan32
Cthulhu
3
5
17
2.3
W
Arachne
NinthCashew6
Arachne
3
6
9
1.25
L
Hades
Patsb0y49
Hades
9
7
12
2.14
W
Vamana
UTIK96
Vamana
9
4
11
3.63
W
Chaac
ZMAXQC
Chaac
3
6
17
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,357
Damage
125,078
136,136
Taken
159,686
161,160
Mitigated
197,868
58,405
Healing
73,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,403
7,449
1,552
4,953
18,934
11,026
2,738
18,308
626
76,822
0
L
Kukulkan
ApolloLyre
Kukulkan
24,538
1,561
2,166
5,582
17,388
12,841
33
5,231
12,157
65,310
0
L
Zhong Kui
ElBuhoGP
Zhong Kui
29,754
4,283
1,762
7,022
27,400
25,273
1,227
13,315
14,085
65,653
0
L
Kuzenbo
Got Trauma
Kuzenbo
12,017
4,655
2,638
9,600
37,580
77,854
0
19,532
18,048
27,360
0
L
27,418
6,452
3,594
6,391
21,495
14,048
41
7,258
14,237
74,967
0
W
Cthulhu
Javan32
Cthulhu
26,594
697
6,945
2,376
26,357
49,204
782
19,855
6,502
59,338
0
W
Arachne
NinthCashew6
Arachne
17,436
14,116
5,339
7,334
27,397
30,264
246
23,775
3,622
0
35,041
L
Hades
Patsb0y49
Hades
37,630
539
5,707
13,943
32,273
31,144
395
13,846
18,427
72,689
0
W
Vamana
UTIK96
Vamana
24,821
8,536
7,355
18,125
42,317
52,499
1,600
32,190
10,127
8,362
40,495
W
Chaac
ZMAXQC
Chaac
27,824
6,745
3,045
16,926
44,681
54,875
1,578
37,229
7,452
0
60,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,542
Gold Earned
75,155
376
Minions Killed
281
0
Camps Cleared
0
1,911,554
Distance Traveled
2,099,870
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
15,056
655
103
4
0
378,133
0
L
Kukulkan
14,424
627
87
4
0
392,281
0
L
Zhong Kui
13,271
577
81
4
0
337,550
0
L
Kuzenbo
13,216
575
18
1
0
443,919
0
L
Hera
13,878
603
117
5
0
415,345
0
W
Cthulhu
14,858
646
66
3
0
406,764
0
W
Arachne
14,110
613
34
1
0
442,752
6
L
Hades
14,753
641
73
3
0
322,459
0
W
Vamana
16,589
721
27
1
0
454,688
1
W
Chaac
14,542
632
51
2
0
417,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role