Player Matchup

Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze V
Baby Yoda8317
Sobek
Bronze V
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 2L
1,454 MMR
Solo
Hades
Hades
Silver III
H0SSER
Hades
Silver III
Level 154
God Stats
4W - 0L
2,065 SR
Queue Stats
26W - 27L
1,493 MMR
Solo
Shiva
Shiva
Silver I
xDIRTYxGUINEAx7
Shiva
Silver I
Level 126
God Stats
4W - 2L
1,464 SR
Queue Stats
31W - 28L
1,471 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 142
1,606 SR
1,484 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,513 SR
1,481 MMR
Merlin
Merlin
Silver I
OscarBG14
Merlin
Silver I
Level 143
God Stats
23W - 17L
1,613 SR
Queue Stats
401W - 396L
1,348 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold II
OysterMullet
Ah Muzen Cab
Gold II
Level 158
God Stats
101W - 88L
1,568 SR
Queue Stats
492W - 487L
1,553 MMR
Party 2
Horus
Horus
Gold III
TEK5cReginald
Horus
Gold III
Level 160
God Stats
13W - 16L
1,594 SR
Queue Stats
489W - 483L
1,506 MMR
Party 2
Bakasura
Bakasura
Bronze III
ciroreyes19
Bakasura
Bronze III
Level 123
God Stats
0W - 1L
1,546 SR
Queue Stats
1W - 3L
1,546 MMR
Party 1
Chang'e
Chang'e
Bronze IV
l JD I
Chang'e
Bronze IV
Level 108
God Stats
0W - 1L
1,243 SR
Queue Stats
3W - 3L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
9 / 4 / 6
13,022
592
14,779
21,630
9,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
 
Artemis
18
1 / 1 / 2
11,999
545
10,630
14,320
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 0 / 12
10,344
470
6,149
18,156
18,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
H0SSER
Hades
20
4 / 2 / 7
12,966
589
16,401
14,948
11,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 4 / 10
12,758
580
14,150
26,452
24,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
NemesisVulcanRatatoskrGuan YuLoki

VS

Bans
ApolloArachneTyrAtlasCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
OscarBG14
Merlin
16
2 / 4 / 2
9,964
453
10,496
14,482
6,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
OysterMullet
Ah Muzen Cab
18
2 / 2 / 1
11,568
526
12,724
15,691
7,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 3
7,941
361
6,086
18,981
16,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
ciroreyes19
Bakasura
18
5 / 6 / 1
11,471
521
11,418
21,863
10,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
l JD I
Chang'e
16
2 / 5 / 0
10,355
471
10,066
19,377
7,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
22
Kills
11
11
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
9
4
6
3
W
Artemis
 
Artemis
1
1
2
2
W
1
0
12
7
W
Hades
H0SSER
Hades
4
2
7
3.75
L
Merlin
OscarBG14
Merlin
2
4
2
0.75
L
Ah Muzen Cab
OysterMullet
Ah Muzen Cab
2
2
1
1.25
L
0
5
3
0.3
L
Bakasura
ciroreyes19
Bakasura
5
6
1
0.92
L
Chang'e
l JD I
Chang'e
2
5
0
0.4
W
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,109
Damage
50,790
95,506
Taken
90,394
70,188
Mitigated
48,094
34,562
Healing
23,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
14,779
9,427
0
10,276
21,630
9,805
1,789
5,461
14,472
0
124,172
W
Artemis
 
Artemis
10,630
5,598
0
10,256
14,320
6,359
3,639
1,486
12,792
0
111,033
W
6,149
582
0
3,802
18,156
18,661
114
6,414
11,455
27,466
0
W
Hades
H0SSER
Hades
16,401
298
1,001
7,274
14,948
11,018
2,059
7,825
6,728
106,342
0
L
Merlin
OscarBG14
Merlin
10,496
1,639
85
1,541
14,482
6,002
0
3,302
11,180
87,491
0
L
Ah Muzen Cab
OysterMullet
Ah Muzen Cab
12,724
1,729
0
3,209
15,691
7,198
0
2,558
13,133
0
112,452
L
6,086
1,709
2,169
4,618
18,981
16,659
0
3,583
15,398
0
22,175
L
Bakasura
ciroreyes19
Bakasura
11,418
6,752
0
4,000
21,863
10,561
24
3,697
18,166
0
91,095
L
Chang'e
l JD I
Chang'e
10,066
574
186
7,616
19,377
7,674
630
11,707
7,670
80,346
0
W
14,150
2,899
178
1,775
26,452
24,345
1,772
6,888
17,810
169
101,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,089
Gold Earned
51,299
722
Minions Killed
644
0
Camps Cleared
0
1,981,587
Distance Traveled
2,051,059
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,022
592
143
7
0
358,816
7
W
Artemis
11,999
545
211
10
0
383,945
4
W
Sobek
10,344
470
34
2
0
448,346
6
W
Hades
12,966
589
205
9
0
382,295
6
L
Merlin
9,964
453
127
6
0
386,650
6
L
Ah Muzen Cab
11,568
526
195
9
0
416,482
3
L
Horus
7,941
361
31
1
0
427,745
11
L
Bakasura
11,471
521
154
7
0
471,954
8
L
Chang'e
10,355
471
137
6
0
348,228
2
W
Shiva
12,758
580
129
6
0
408,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role