Player Matchup

Thanatos
Thanatos
Fapstinence
Thanatos
Level 135
God Stats
2W - 2L
1,705 SR
Queue Stats
166W - 163L
1,488 Elo+
Solo
Olorun
Olorun
Láxus
Olorun
Level 160
God Stats
8W - 10L
1,549 SR
Queue Stats
872W - 792L
1,597 Elo+
Party 1
Ganesha
Ganesha
SEEDram
Ganesha
Level 134
God Stats
0W - 1L
1,514 SR
Queue Stats
3W - 4L
1,461 Elo+
Solo
Chiron
Chiron
Xenaboo
Chiron
Level 108
God Stats
11W - 11L
1,600 SR
Queue Stats
661W - 568L
1,623 Elo+
Party 1
Nox
Nox
genosis522
Nox
Level 90
God Stats
5W - 3L
1,587 SR
Queue Stats
202W - 151L
1,608 Elo+
Party 1
Team Averages
Level 125
1,591 SR
1,555 Elo+

VS

Team Averages
Level 137
1,483 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ArtVandalay240
Olorun
Level 159
God Stats
10W - 7L
1,447 SR
Queue Stats
582W - 609L
1,535 Elo+
Solo
He Bo
He Bo
Yezther
He Bo
Level 128
God Stats
3W - 6L
1,365 SR
Queue Stats
306W - 312L
1,542 Elo+
Solo
Da Ji
Da Ji
urboiman
Da Ji
Level 82
God Stats
7W - 3L
1,605 SR
Queue Stats
245W - 296L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fapstinence
Thanatos
19
8 / 10 / 6
12,061
670
11,098
22,615
10,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Láxus
Olorun
20
7 / 8 / 13
12,721
707
19,797
21,074
11,145
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ganesha
SEEDram
Ganesha
4
0 / 1 / 1
5,106
284
0
1,098
98
Chiron
Xenaboo
Chiron
20
7 / 5 / 14
13,761
765
23,864
20,402
10,490
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 5 / 14
12,310
684
6,907
13,914
6,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
5 / 4 / 17
13,592
755
11,612
18,530
20,857
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
 
Loki
19
7 / 6 / 10
12,272
682
12,272
15,457
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 4 / 18
13,166
731
13,612
11,927
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
Yezther
He Bo
20
10 / 4 / 13
14,658
814
20,480
13,572
5,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
urboiman
Da Ji
18
4 / 8 / 16
12,566
698
12,133
16,305
7,266
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
103
26
Kills
29
29
Deaths
26
48
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
17
3.38
W
Loki
 
Loki
7
6
10
2
W
3
4
18
3
L
Thanatos
Fapstinence
Thanatos
8
10
6
1.1
L
Olorun
Láxus
Olorun
7
8
13
1.69
L
Ganesha
SEEDram
Ganesha
0
1
1
0.5
L
Chiron
Xenaboo
Chiron
7
5
14
2.8
W
He Bo
Yezther
He Bo
10
4
13
4.13
L
4
5
14
2.2
W
Da Ji
urboiman
Da Ji
4
8
16
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,666
Damage
70,109
79,103
Taken
75,791
39,164
Mitigated
45,532
24,718
Healing
22,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,612
1,709
1,103
2,835
18,530
20,857
333
4,228
14,302
278
19,552
W
Loki
 
Loki
12,272
3,793
1,646
3,102
15,457
5,886
1,166
4,976
10,481
0
25,762
W
13,612
4,495
5,157
3,129
11,927
5,540
4,959
4,752
7,175
48,440
0
L
Thanatos
Fapstinence
Thanatos
11,098
2,536
0
6,383
22,615
10,694
906
8,725
13,379
0
17,340
L
Olorun
Láxus
Olorun
19,797
12,321
2,878
5,745
21,074
11,145
910
11,309
9,548
36,284
4,221
L
Ganesha
SEEDram
Ganesha
0
0
0
0
1,098
98
0
0
1,098
0
0
L
Chiron
Xenaboo
Chiron
23,864
9,231
2,091
5,165
20,402
10,490
1,339
9,115
11,143
0
63,628
W
He Bo
Yezther
He Bo
20,480
294
173
1,595
13,572
5,983
1,646
3,662
9,910
52,887
0
L
6,907
269
1,093
1,363
13,914
6,737
305
5,177
8,644
18,775
0
W
Da Ji
urboiman
Da Ji
12,133
2,516
1,456
1,859
16,305
7,266
0
6,906
9,399
0
15,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,959
Gold Earned
66,254
174
Minions Killed
179
0
Camps Cleared
0
996,200
Distance Traveled
1,518,353
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,592
755
14
1
0
352,454
1
W
Loki
12,272
682
16
1
0
305,373
1
W
Olorun
13,166
731
67
4
0
278,074
0
L
Thanatos
12,061
670
17
1
0
222,761
0
L
Olorun
12,721
707
41
2
0
216,030
0
L
Ganesha
5,106
284
0
0
0
0
0
L
Chiron
13,761
765
91
5
0
287,230
0
W
He Bo
14,658
814
75
4
0
309,022
0
L
Nox
12,310
684
25
1
0
270,179
5
W
Da Ji
12,566
698
7
0
0
273,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role