Player Matchup

Neith
Neith
Dreamathyst
Neith
Level 108
God Stats
12W - 8L
1,567 SR
Queue Stats
145W - 95L
1,665 Elo+
Party 1
Anubis
Anubis
Shadow_Runner98
Anubis
Level 156
God Stats
2W - 4L
1,505 SR
Queue Stats
122W - 110L
1,631 Elo+
Party 1
Nike
Nike
cashuman1134
Nike
Level 109
God Stats
5W - 8L
1,355 SR
Queue Stats
549W - 606L
1,492 Elo+
Solo
Team Averages
Level 124
1,476 SR
1,596 Elo+

VS

Team Averages
Level 106
1,724 SR
1,623 Elo+
Yemoja
Yemoja
Crashumbrella
Yemoja
Level 43
God Stats
6W - 1L
1,923 SR
Queue Stats
9W - 8L
1,535 Elo+
Party 2
Ishtar
Ishtar
DarkItzeel
Ishtar
Level 148
God Stats
0W - 1L
1,526 SR
Queue Stats
68W - 50L
1,731 Elo+
Party 2
Maui
Maui
GarrefGaming
Maui
Level 128
God Stats
0W - 1L
1,724 SR
Queue Stats
18W - 16L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 9
9,503
731
11,129
11,592
4,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 8
10,540
811
14,907
13,365
6,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 4 / 12
9,472
729
15,469
15,358
10,855
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
8,510
655
2,737
15,666
12,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
DarkItzeel
Ishtar
14
4 / 2 / 1
9,245
711
14,079
17,662
7,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 7 / 3
7,599
585
7,934
17,020
8,278
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
5
6
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
L
Ishtar
DarkItzeel
Ishtar
4
2
1
2.25
W
5
1
9
9.5
L
0
7
3
0.21
W
8
1
8
12
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,505
Damage
24,750
40,315
Taken
50,348
22,051
Mitigated
27,577
12,566
Healing
6,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,737
731
1,179
664
15,666
12,282
0
5,275
10,391
9,824
0
L
Ishtar
DarkItzeel
Ishtar
14,079
6,948
0
3,632
17,662
7,017
0
5,879
11,783
0
46,208
W
11,129
4,023
0
4,255
11,592
4,433
1,115
3,443
8,149
0
37,749
L
7,934
1,901
0
1,069
17,020
8,278
0
4,072
12,948
23,080
0
W
14,907
1,010
0
6,761
13,365
6,763
980
4,603
8,762
47,183
0
W
15,469
2,254
571
979
15,358
10,855
420
3,433
11,925
0
28,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,515
Gold Earned
25,354
146
Minions Killed
116
8
Camps Cleared
4
663,688
Distance Traveled
575,654
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,510
655
18
1
0
169,898
0
L
Ishtar
9,245
711
65
5
4
213,717
3
W
Neith
9,503
731
37
3
1
239,633
5
L
Maui
7,599
585
33
3
0
192,039
0
W
Anubis
10,540
811
81
6
7
198,989
2
W
Nike
9,472
729
28
2
0
225,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role